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![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/365160/ss_5e5aa4af4c03d6288d58783294aacc0695ecd38f.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/365160/ss_ed3172a9badcf51a5596fd5c38387cfa434c2bdd.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/365160/ss_74be7983e4f45eb08decacf802eb31e044c76172.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/365160/ss_57adfc223d303c7bebd30b214bf8346cb1f238f8.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/365160/ss_0b3c51e6b41492954961f98e1bfb35e9adce09a9.1920x1080.jpg)
![Steam Image](https://cdn.akamai.steamstatic.com/steam/apps/365160/ss_9dc3393fbff487bb56843e59d3ca80ba88c69a68.1920x1080.jpg)
10,000 Times Thank You!
For those of you who like numbers, here are some raw Steam Product Data from Kona: Units Over Time![](http://i.imgur.com/2jWQnG1.jpg)
Units per country![](http://i.imgur.com/iU0E82v.jpg)
Special mention to our Canadian friends for their support! For a country with a relatively small number of inhabitants, their share of the pie really is impressive! Anyway! This is more than just numbers we are talking about here. Thanks to your support, the game has improved a lot since we released the first beta version. Here’s a glimpse about what we accomplished since the beginning of the beta:
![](http://i.imgur.com/ttfY7UB.jpg)
Players could see wolves passing by sometimes, but we decided to add some encounters to spice things up a bit.
![](http://i.imgur.com/vj9uys7.jpg)
With wolves around, you need something to defend yourself! There are many ways to deal with them, but adding a Lee Enfield 303 rifle in the lot can help… a lot.
![](http://i.imgur.com/cP6IfbG.jpg)
We added a few puzzles and tweaked many areas to introduce players to some of the game mechanics without using boring tutorials or dialog boxes.
![](http://i.imgur.com/CUUkHUr.jpg)
One thing we changed progressively during Early Access is the color palette and general look and feel of the UI. It is now more contrasted and can be seen on subtitles, location titles and so on. The UI has improved since we first posted this image and we will continue to work on it until the full release.
![](http://i.imgur.com/3ruGsQB.jpg)
The stress gauge was already there upon release, but the mechanic was only introduced a few weeks after, which adds a bit of difficulty to the game.
![](http://i.imgur.com/0hRdYkx.jpg)
The first version did not have any goal. This quickly appeared in the reviews and in the forums, so we introduced something that was already planned, but just not anchored in the game yet: the visions and frozen inhabitants.
![](http://i.imgur.com/s5xSTEg.jpg)
Although it is still work in progress, it is now a lot easier to know about the areas you visit and what you can/need to do next.
![](http://i.imgur.com/Do63Y3N.jpg)
While keeping the same game mechanic, we were able to change the interaction system to make it less confusing for players.
![](http://i.imgur.com/TxsdWGT.jpg)
We managed to optimize performances a lot! Sure, it’s not perfect yet, but a few months ago, the game would take several minutes to go past the initial loading. It even crashed on some computers.
![](http://i.imgur.com/26TJUjt.jpg)
So many bugs (like the missing cutters) were fixed during Early Access thanks to all the feedback we’ve had! We also received suggestions that we were able to add in the game, like the stash in the back of the pickup.
Obviously, we’ve worked hard on stuff that will only be unveiled in the final version of the game, so you can expect many surprises in a few months :) So that’s it! Again, 10,000 times thanks for your support! Let’s get back to work now, and we hope to say thanks a lot more times upon the full release! Cheers!
[ 2016-07-05 15:04:04 CET ] [ Original post ]
Hey everyone!
Today, we are really happy to announce that 10,000 copies of the early access version of Kona have been sold! This includes all backers who claimed their keys on Steam as well as copies we sold on the Humble Store, GOG and our own website.
Steam Statistics
For those of you who like numbers, here are some raw Steam Product Data from Kona: Units Over Time
![](http://i.imgur.com/2jWQnG1.jpg)
Units per country
![](http://i.imgur.com/iU0E82v.jpg)
Special mention to our Canadian friends for their support! For a country with a relatively small number of inhabitants, their share of the pie really is impressive! Anyway! This is more than just numbers we are talking about here. Thanks to your support, the game has improved a lot since we released the first beta version. Here’s a glimpse about what we accomplished since the beginning of the beta:
Wolves
![](http://i.imgur.com/ttfY7UB.jpg)
Players could see wolves passing by sometimes, but we decided to add some encounters to spice things up a bit.
Lee Enfield 303 & Other Items
![](http://i.imgur.com/vj9uys7.jpg)
With wolves around, you need something to defend yourself! There are many ways to deal with them, but adding a Lee Enfield 303 rifle in the lot can help… a lot.
Flow Improvements
![](http://i.imgur.com/cP6IfbG.jpg)
We added a few puzzles and tweaked many areas to introduce players to some of the game mechanics without using boring tutorials or dialog boxes.
UI Styling
![](http://i.imgur.com/CUUkHUr.jpg)
One thing we changed progressively during Early Access is the color palette and general look and feel of the UI. It is now more contrasted and can be seen on subtitles, location titles and so on. The UI has improved since we first posted this image and we will continue to work on it until the full release.
Stress Gauge
![](http://i.imgur.com/3ruGsQB.jpg)
The stress gauge was already there upon release, but the mechanic was only introduced a few weeks after, which adds a bit of difficulty to the game.
Visions
![](http://i.imgur.com/0hRdYkx.jpg)
The first version did not have any goal. This quickly appeared in the reviews and in the forums, so we introduced something that was already planned, but just not anchored in the game yet: the visions and frozen inhabitants.
The Journal
![](http://i.imgur.com/s5xSTEg.jpg)
Although it is still work in progress, it is now a lot easier to know about the areas you visit and what you can/need to do next.
Interaction System
![](http://i.imgur.com/Do63Y3N.jpg)
While keeping the same game mechanic, we were able to change the interaction system to make it less confusing for players.
Optimizations
![](http://i.imgur.com/TxsdWGT.jpg)
We managed to optimize performances a lot! Sure, it’s not perfect yet, but a few months ago, the game would take several minutes to go past the initial loading. It even crashed on some computers.
Bugs and Suggestions
![](http://i.imgur.com/26TJUjt.jpg)
So many bugs (like the missing cutters) were fixed during Early Access thanks to all the feedback we’ve had! We also received suggestions that we were able to add in the game, like the stash in the back of the pickup.
Behind the Scene Changes
Obviously, we’ve worked hard on stuff that will only be unveiled in the final version of the game, so you can expect many surprises in a few months :) So that’s it! Again, 10,000 times thanks for your support! Let’s get back to work now, and we hope to say thanks a lot more times upon the full release! Cheers!
[ 2016-07-05 15:04:04 CET ] [ Original post ]
Kona
Parabole
Developer
Parabole
Publisher
2017-03-17
Release
Game News Posts:
42
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(2441 reviews)
The Game includes VR Support
Public Linux Depots:
- Kona Linux [5.71 G]
- Kona Steam Deck [2.73 G]
Available DLCs:
- Kona Original Soundtrack
- Kona VR
Northern Canada, 1970. A strange blizzard ravages Atamipek Lake. Step into the shoes of a detective to explore the eerie village, investigate surreal events, and battle the elements to survive. The first installment in a series of four games, Kona is a chilly, narrative-driven interactive tale you won't soon forget.
-Kotaku
In Kona, Carl becomes trapped up in the deep north, engulfed in an unexpected snowstorm, and is unable to find his client —or any other living inhabitant for that matter. The player incarnated detective Faubert, who must shed light on the mysterious events befalling the area.
Articles
"Sometimes I try random Steam Early Access games on a whim. Often, it’s a very bad idea. Kona is a big exception to that rule."-Kotaku
Setting
October 1970. W. Hamilton, a rich industrialist who owns a hunting manor in Northern Canada, reports several cases of vandalism perpetrated against his property. Unable to find out who dared to commit these acts, Hamilton calls Carl Faubert, a renowned private detective to handle the affair.In Kona, Carl becomes trapped up in the deep north, engulfed in an unexpected snowstorm, and is unable to find his client —or any other living inhabitant for that matter. The player incarnated detective Faubert, who must shed light on the mysterious events befalling the area.
Key Features
- Step into a surreal interactive tale of mystery and investigate the perplexing quietness in the entire town.
- Explore a vast, frigid Northern environment and battle the elements to survive.
- Complete the first of four distinct acts, each offering between three to five hours of gameplay.
- Enjoy the atmospheric soundtrack featuring music by Quebec folk band Curé Label.
- Experience the tale through the omniscient, third-person storyteller.
- Go back in time with a vintage look and feel reminiscent of 1970s rural communities.
MINIMAL SETUP
- OS: Ubuntu 12.04+ 64-bit. SteamOS+
- Processor: i5 2.0 ghz+
- Graphics: GeForce GTX 460 / ATI Radeon 6850 / Intel HD 5000+Additional Notes: Other Linux distro should work but haven't been tested.
- OS: Ubuntu 12.04+ 64-bit. SteamOS+
- Processor: i5 2.5 ghz+
- Graphics: GeForce GTX 660 / ATI Radeon 7850Additional Notes: Other Linux distro should work but haven't been tested
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