





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Dear Survivors,
Thanks for all the reports, we will work hard on it! If you want to support us, please write a review because our goal shall be to have at least 70% positive reviews in Steam to survive in our huge quest.
The calm before the storm means that there are still some bug fixes to be done this week. (see community forum)
Next week there will be a big update regarding manual levelup, improved damage calculation for e.g. blades and assault rifles and a completely improved translation into Russian.
Here is today's changelist:
-fixed that important quest progressions could get stuck if you failed some side quests for the cantinas in City West or City East and no more quests were available. Now it will refill these quests if you haven't fulfilled the required number of side quests yet
-fixed that in some cases because of the changed start date of the final quest players who were already at the final fight or after it got a stuck state
-improved russian translation (next week the full version)
-fixed some issues with the skills UI where switching the character would not ask to confirm the changes to the current char
-fixed that changing clothes equipment of a character that is playing an animation in the camp could mess up the model's position
-fixed some issues with characters in the camp choosing a bed spot on day / night transition
-fixed a crash when a party character was executing a counter while the required weapon ammo is depleted. It will now ommit the counter attack and show a floating text
-fixed that the tooltip description of constitution went missing
-fixed some errors in the localization
-fixed that the stats increase for equipment was calculated wrongly when using upgrade kits
-changed: gear that is currently equipped by a character can now be upgraded in the upgrade menu without having to unequip it first
-changed: slightly reduced the damage of all shotguns because it was a bit too high in comparison to pistol damage
-changed: reduced the crafting cost of pistol ammo a bit
-changed: increased loot for Hunter Ammo and Technical Ammo
-fixed that the death count in the stats was not carried over to the next run so the "die 3 times" achievement was impossible to reach
-fixed that the vsync option was not saved persistently between game sessions or rather that it was ignored when the game started up again (resolution and full-screen settings may have been affected as well in some way)
-fixed that health points didn't immediately updated their value when a constitution buff wore off
-adjusted font of the hp and xp point display on character slots shown in inventory, camp room and skill UIs
All the best and stay healthy!
Rayk & the Silent Dreams Team (HolyAvatar in Steam Forum)
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