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Dead Age 2 Version 1.0.3 - More bugfixes


https://store.steampowered.com/app/951430/Dead_Age_2/ Dear Survivors & Dear Jasons ,
Shortly before Easter there is another patch that fixes various bugs, most of which were posted by the community. Thank you for your support, because this way the (smaller) bugs will be fixed faster. :-) Luckily our only programmer is very fast, so we got some stuff together this week. If you want to support us now, please write a review, so that we also survive on our huge quest. It's really hardcore difficulty level for developers to survive with masses of indie games on Steam. After a few days of exchanging bugs with Easter eggs we will improve some skills from balancing. You can still give feedback here before we work on it. https://steamcommunity.com/app/951430/discussions/0/3104642254775088723/ But we need to find a consensus of all different opinions here. It's kind of like a faction alliance xD One week later we will work on additional survival options. Nothing big, but small ways to make the game even harder. If you are interested in that, just have a look here: https://steamcommunity.com/app/951430/discussions/0/3104642254777784285/
Bugfixes & small improvements

  • fixed a crash that could occur during the merchant escort event when using Spanish language
  • changed entrance to Army HQ to not require the armor or reputation ONCE you talked to Charles
  • fixed that merchant Joe was still available in the outpost after certain story events
  • fixed that Steven and Hank in the final dungeon events would not have the same stats they had when being part of player's camp members
  • fixed that the game could get stuck if Jack was knocked out during a fight
  • fixed some occasions of side jobs that didn't make sense because of the faction alliance in chapter 2 of the story
  • fixed that side jobs from the outpost in Snake Desert could have the wrong quest giver depending on story decisions by the player
  • fixed a crash that could occur when clicking the right mouse button quickly while reentering the base in the office dungeon
  • fixed that the loot event with the injured person on the ground could get stuck when clicking through the result dialogues too fast
  • improved animations for Crawler when reacting to buff damage and while KO
  • improved Weapon Test Event: the pistol given to the player will now be called: "Experimental Beretta" during the test combat
  • fixed issues with progress count display of some quest tasks during the final dungeon
  • fixed a crash that occurred when leaving the game back to main menu during a loot event scenario
  • Suit zombie will no longer call reinforcement when the hit kills it
  • the Smuggler merchant portrait offering subway travel will now be exchanged in case the player made smugglers his enemy in chapter 2 of the story
  • improved handling of corrupted save files in the main menu when trying to load a game (if a backup is loadable it will replace the save with that backup otherwise the file is removed)
  • right clicking while the mouse is over an enemy during target selection will now go one step back instead of confirming the attack
  • when escorting a prisoner for the cop side job they will now show a speech bubble instead of a broken dialogue when loosing to much health
  • when killing a Tough Brawler the old body will now disappear as the Crawler is spawned in its place
  • fixed a bug where 2 enemies could summon a reinforcement on to the same slot
  • fixed that a character doing the hunting job in camp could sometimes visually try to climb up in the air through the hunting stand
  • fixed that the heavy armor of armored enemies didn't break properly if they got damaged by walking into a trap
  • fixed brief error logs when leaving the game back to main menu while in a scene with thunderstorm effects
  • fixed a bug where survivors could behave strangely when leaving the camp, then entering the final dungeon and then going into the first fight with them
  • fixed main survivors that were fighting with you while they didn't really belong to your party didn't properly show up in the combat inventory screen
  • fixed that some nodes on the map southern of Freedom City West didn't show their correct area color
  • fixed that combat equipment is sometimes visible spawning in the ground for one frame
If you have any problems, please use the forum. https://steamcommunity.com/app/951430/discussions/1/ And you can always visit us in discord: DISCORD Have fun and stay healthy! Rayk (HolyAvatar in Steam Forum) & the Silent Dreams Team https://store.steampowered.com/bundle/16438/Dead_Age_12_Bundle/


[ 2021-04-01 18:50:52 CET ] [ Original post ]

Dead Age 2
Silent Dreams Developer
Headup Publisher
2020-07-16 Release
Game News Posts: 74
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mostly Positive (1059 reviews)
Public Linux Depots:
  • Dead Age 2 Linux [6.62 G]

Dead Age 2 is a unique combination of survival, management, Rogue-Like events, turn-based combat, classic role-playing game with tons of quests and a story in which your decisions directly affect plot progression!


Features
  • More complex story with no knowledge of the previous storyline necessary: If you haven't played Dead Age you will still be able to follow the diverse story of Dead Age 2 without difficulty.
  • Improved combat system (Final Fantasy X meets Darkest Dungeon): with fast-paced yet strategic battles and use of up to 24 skills
  • Faction Reputation System: Increase your standing with the three major factions to reap rewards and improve trade
  • 3D Base-Management: Assign tasks to survivors, craft items and expand you camp's capabilities for improved crafting options
  • Compact Open World: Free exploration of the world map with 80 detailed locations to search for valuable resources
  • Decisions with Consequences: Your decisions directly affect the story in a much more drastic way. Dead Age 2 has six unique possible endings
  • Rogue-Like Elements: random 3D events with permadeath! If you die, you may purchase upgrades unlocked in previous runs for your next playthrough. Choose from 3 difficulty levels



10 years after the initial outbreak of the zombie apocalypse, the members of Jack's camp fled to Freedom City, where a cure for the zombie plague was developed. But the news brings more suffering than relief. New factions have sprung up in the region, in constant battle for dominance. The merciless Military, the shady Smugglers and the Independents made up primarily of civilians.

When an Independents' refugee camp was overrun by an undead horde, the few survivors struggle for food and valuable resources in an unforgiving world, always looking over their shoulder for gangs of looters and the flesh-eating dead.



While the big advantage of Dead Age's turn-based combat system versus tactics-based games is faster progression, the mechanics have evolved.

A character can now bring up to 24 skills to the battle. Change up your tactics mid-fight to instantly gain the advantage over zombies and hostile survivors. Place front-row combatants to protect ranged-combat allies from attackers, and deploy turrets, hunting dogs and tigers, as well as an array of new weapons.



Visit the outposts of other factions to trade and take on missions and improve your standing with them. Improving relations with the region's greater factions unlocks better equipment and plot devices. A negative reputation can lead to confrontation or even a bounty.



Your 3D base is your central hub of operations. Here, you assign crafting or building jobs to survivors, build and upgrade stations to improve defense and quality of life and unlock improved craftable items and higher yield of resources.

The new open game-world offers free exploration of the world map with over 80 detailed graphically depicted locations. Beside nature scenes, Dead Age 2 features new indoor locations like hospitals, bunkers, schools, malls and army supply stores.



Decisions you make while playing can have significant effects on the progression of the story involving the three survivor factions, romanceable characters, and bring you closer to one of the game's six endings!



Like its predecessor, Dead Age 2 features random events on the map resulting in a variety of consequences, but this time those events are depicted fully in 3D. Survival RPGs are especially dangerous. 3 difficulty levels and permadeath may result at any time in losing an ally for good. If your main character falls victim to the apocalypse you are forced to begin a new playthrough, for which you can purchase upgrades and advantages unlocked in previous runs.

Gain enough standing with the factions and you may purchase things like upgraded faction equipment for newly-created characters, as well as unlock unique endings. This gives Dead Age 2 high replayability!

MINIMAL SETUP
  • Storage: 7 GB available space
RECOMMENDED SETUP
  • Storage: 7 GB available space
GAMEBILLET

[ 6132 ]

4.96$ (67%)
1.31$ (78%)
5.07$ (15%)
6.55$ (18%)
16.97$ (15%)
4.17$ (90%)
8.47$ (15%)
25.49$ (15%)
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3.74$ (25%)
7.46$ (17%)
2.47$ (17%)
5.03$ (16%)
27.99$ (30%)
4.15$ (79%)
12.74$ (15%)
42.49$ (15%)
23.29$ (42%)
20.00$ (50%)
8.29$ (17%)
GAMERSGATE

[ 2625 ]

1.2$ (85%)
4.8$ (76%)
6.79$ (32%)
3.0$ (70%)
9.0$ (85%)
20.99$ (40%)
3.0$ (62%)
10.0$ (75%)
15.74$ (37%)
0.88$ (82%)
8.49$ (58%)
0.88$ (91%)
2.23$ (75%)
6.25$ (75%)
0.9$ (91%)
9.99$ (50%)
5.31$ (79%)
3.75$ (75%)
18.0$ (55%)
4.25$ (79%)
4.75$ (76%)
4.05$ (73%)
12.99$ (35%)
3.4$ (83%)
18.0$ (55%)
19.79$ (34%)
2.85$ (81%)
4.0$ (80%)
1.0$ (80%)
0.87$ (71%)

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