My name is Mattabulous and I am the founder of Head Tilt Games. Today, I'm going to tell you about what has been going on in the past month!
DEMO SUPPORT
We've had so much support recently; and we could not be more grateful. We've had multiple content creators making content for the game; and people are already loving the new look, feel, and updates we've made.

Make sure to check out: ExodusGA and Ethrilis; they're support has been immeasurable and hearing their interest in the game is absolutely exhilarating.
LIGHTING CHANGES
Probably the biggest change throughout all of development, quite honestly. Adding this lighting has given the game a huge amount of depth and it's crazy to think that me, a non-artist, was the main person behind the change (I know, mad!). It's only thanks to Max from Glitchers as he suggested it!
Through normal maps, we've been able to make the tiles feel more '3D-like' which I believe makes the game super immersive.
DUNGEON KEY
Despite the art not being in place, the key system is set! What is the key system? Essentially, it gives you more of a reason to explore the dungeon. A random enemy is given the key and you need to defeat this enemy to receive it. Once you get this key, you can then walk into the boss room and defeat the boss!
RESTARTING
Restarting will no longer restart you from the beginning of the game. Permadeath is a bit rough... Sorry! There will, however, be a mode in which you can play the game in permadeath as I know how many players would love to have that extra difficulty.
MULTIPLAYER
This should be kept PRETTY quiet but I can't really hold myself back. There's nothing we can show for this but I'll give you a couple of details. Local multiplayer will be in the game upon release! Unlike other dungeon crawlers, every player will have the same abilities and player 2 won't be treated as a sidekick. This should make the game a little easier, but not to the point where you can fly through the game. We will ensure extensive testing takes place for this feature as we want it to be as balanced as possible.
DOORNAIL
Nobody likes this guy. Like genuinely nobody. We attempted to make him harder but this change may be reverted in future. His difficulty has been met with mixed signals so it's hard to gauge. However, we do know that he needs to be made slightly easier as the demo is the FIRST level of the game.
SEE YOU NEXT MONTH
Thank you so much for reading this devblog; don't forget to follow our social media for exclusive sneak peeks!
[ 2020-03-14 18:40:40 CET ] [ Original post ]