Name | Millions of Minions: An Underground Adventure | ||
Developer | Head Tilt Games | ||
Publisher | Head Tilt Games | ||
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Release | 2020-06-30 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
Public Linux depots | Millions of Minions Linux [180.38 M] |
Things are a bit hectic over here whilst we work towards fixing a bunch of these pesky (sometimes longlasting) bugs. We're squashing as much as we can and we're hoping we should be close to only discovering minor bugs!
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First off, thank you so much for an awesome launch! It really is awesome being able to say we've finished a game!
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Join the team as we launch the game out of Early Access! |
[h2]RELEASE TIMES[/h2]
We will be streaming from 13:00PM/1PM GMT so be sure to come along and watch the game leave Early Access! The game will be 50% off for 48 hours after launch and 25% off for 2 weeks thereafter. It's been 14 months since we began Millions of Minions. At first, we were unaware it'd be released to Steam a year later. Many things have happened since, from attempting Xbox (which sadly failed, more on this shortly) and winning a BAFTA award. Both of which, were very valuable lessons to us. I don't think any of us (more specifically me and Enoch) imagined we'd have our own business with a published game. It truly is astonishing and there is nothing that can compare to this feeling. As I'm writing this, we're about 19 hours away from releasing the game out of Early Access. Before I get sentimental, and talk about all the cool things we've experienced. Let's whip out the patch notes! [h2]BUG FIXES[/h2]
[h2]NEW FEATURES[/h2] FINAL Area Our #1 goal since beginning this venture was to include 3 areas within the game. We've now got a brand new area implemented into the game. This area is called the Mines. It includes the final boss fight of the game as well as the final cutscene. This is a huge step for us and indicates that the game is DONE! Brand NEW Minimap System This new system removes the weird door rendering glitches and further expands upon the important aspects of the game. For example, it showcases the enemy, player, minion and projectile locations. Previously, the player position was the only thing that was shown. With this, the minimap is made to look a lot more LIVELY! RANDOM Enemy/Decor Spawning and Enemy Hit Feedback We've taken the previous implementation and elaborated upon it. Essentially, both enemy and decoration spawns are completely random within each room. Prior to this, we also had very little impact when you killed an enemy. We've taken this into account and made killing an enemy slightly more rewarding. Magnetic Coins Upon finishing a room, the coins shall navigate their way to your never-ending pockets. Stay in the room to keep the magnetism! [h2]LIMITED-TIME EVENT[/h2] For the remainder of the lead-up to Christmas, you will be able to play through the game with snow on the ground and Christmas hats on the entities! [h2]THANK YOU[/h2] None of this would have been possible without you all by our side. Some of you have been here longer than others, and some of you have even showcased our game to your amazing audiences. We are beyond thankful for all of your support! We're really looking forward to expanding our library of games and taking an even deeper dive into the world of game dev. It has already been such a fantastic journey! [h2]SOME BAD NEWS[/h2] As I'm writing this, we have taken the executive decision to cancel the endeavour into Xbox development. Whilst it's something we would have loved to accomplish, it is sadly not in our skillset to do so at this time. On top of that, the game simply hasn't seen enough success to warrant a port being worthy of our commitment. This isn't all bad though, it just means we can focus fully on our next project and be fully complete with this game! |
[h2]Prologue Progress Report[/h2] |
[h2]Prologue Rewrite/Rework[/h2]
[h2]Thank You![/h2] Thank you for reading this week's blog. Stay tuned for next Friday! |
[h2]NEW Community Manager[/h2] |
[h2]FULL Release incoming![/h2]
We have also expanded boss entrances to make them more EPIC We look forward to showcasing more things in the coming weeks and we will be giving you some exclusive looks shortly. Stay tuned for more :) |
[h2]NEW MODE[/h2]
[h2]DEBUG OPTIONS[/h2] To further aid our development we have incorporated a debug screen to preview information such as the level seed and the current location of the player. This will allow us to reproduce bugs as quickly as possible. With this, you can also enter your own seed from other friends in order to play the same dungeon along with them. (To be used in tournaments in the future, too!). Simply enter your friend's seed and boss index and put it in your corresponding boxes! [h2]PRICE ADJUSTMENT[/h2] As we near release, our game is becoming more robust and more content-heavy. With new modes coming soon, we're upping the price to $9.99. Many fans have suggested this choice and whilst we want our games to be affordable as possible, we need to be able to sustain ourselves from it as best we can. [h2]Changelog[/h2]
[h2]See you soon![/h2] We cannot wait to update you on the progress we've been making and we cannot wait to give you some more content! Matt will be working hard on pumping out some new features (maybe some more modes?) whilst Ectho works on the artwork. We'll also have some new music tracks too! |
[h2]Back to Work![/h2]
There is one bug that is still being fixed, however, and that is: Minions die upon spawning As a workaround, back out to the main menu and hit reset progress (this usually happens if you have played the demo and transferred over). We also made some Quality of Life changes:
We have decided not to remove repeating objects in the market, but if this is something you would like: please let us know! Finally, I added a quick feature for you all. If you ever have a dungeon generation problem, you can simply regenerate the room by pressing "Reset Dungeon", a newly added button, in the pause menu. [h2]Xbox Release[/h2] Last week, I mentioned that we were excited to announce something and this is it! By full release, we are planning on having an Xbox edition available for you all! We're not sure if we'll release as soon as possible or once the game is completed but we will keep you updated on that. [h2]See you soon![/h2] Some pretty cool stuff is happening over at Head Tilt Games, and we are very excited to show you all. Be sure to follow our Twitter and subscribe to our YouTube channel for sneak peeks on what's to come! |
In this post, I will quickly go over the known bugs and the temporary solutions for each! We will be fixing them when our break is over in 2 weeks!
For all other bugs, either report them to our Twitter or hit reset progress in the main menu. This usually fixes a lot of issues. [h2]Quality of Life Issues[/h2]
These will hopefully be rectified in the next patch. [h2]Thank You![/h2] Thank you so much for this awesome first release, it has been pretty smooth and we're super excited to announce a 'little' something in a few weeks! |
Wow. Okay. So, our game is out for everyone now? That's cool, but crazy.
[h2]FUTURE PLANS[/h2]
[h2]WHAT IS HAPPENING NOW[/h2] We are currently taking our first official break so we may be a little quiet on the development side (our Twitter and social media should remain active). This break will last for about 2 weeks. During this time, we may be slightly planning the next project. We hope to have more news on our next project by the time Millions of Minions has fully released. [h2]A QUICK THANK YOU[/h2] Thank you everyone for your consistent support that you've given to the team. We couldn't have done any of this without you and it means so much that you are taking time to even read this. We hope we continue to make games that you cherish and enjoy; and if you ever have any doubts, we wanna know! Discord YouTube |
Watch the developers play through the upcoming Early Access version of the game! Ask them your burning questions or just hang out! You can download the demo from our Steam page. |
Got any questions? Want to see exclusive gameplay? Come on over and join us! |
Hello everyone, my name is Mattabulous, or Matt! I am a 17 year old game developer and content creator. Ive been in the industry for more than three years and Ive been developing my first commercial game since Ludum Dare 45, in October of 2019. Prior to this, I had been forming a team. Now named Head Tilt Games. |
Hello everyone, been a while huh? My name's Matt; founder of Head Tilt Games! |
My name is Mattabulous and I am the founder of Head Tilt Games. Today, I'm going to tell you about what has been going on in the past month! |
Thank you for the support!
What's next? This is most likely the last demo we'll release to the public as it showcases only some of the game: which is perfect. The next update for it will release when the game releases! However, we will of course be posting here regularly so you guys will always have something to (hopefully) look at! Our next steps include working on the next area, revamping art assets, and [REDACTED]! Keep up to date by wishlisting and be sure to tell us what you think about the demo! |
DEVBLOG #2 |
FIRST STEAM BLOG! |