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Millions of Minions Weekly #1
As you can imagine, things have been hectic leading up to the release and we've had to pull some strings here and there. Our new marketing campaign doesn't really cater to development blogs like this one but we'd like to change that! These strange times haven't affected Millions of Minions development luckily due to the nature of our remote work. In fact, our productivity has been on the rise!
To make up to our absence, we will be doing weekly development blogs on here from now until our completion of the project which we hope will be a very short time after release. In these, you will see some sneak peeks, announcements to awesome things to come, and what we've been up to.
It'd be stupid not to start with one of the biggest events that has happened this past couple of months. Our goal when we released our first demo was initially to only release one version. However, through experience, we learnt that is NOT the way you should do things. Instead, we decided to release a final, press-release-suitable version towards the end of development. The version we just released is one of the final versions we will be releasing prior to release.
Onto the marketing campaign! Me and Ectho (lead artist) have recently made the decision to devote ourselves to promoting our works a bit more thoroughly. This includes weekly uploads on our YouTube, and twice-weekly posts on Twitter and Instagram. Whilst Twitter and Instagram are more sneak peek and development related, our YouTube channel is for the general audience. Our new campaign also includes getting one content creator to play our game, per week. We've been lucky enough to get in contact with people like Bandsmen Games and THE ULTIMATE DESTROYER. [previewyoutube=TeeYoDltNnM;leftthumb][/previewyoutube][previewyoutube=H9JGPReIxWQ;rightthumb][/previewyoutube]
Something that has been suggested from people's reactions, has been to change secret rooms. Previously, secret rooms were super hard to spot -- especially when hurt; and they were pretty... dull. It's with this that we have begun prototyping a merchant system! The entrance that was present for the secret room has now been removed. Finally, there is only one maximum merchant per dungeon.
Before heading off, I want to quickly ask you to spread the word of the game wherever you can. We are hoping to release late next month but we would appreciate your help to be as successful as possible. See you next week!
[ 2020-05-16 11:15:16 CET ] [ Original post ]
Hello everyone, been a while huh? My name's Matt; founder of Head Tilt Games!
Where have we been?
As you can imagine, things have been hectic leading up to the release and we've had to pull some strings here and there. Our new marketing campaign doesn't really cater to development blogs like this one but we'd like to change that! These strange times haven't affected Millions of Minions development luckily due to the nature of our remote work. In fact, our productivity has been on the rise!
"Millions of Minions Weekly?"
To make up to our absence, we will be doing weekly development blogs on here from now until our completion of the project which we hope will be a very short time after release. In these, you will see some sneak peeks, announcements to awesome things to come, and what we've been up to.
NEW Demo
It'd be stupid not to start with one of the biggest events that has happened this past couple of months. Our goal when we released our first demo was initially to only release one version. However, through experience, we learnt that is NOT the way you should do things. Instead, we decided to release a final, press-release-suitable version towards the end of development. The version we just released is one of the final versions we will be releasing prior to release.
Marketing Campaign
Onto the marketing campaign! Me and Ectho (lead artist) have recently made the decision to devote ourselves to promoting our works a bit more thoroughly. This includes weekly uploads on our YouTube, and twice-weekly posts on Twitter and Instagram. Whilst Twitter and Instagram are more sneak peek and development related, our YouTube channel is for the general audience. Our new campaign also includes getting one content creator to play our game, per week. We've been lucky enough to get in contact with people like Bandsmen Games and THE ULTIMATE DESTROYER. [previewyoutube=TeeYoDltNnM;leftthumb][/previewyoutube][previewyoutube=H9JGPReIxWQ;rightthumb][/previewyoutube]
Merchant System
Something that has been suggested from people's reactions, has been to change secret rooms. Previously, secret rooms were super hard to spot -- especially when hurt; and they were pretty... dull. It's with this that we have begun prototyping a merchant system! The entrance that was present for the secret room has now been removed. Finally, there is only one maximum merchant per dungeon.
Final Words
Before heading off, I want to quickly ask you to spread the word of the game wherever you can. We are hoping to release late next month but we would appreciate your help to be as successful as possible. See you next week!
[ 2020-05-16 11:15:16 CET ] [ Original post ]
Millions of Minions: An Underground Adventure
Head Tilt Games
Developer
Head Tilt Games
Publisher
2020-06-30
Release
Game News Posts:
20
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
3 user reviews
(3 reviews)
Public Linux Depots:
- Millions of Minions Linux [180.38 M]
OVERVIEW
Millions of Minions is a dungeon crawler, in which you must strategically command your undead minions throughout the eerie caverns.
Over time, you will traverse your way upwards, from The Deep Depths: increasing your army, in order to reach the world's surface. However, you are met with never-before-seen, as well as fairly familiar, creatures with unnatural capabilities.
The world is randomly generated and so your experience will alter significantly each time you play which allows for extreme replay-ability.
Take control of your Millions of Minions and show those unnatural beings who rules the unnatural.
UNIT MANAGEMENT
With your magic, extract the life force from fallen enemies and use this life force to summon minions. These minions will provide you with a shield from projectiles and as a means of attacking enemies!
EYE-CATCHING VISUALS
Despite being plunged into the The Deep Depths, lights are still emitted.. But who, or what, emits them? That's for you to find out!
MINIMAL SETUP
- OS: Any
- Processor: i5 3317U @ 1.70 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: N/A
- Storage: 350 MB available space
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[ 3458 ]
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