Prologue Rewrite/Rework
Just today, we rewrote some of the prologue script to cut down on the length and we began planning our new prologue! It'll have the same story but it will be laid out in a much better manner. We're hoping this change will inch us closer and closer to full release!
Release Delay
That links to the somewhat sad announcement that we've pushed back the release date by a few months. The game will be released before the end of the year, however. We are doing this mainly because we felt we were rushing too much. We want 1.0 to feel like a full 1.0 launch and that wasn't possible with our previous work ethic. This gives us time to polish, update and fix everything we can. Once we hit 1.0, we won't be coming back to the project (unless a game breaking bug emerges).
Make sure to follow our Twitter for frequent and exclusive updates!
Ending Cutscene
We won't show TOO much of the WIP ending cutscene. However, take a look at this picturesque scene of the outside world! What do you think is gonna happen next!?
Mines Area Development
This week, we finalised on a Mine environment! Please keep in mind that is WITHOUT implementation into the game so the fidelity may seem a bit less fitting for the game. However, once implemented, it'll be affected by lighting and mimic the atmosphere of our game.
Mines Area Tilesheet
Enemy Animations
We don't have anything to show about this yet, but we're currently in the process of finishing up the Mines enemies! Hopefully I can show off a few things next week! We've also changed their names!
- Sluggard
- Crystal Creeper
- Klucken
Thank You!
Thank you for reading this week's blog. Stay tuned for next Friday!
[ 2020-10-23 18:57:42 CET ] [ Original post ]