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Head Tilt Games Weekly #3 - CUTSCENES, CUTSCENES, CUTSCENES!
Last week, we mentioned that we'd just rewritten the script for the prologue. Since then, we've made significant progress. All voice lines have been recorded and we have a couple more scenes to finish off before we're done with the new prologue! It lasts about 2 minutes as opposed to the previous 4.5 minutes. Here's some of Matt's voice recording in action! Ahh, the joys of working from home..
Also last week, we mentioned that we were almost done with the Mines' enemies animations. It's still not fully implemented yet but I plan on showing it off next week! (I mean it this time!).
Furthermore, Enoch (our artist) added some colours and the minions arm to the end cutscene artwork that we showed off last week! It's looking GORGEOUS! What do you all think?
Thank you for reading this week's blog. Stay tuned for next Friday! (Where we MIGHT be announcing something pretty cool!).
[ 2020-10-30 18:53:56 CET ] [ Original post ]
Prologue Progress Report
Last week, we mentioned that we'd just rewritten the script for the prologue. Since then, we've made significant progress. All voice lines have been recorded and we have a couple more scenes to finish off before we're done with the new prologue! It lasts about 2 minutes as opposed to the previous 4.5 minutes. Here's some of Matt's voice recording in action! Ahh, the joys of working from home..
Enemy Animations Update
Also last week, we mentioned that we were almost done with the Mines' enemies animations. It's still not fully implemented yet but I plan on showing it off next week! (I mean it this time!).
End Cutscene Improvements
Furthermore, Enoch (our artist) added some colours and the minions arm to the end cutscene artwork that we showed off last week! It's looking GORGEOUS! What do you all think?
Thank You!
Thank you for reading this week's blog. Stay tuned for next Friday! (Where we MIGHT be announcing something pretty cool!).
[ 2020-10-30 18:53:56 CET ] [ Original post ]
Millions of Minions: An Underground Adventure
Head Tilt Games
Developer
Head Tilt Games
Publisher
2020-06-30
Release
Game News Posts:
20
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
3 user reviews
(3 reviews)
Public Linux Depots:
- Millions of Minions Linux [180.38 M]
OVERVIEW
Millions of Minions is a dungeon crawler, in which you must strategically command your undead minions throughout the eerie caverns.
Over time, you will traverse your way upwards, from The Deep Depths: increasing your army, in order to reach the world's surface. However, you are met with never-before-seen, as well as fairly familiar, creatures with unnatural capabilities.
The world is randomly generated and so your experience will alter significantly each time you play which allows for extreme replay-ability.
Take control of your Millions of Minions and show those unnatural beings who rules the unnatural.
UNIT MANAGEMENT
With your magic, extract the life force from fallen enemies and use this life force to summon minions. These minions will provide you with a shield from projectiles and as a means of attacking enemies!
EYE-CATCHING VISUALS
Despite being plunged into the The Deep Depths, lights are still emitted.. But who, or what, emits them? That's for you to find out!
MINIMAL SETUP
- OS: Any
- Processor: i5 3317U @ 1.70 GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: N/A
- Storage: 350 MB available space
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