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Update #8 is live: User Feedback Part 2
[ 2020-08-10 17:59:22 CET ] [ Original post ]
Dear Survivors,
Thanks for all the reports, we will work hard on it! If you want to support us, please write a review because our goal shall be to have at least 70% positive reviews in Steam to survive in our huge quest.
We have again adjusted some points based on your feedback, e.g. the timing of shop refills to be on a global or added dialogues to Lydia that allow you to skip the last few days if you already mannaged to befriend two factions.
Here is today's changelist:
- fixed that after establishing your alliances in the final quest with Lydia you no longer can negotiate with the left over faction
- changed fernando's quest so you can no longer visit the quest location without him indefenitely
- fixed a dialogue that occured at the end of Sarah's quest even when she was dead
- fixed some issues related to the passive loot location scouting every 5 days
- fixed a crash (introduced in 0.4.7) that occured when the fight against Dexter started
- fixed some issues that could occur due to the fast dialogue skipping added in 0.4.7
- Friday:
- fixed one of the civilian combatants holding his gun the wrong way
- fixed that during the final quest temporary characters like side quest doctors could interfere with the fights
- fixed that random encounters on the last step in the final quest could interfere with the fights
- added dialogues to Lydia that allow you to skip the last few days if you already mannaged to befriend two factions
- added a dialogue option to the merchant at the Army outpost in City West to guide the player if he searches for the armor
- fixed the dialogue option in Tessa's quest briefing, that gives you medkits was not disabled after you chose it (resulting in unlimited medkit exploit)
- fixed a dialogue in Tessa's quest mentioning Sarah instead
- fixed that one of Fernando's dialogues during Tessa quest triggered in a way that when leaving the game right away the result of that dialogue was not saved and got lost
- changed the timing of shop refills to be on a global, fixed 5 day cycle instead of depending on the players last visit
- changed the mechanic how the USArmy Armor is added to the merchant by Lana's quest so it is always available
- updated several particles in the game from unity's legacy shader to latest shader (possibly fixing some remaining graphics crashes? for example in the hospital scene)
- fixed that talking to a baarkeeper about an already assigned side quest would spawn a new ghost locations every time
- fixed that the game got stuck when doing Joseph's quest in the prison when the main character was the only party member
- improved allied AI so it wont use skills that have no value in the current situation eg: "Return fire" when no ranged enemy fighters are present
- added a new debug mechanic: if the game is in a fight and not waiting for player input after a wait delay of 10 seconds without any new combat / AI command happening the game will assume it got stuck and create a crash report. This will hopefully help iron out some of the remaining random freezes and similar problems in combat that are too difficult to reproduce
[ 2020-08-10 17:59:22 CET ] [ Original post ]
Dead Age 2
Silent Dreams
Developer
Headup
Publisher
2020-07-16
Release
Game News Posts:
74
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(1059 reviews)
Public Linux Depots:
- Dead Age 2 Linux [6.62 G]
Dead Age 2 is a unique combination of survival, management, Rogue-Like events, turn-based combat, classic role-playing game with tons of quests and a story in which your decisions directly affect plot progression!
Features
- More complex story with no knowledge of the previous storyline necessary: If you haven't played Dead Age you will still be able to follow the diverse story of Dead Age 2 without difficulty.
- Improved combat system (Final Fantasy X meets Darkest Dungeon): with fast-paced yet strategic battles and use of up to 24 skills
- Faction Reputation System: Increase your standing with the three major factions to reap rewards and improve trade
- 3D Base-Management: Assign tasks to survivors, craft items and expand you camp's capabilities for improved crafting options
- Compact Open World: Free exploration of the world map with 80 detailed locations to search for valuable resources
- Decisions with Consequences: Your decisions directly affect the story in a much more drastic way. Dead Age 2 has six unique possible endings
- Rogue-Like Elements: random 3D events with permadeath! If you die, you may purchase upgrades unlocked in previous runs for your next playthrough. Choose from 3 difficulty levels
10 years after the initial outbreak of the zombie apocalypse, the members of Jack's camp fled to Freedom City, where a cure for the zombie plague was developed. But the news brings more suffering than relief. New factions have sprung up in the region, in constant battle for dominance. The merciless Military, the shady Smugglers and the Independents made up primarily of civilians.
When an Independents' refugee camp was overrun by an undead horde, the few survivors struggle for food and valuable resources in an unforgiving world, always looking over their shoulder for gangs of looters and the flesh-eating dead.
While the big advantage of Dead Age's turn-based combat system versus tactics-based games is faster progression, the mechanics have evolved.
A character can now bring up to 24 skills to the battle. Change up your tactics mid-fight to instantly gain the advantage over zombies and hostile survivors. Place front-row combatants to protect ranged-combat allies from attackers, and deploy turrets, hunting dogs and tigers, as well as an array of new weapons.
Visit the outposts of other factions to trade and take on missions and improve your standing with them. Improving relations with the region's greater factions unlocks better equipment and plot devices. A negative reputation can lead to confrontation or even a bounty.
Your 3D base is your central hub of operations. Here, you assign crafting or building jobs to survivors, build and upgrade stations to improve defense and quality of life and unlock improved craftable items and higher yield of resources.
The new open game-world offers free exploration of the world map with over 80 detailed graphically depicted locations. Beside nature scenes, Dead Age 2 features new indoor locations like hospitals, bunkers, schools, malls and army supply stores.
Decisions you make while playing can have significant effects on the progression of the story involving the three survivor factions, romanceable characters, and bring you closer to one of the game's six endings!
Like its predecessor, Dead Age 2 features random events on the map resulting in a variety of consequences, but this time those events are depicted fully in 3D. Survival RPGs are especially dangerous. 3 difficulty levels and permadeath may result at any time in losing an ally for good. If your main character falls victim to the apocalypse you are forced to begin a new playthrough, for which you can purchase upgrades and advantages unlocked in previous runs.
Gain enough standing with the factions and you may purchase things like upgraded faction equipment for newly-created characters, as well as unlock unique endings. This gives Dead Age 2 high replayability!
MINIMAL SETUP
- Storage: 7 GB available space
- Storage: 7 GB available space
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