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Greetings, fellow detectives, On October 18th, we released the next chapter in our thrilling saga, Kona II: Brume. Take a glimpse into the unfolding mystery with this trailer: [previewyoutube=Gs6MFVTsYGk;full][/previewyoutube] Our tale resumes right from the conclusion of Kona. Venture further into Manastan's environmental enigma. Seek answers to Carl's unnerving hallucinations and uncover the cryptic tales entwined within Hamilton's properties.
Hi everyone, As a follow-up to our presence at Gamescom 2022, we have decided to release the Kona II: Brume demo here on Steam for the Next Fest, a multi-day celebration of upcoming games! The demo starts at the very beginning of the game. The player steps into the shoes of detective Carl Faubert, and must explore his surroundings in order to find out more about a strange phenomenon called the Brume. It presents the first thirty minutes of the experience, and showcases several items useful to Carl's investigation and survival. The demo is for Windows only, and requires a fairly decent GPU, such as Nvidia RTX 2060 or higher. The game is still in development, so you may expect a lot of improvements and optimisations in the final game. On top of this, we're revealing a new trailer: [previewyoutube=VL8pJBb4bv0;full][/previewyoutube] If you have any feedback or question, feel free to ask in the forums, or join us on Discord. We hope you'll enjoy! Cheers :) - Alex
Hi everyone,
Its been a whilefour challenging yearssince we last shared anything substantial with the world. There will be a time to discuss these extraordinary years, as well as to discuss an update to Kona, but today we're here with some other news.
We are pleased to reveal the existence of Kona's sequel: Kona II: Brume.
[previewyoutube=ZJ6IE1_sJpo;full][/previewyoutube]
Kona II's mysteries revolve around the Brume, a bizarre, mind-bending mist engulfing the fictive region of Manastan, in Northern Qubec, Canada. The game starts where its predecessor left off, in October of the year 1970, but explores new grounds, and a storyline that lives on its own. Kona II: Brume is carefully made to please fans of Kona as well as newcomers.
Developed by Parabole and published by Ravenscourt on PC and consoles, the new adventure will be playable during Gamescom in Cologne (August 24th29th) at the Indie Arena Booth. For those not attending, there will be plenty of footage and new details uncovered at the same time. In the meantime, you can take a look at Kona II: Brume on Steam for additional details and screenshots of the game.
We hope you all enjoyed hearing back from us and Kona II's teaser, and we are looking forward to revealing more next month!
Cheers!
Alexandre Fiset
Co-founder at Parabole
Today's Deal: Save 80% on Kona!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Saturday at 10AM Pacific Time
Kona for Virtual Reality has arrived, with support for Oculus, HTC Vive, and motion controls! Here is the trailer: https://youtu.be/HIpAa0fdwYo And for this special occasion, we have prepared a FAQ just in case you’re wondering how it all works:
Today's Deal: Save 40% on Kona!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time
Hey everyone! As you know, Canada is famous for its nice and warm weather (especially in the winter). We wouldnt want to keep it for ourselves, so we make constant efforts to share it with more people around the globe. Today, we are happy to announce that a new Kona update is now live, and it includes Simplified Chinese localization, bringing the games famous blizzard on more screens! To celebrate, Kona will be 40% off as part of the Daily Deals! The sale starts at 1:00 PM ET! The patch also contains small bug fixes and optimizations. There is only one significant change (except for SC) in the patch: we changed the way visions are triggered. The reason is mostly tied to the end of the game, so we will not explain it here to avoid spoilers. If you really want to know, please let us know in the comments and well create a sticky thread in the forums.
Hey everyone! As you know, Canada is famous for its nice and warm weather (especially in the winter). We wouldn’t want to keep it for ourselves, so we make constant efforts to share it with more people around the globe. Today, we are happy to announce that a new Kona update is now live, and it includes Simplified Chinese localization, bringing the game’s famous blizzard on more screens! To celebrate, Kona will be 40% off as part of the Daily Deals! The sale starts at 1:00 PM ET! The patch also contains small bug fixes and optimizations. There is only one significant change (except for SC) in the patch: we changed the way “visions” are triggered. The reason is mostly tied to the end of the game, so we will not explain it here to avoid spoilers. If you really want to know, please let us know in the comments and we’ll create a sticky thread in the forums.
Hey everyone! That’s right, there’s a new update today! We know that some Mac and Linux players experienced issues with the last update and this is mostly what we improved here. However, we do not have access to a wide range of machines running on these operating systems, so if you encounter bugs, glitches, etc, please let us know in the forums or by email at support@parabole.ca.
Hey everyone! Thats right, theres a new update today! We know that some Mac and Linux players experienced issues with the last update and this is mostly what we improved here. However, we do not have access to a wide range of machines running on these operating systems, so if you encounter bugs, glitches, etc, please let us know in the forums or by email at support@parabole.ca.
Hey everyone! An update for Kona has just been released!
Hey everyone! An update for Kona has just been released!
Hey everyone!
NVIDIA GeForce drivers that were released today unlocked NVIDIA Ansel support for Kona, which means that you can now take even more awesome screenshots!
NVIDIA Ansel is a revolutionary technology that hands gamers the tools to capture unique, professional-grade 2D, 360 and Virtual Reality 360 screenshots on GeForce GTX graphics cards.
By pressing Alt-F2 in the game, you can capture personally-framed free-cam screenshots, adjust the field of view and rotation of the screen, add optional Instagram-style filters, and save to shareable file types with a single click. The game pauses during the process, so you dont have to worry about freezing to death. Here are a few examples of filters you can apply on screenshots:
Hope you enjoy Ansel :)
Cheers!
Hey everyone!
NVIDIA GeForce drivers that were released today unlocked NVIDIA Ansel support for Kona, which means that you can now take even more awesome screenshots!
NVIDIA Ansel is a revolutionary technology that hands gamers the tools to capture unique, professional-grade 2D, 360° and Virtual Reality 360° screenshots on GeForce GTX graphics cards.
By pressing Alt-F2 in the game, you can capture personally-framed free-cam screenshots, adjust the field of view and rotation of the screen, add optional Instagram-style filters, and save to shareable file types with a single click. The game pauses during the process, so you don’t have to worry about freezing to death. Here are a few examples of filters you can apply on screenshots:
Hope you enjoy Ansel :)
Cheers!
Hey everyone! Its been two weeks now since we have launched Kona on Steam. It looks like both the press and you guys are enjoying it! Since launch, more than 5,000 additional players bought Kona and joined us on Steam and 36,987 persons added the game to their wishlists! Weve had some solid press coverage too:
Hey everyone! It’s been two weeks now since we have launched Kona on Steam. It looks like both the press and you guys are enjoying it! Since launch, more than 5,000 additional players bought Kona and joined us on Steam and 36,987 persons added the game to their wishlists! We’ve had some solid press coverage too:
https://youtu.be/iHdcOzC1UJc Hey everyone! After a year on Early Access, Kona is now officially out! Wed like to thank all our early supporter who gave us all the helpful feedback we needed to make Kona what it is today!
https://youtu.be/iHdcOzC1UJc Hey everyone! After a year on Early Access, Kona is now officially out! We’d like to thank all our early supporter who gave us all the helpful feedback we needed to make Kona what it is today!
Kona is Now Available on Steam!
Northern Canada, 1970. A strange blizzard ravages Atamipek Lake. Step into the shoes of a detective to explore the eerie village, investigate surreal events, and battle the elements to survive. The first installment in a series of four games, Kona is a chilly interactive tale you won't soon forget.
Hey everyone! Hope you enjoyed our latest update we sent a few weeks back! We just sent a new one today and here's some of its content:
Hey everyone! Hope you enjoyed our latest update we sent a few weeks back! We just sent a new one today and here's some of its content:
https://youtu.be/4tJFYnr36Os Hey everyone, Hope you enjoyed our new trailer! As you could see, this video announces that Kona will be released digitally on Windows, Mac, Linux, Xbox One and PS4 on March 17th, 2017. As you know, a part of the game is already available here and if you already did everything there is to do in early access, you will be able to continue your adventure on launch day :) The trailer is also available in French, Italian, German and Spanish. Winter will be longer this year! See you on March 17th! Cheers!
Hey everyone! It’s Friday, and we have good news for your guys! For starters, a new update will go live in a few minutes. On top of adding text support for German, Spanish and Italian, the new build also contains hundreds of layers of enhancements as well as support for Steam Achievements. Before moving further into the details of the update, we have something equally exciting to announce: Kona is finally coming to Windows, Mac, Linux, Xbox One and PS4 simultaneously in March of this year, thanks to our new and awesome partnership with Ravenscourt! “But you said no update until launch, you liar!”. True.
Hey everyone! Great news! Kona has been nominated for the Game Connection Development Awards in 3 categories:
Hey everyone!
Wherever you are in the world, we hope you had as many sunny days as we had here! Unless you’ve been playing Kona the whole time, of course!
Today, let’s not beat about the bush: we are going to push back the game release once more and spend the next months finishing, porting and marketing Kona. Plus, our Early Access build will, from now on and until launch, only receive stability updates.
It took us several attempts to word this message correctly, wishing for our post to be as transparent as possible for our loyal fans, just as we wish for your honesty. The following paragraphs will go through explaining our vision of Early Access and how that positively affected the game’s quality, but somewhat negatively on our release plan.
We want all our early supporters to experience the game in its true, bug-free form.
For Kona we wish for us and for you to receive what you paid for, meaning to release a game that has gone through the proper quality assurance procedures. We want all our early supporters to experience the game in its true, bug-free form.
In the next few months, we will be in “finish, fix and port” mode. This “mode” is unfortunately incompatible with Early Access’ “deploy, listen and improve” loop. We hope that you understand this, even if it means waiting a bit longer to get your hands on Kona. Trust us, we don’t want our title to be one of those “forever in Early access” games. We truly are looking forward to releasing it, but rushing its launch on the market after nearly three years of hard work will not serve any purpose.
In other words: from now on and until the official launch, we will keep sending updates for stability and bug fixes, but we won’t add new content anymore. It’s time to focus on finishing the game.
Hey everyone!
Today, we are really happy to announce that 10,000 copies of the early access version of Kona have been sold! This includes all backers who claimed their keys on Steam as well as copies we sold on the Humble Store, GOG and our own website.
Hey everyone! A few weeks have passed since our last update, so it’s time for a new one! Following your feedback in the forums, we added the version number in the top-right corner of the main screen and we fixed a few bugs. Also, some of you experienced motion sickness while playing Kona. It usually goes away after a while or by changing some graphics options. However, someone suggested to add an option for a crosshair that could probably help a little. So we did! It is available in the controls options menu. This week, we also introduce our new interaction system. I will avoid spoilers and if you write comments that include spoilers, please use the [noparse][spoiler]Spoiler[/spoiler][/noparse] formatting.
Hey everyone! For the next 5 days, anyone who bought Kona on Steam can add the game to its GOG library through the new GOG Connect program —for free. GOG Connect gets you a DRM-free version of the game, 2 songs that will be part of the official soundtrack and other GOG features (for instance, GOG Galaxy allows you to play games offline). We believe that each player should only pay once for a game and that he should be able to play on the platform he/she prefers. We can't always do it though for reasons that are out of our control, so GOG Connect is a great opportunity that you shouldn't miss! Other games are available through the program. To link your Steam account and see what games are available, visit the GOG Connect website. Cheers!
Hey everyone!
Great news: Kona has been selected to be part of the IndieCade @ E3 Showcase on June 14-16, in Los Angeles!
Hey everyone! Thanks to some of you guys, we found out a game breaking bug, so we're sending a quick update to fix it! It's something that happened at the Lachance's house, so if you still haven't visited the place, don't read the hidden message below. Here is what happened: [spoiler]You arrive at the house and go through the vision, but when you get out of it, interactors don't work anymore. If you left the bathroom door closed, you can't even get out of bathroom.[/spoiler] So, we fixed it :D Thanks again for the feedback!
Hey everyone! We have a small update today. We fixed many bugs and worked on optimizations (as usual). Among other things, we fixes the treasure hunt maps that didn't appear in the menu. However, you will need to either find one of these or start a new game for them to work. If you don't want to do that, [spoiler]here is a link to the maps[/spoiler]. Plus, we added a graphics option : Render Sampling. In short, this option allows you to raise or reduce 3D rendering resolution. Reducing it below 1 reduces quality but increases performance. Above 1, we can compare it to a powerful antialiasing. At the high cost regarding performances, the game looks way better.
Hey everyone!
You must be wondering what is going on with updates lately, right? Well, the General Store's parking lot is full, so...
Joking aside, the last build we tested broke some of our old save files. We don't mind that much for our save files, but we care about yours, so we will send an update once we fix this issue.
We'll keep you in the loop!
Cheers!
Hi all!
It’s been a while since I (Alex) wrote directly to you guys. Since my brother and colleague took the whole PR and community management flag, I focused on the game production (which is a good thing), but today we have a rather important announcement: we are going to push the game release to a TBA date around August/September.
Hey there, Today's update will feature many bug fixes and a significant framerate optimization. You may stumble upon some detail pop-in, but those should be smoothed out in the near future. We designed everything to get the best compromise between quality and performance at a level of detail setting of 3, and the new graphics quality presets start from there. Other important stuff we added:
Hey everyone, Today's update will feature many bug fixes. Hopefully, it will fix the issue some of you encountered this week. We can't pinpoint what it is exactly with the information we have, so if you encounter a similar issue, please send us the log file at support@parabole.ca. You can find the file here:
Hey everyone! Time for business, here’s what’s up with today’s update! As always, we fixed many bugs and worked on optimizing performances. Plus, a few things:
Hey everyone! Good news! The original French voices are available in the game today! Our voice actor is Quebec actor Guy Nadon. For more than 40 years, Mr Nadon was part of more than 50 plays et took many roles in Quebecois TV series. He also dubbed Morgan Freeman and Dustin Hoffman in their films for the French versions in Quebec. He also has some experience in the video game industry (he voiced in 3 installments of the Assassin’s Creed series). Along with details on the update, we’ll elaborate on the gradual integration of French VOs, the Humble Store release and a change of translator for the English version.
Hi everyone :) Today, Mac and Linux players can plunge into the mystery of Manastan via Steam Early Access. Kona is available now across Windows, Mac, and Linux at 33% off (while it is not displayed as 33% off, the final game will be USD$13.99. Steam does not allow discount tag for more than 7 days on Early Access titles :( ) Please note that since we only have two machines to test on, there might be some issues at first, but we promise to fix them asap :) (Also note that the Steam UI sometimes does not show Mac and Linux icons next to the game "add to cart" yet on non-english Steam pages)
Hey everyone, About the 2 small updates in the last two days, here's what it's all about.
Hi all :) A new minor update has been uploaded to Steam and should soon be available for everyone. Here are the release notes:
Hi! Just to let you know that the price you see on the store page is ~33% off the full price of the game. We will keep this price for the whole Early Access as a way to thank you for the early support :) Cheers! ---------------------------------------------------------------------------------------------------- Salut! Juste pour préciser que le prix que vous voyez inclut un rabais de ~33% par rapport au plein prix du jeu. Nous garderons ce prix pendant toute la durée de l'accès anticipé pour vous remercier de votre soutien :) À plus!
You incarnate Carl Faubert, war veteran turned private detective. You are hired by the rich industrialist William Hamilton to investigate vandalism made on his property. But when you arrive at the rendezvous point, he’s not there, and you feel like something is not right. In this beta build, you can:
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