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Dear survivors,
Thanks for all the reports, we will work hard on it! If you want to support us please write a review because our goal shall be to have 70% positive reviews in steam to survive in our huge quest.
Today's patch will improve some weapons and also increase the weapon damage at the beginning of the survivors. There were problems before when the player attacks against higher level opponents.
Now you can do more damage with the assault rifle. It's still not a good idea to use the assault rifle on Heavy Armored Enemies (30 and more armor) so dont forget. But you get more damage for the amount of money and crafts.
Shotgun has also been improved. Damage has been increased by 10 in total and some skill damage values have been improved. So his damage against Heavy Armored Enemies is nice.
Bladed has also been improved. Blades get a little more damage so they can stand up to the blunt weapons. Damage has also been increased for some skills. Remember, however, that they are primarily intended for use against low-armored opponents.
Keep an eye on the tactics and give the different survivors different weapons. This is not only more fun but can be tactically better. And of course don't forget the support skills like hunters or technicians. The animals and turrets will thank you. :)
Here is today's Changelist
-fixed that the reason for the main character's death was only explained the first time you died per save slot but not the following ones
-fixed a bug where the subway or yacht fast travel could end up in a messed up state in which the travel not actually happen if an attack occured
-tryfix for a bug that caused assets with capital "I" in the name to be unable to load on OS with Turkish language
-fixed a crash when two rescue civilian side quests are located at the same spot (we still have to find out how they come choose the same spot in the first place)
-fixed that combat sprays didn't apply healing
-fixed a bug where the entrance event of locked locations (cave, mansion, shed) always stated that no tool was available despite having them
-fixed the cave entrance event stating you dont have "shovels" instead of "pickaxes"
-fixed a bug where an item crafted by a character could end up with two resistance stat modifiers
-reduced the amount of random encounters while traveling on the map
-possible fix for saves that where nathalie (military doctor) was saved from the shed but the quest could not progress because of the broken map point in earlier versions
-increased base damage of shotguns by 10
-adjusted damage values of several attack skills
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