Name | Nummels | ||
Developer | Plattnip | ||
Publisher | Plattnip | ||
Tags | |||
Release | 2022 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Positive | ||
Steam store | |||
Public Linux depots | Nummels Content Linux [263.53 M] |
Adjusted the last result station to indicate that you need to not only finish under par, but you have to save all the Nummels too |
Fixing up some small issues to make the game work better with Steam Deck
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Various minor level adjustments
Can no longer pick up chests at the end of the level, which was confusing for some players |
Fixed an issue where replays couldn't be loaded from the leaderboards. |
I was lucky enough to have one of my first review keys used by a person that goes by Dwaggienite on Twitch. He was very thorough about completing each level 100% on his first playthrough. It was super helpful to watch his stream as he found many pain points and frustrations. He may have even rang the bell of rage a few times. My game was a bit under cooked, but I've just done some baking and hopefully now it's just right, or at least a lot better. |
I was watching a guy play the Nummels demo on Twitch a couple weeks ago when I saw him run into a bug that I had already fixed in the non-demo version of the game. |
I was planning to stream later tonight, but I realized this morning that the schedule for the Steam Next Fest ends in a few hours, so I'm sneaking this livestream into the schedule before it's over. I plan to show some clips from a few streamers where they ran into problems and then show updates that I made in response to those problems. Thanks to TheElectricMindset, TheMischievousMoose, Spectropolix, and Aron_dc for giving permission to use their footage on my stream! |
Come on over to the Nummels store page on June 22nd at 6PM Pacific! I'll be playing through the full version of the game (probably not every level), and then I'll probably do a dev stream for a bit where you can see what the process looks like while I'm working on the game. I'm also planning to do dev streams for an hour or so each night of the event from the 16th to the 22nd at around 6 or 7PM Pacific on weekdays, 2PM on Saturday and Sunday. |
I had always been a bit intimidated about dealing with localization for my game. This has been a do-it-yourself kind of project -- I even took some music lessons to learn the basics of composition. One thing I can't do myself, at least not before finishing Nummels, is learn Chinese. It turned out that it wasn't such a big deal to pay someone to do this part. |
I tried making an interesting level as a finale for the demo in the last update, but I think it turned out to have too strong of a difficulty spike. This update just replaces that last level. I'll save the old one for the full version of the game. |
The Summer festival is over and here are some changes based on things I saw and learned.
I also got rid of the branching and just made the flow completely linear. I also added a new level that really ties the game together at the end. Self Destruction The self destruct station turned out to not be as intuitive as I thought. It had too many functions depending on what was going on at the time the button was pressed. Press it before any Nummels spawned and they would start coming out right away. Press it while any Nummels were in play and they all explode. Press it after they're all done and you explode. I liked that there was a way to start Nummels spawning early to beat the par time, so I made a new button that only does just that. Now the self destruct station only appears in levels where some of the Nummels can get stuck, and the start button is in all the levels. Gum Confusion The gum introduction level wasn't doing it's job. It was possible to beat the level without ever having a Nummel touch the gum. When the Nummel did chew the gum and block the others, people didn't know what to do and would sometimes think they messed up and then self destruct the whole thing. I overestimated how much of a clue the space above the gum was that you need to jump on them. Much better. Now they have to use the gum, and there's a little sign to tell you to jump on them to spit out the gum. Festival Thoughts The festival did a few things for me. Since it was only for games that are releasing before Summer of next year, it gave me a reason to set a release date. I've been picking away at this project in my spare time for many years, and not having a deadline meant that I would probably just keep picking at it forever. So now I have some motivation to just get the thing done and put it out there. It was fun to get some hands on the game and start collecting some wishlists. My numbers weren't anything amazing, but it was sure better than not participating. I visited Twitch last weekend and asked a few streamers who were playing demos in the festival to give it a try. These were streamers with 10-50 viewers, and they were mostly very happy to check it out. Chatting with their viewers while the streamer played the game was the most fun part of the festival for me, and I saw a significant bump in my wishlists on those days. The demo was only supposed to be live during the festival. There were some issues with the automated activation of all the demos at the start of the festival, so I had to manually activate the demo, and then it was up to me to also deactivate the demo at the end of the festival. I've decided to just leave it up for now. Leaderboard Breaking Update The changes in this update invalidate the leaderboards, so those are all reset for the new version. You can still go back and play/look at the old leaderboards by selecting a beta branch on the demo properties in your Steam library. That's all for now, have a great day! |
I made this game with these dumb little creatures, and you get to play as one of them to help them get home safely. The demo usually takes 15-30 minutes to complete. This has been my nights and weekend project for the last five years and I'm planning to release in Spring next year. I hope you like it! |
Come and hang out with me, the guy who made this dang thing! I'll play through the demo and you can tell me about your day. I hope you've had a nice day. |
[h2]Change notes[/h2]
Because there were changes that make previous scores and replays invalid, this build uses a new set of leaderboards. Build 0.4.0 is still available through a beta branch and still has the old leaderboards. |
Come and hang out with me, the guy who made this dang thing! I'll play through the demo and you can tell me about your day. I hope you've had a nice day. |