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1.0.54 Patch Notes

First off, thank you so much for an awesome launch! It really is awesome being able to say we've finished a game! Anyways, we've received multiple reports of bugs over these past days, and we've been working our butts off to fix them!

SPEEDRUNNER HELP ADDITIONS


Millions of Minions seems to have a resurgence of speedrunners trying to beat the game in as quick a time as possible. A common problem that was posed was being unable to reset progress without going all the way BEFORE the prologue (meaning you had to redo the tutorial). There are now more options when it comes to resetting progress. Simply press the Reset Progress button as you would before, and you will see the options!
We're hoping to expand our support for speedrunners as we progress. Please let us know what you think would help to make it a better experience for you all! You are welcome to join our Discord here.

FUTURE PLANS


You may be wondering what we're hoping to do with the game now that it is complete. We're still discussing what we can do to extend the support of the project. At the moment, it's not too clear but there may be some plans to share with you shortly so stay tuned!

FIXES


  • FIXED - An exploit where you can skip from area 1 (Tomb), dungeon 1 to area 3 (Mines), dungeon 4.
  • FIXED - Starting dungeon from an enemy infested room/any other room.
  • FIXED - Being unable to defeat 'Mega Klucken'.
  • FIXED - Unable to get unlock the dash ability if you enter the portal too fast.
  • FIXED - Incorrect random generation for Shopkeeper and Boss Rooms in some instances.
  • FIXED - Unable to defeat the Final Boss majority of the time.
  • FIXED - Final Boss spazzing out if you go behind him on the Chase scene.
  • FIXED - Final Boss Enemies spawning incorrectly.
  • FIXED - Unable to restart on Final Boss.
  • FIXED - Being able to use Arcade save data with Story Mode.
  • FIXED - Being able to move whilst loading screen was still active.
  • POSSIBLY FIXED - Doors being able to open before all enemies are killed.


[ 2020-12-24 18:39:56 CET ] [ Original post ]

Millions of Minions: An Underground Adventure
Head Tilt Games Developer
Head Tilt Games Publisher
2020-06-30 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
3 user reviews (3 reviews)
Public Linux Depots:
  • Millions of Minions Linux [180.38 M]

OVERVIEW


Millions of Minions is a dungeon crawler, in which you must strategically command your undead minions throughout the eerie caverns.

Over time, you will traverse your way upwards, from The Deep Depths: increasing your army, in order to reach the world's surface. However, you are met with never-before-seen, as well as fairly familiar, creatures with unnatural capabilities.

The world is randomly generated and so your experience will alter significantly each time you play which allows for extreme replay-ability.

Take control of your Millions of Minions and show those unnatural beings who rules the unnatural.

UNIT MANAGEMENT


With your magic, extract the life force from fallen enemies and use this life force to summon minions. These minions will provide you with a shield from projectiles and as a means of attacking enemies!

EYE-CATCHING VISUALS


Despite being plunged into the The Deep Depths, lights are still emitted.. But who, or what, emits them? That's for you to find out!


MINIMAL SETUP
  • OS: Any
  • Processor: i5 3317U @ 1.70 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: N/A
  • Storage: 350 MB available space
GAMEBILLET

[ 6138 ]

25.47$ (15%)
11.17$ (30%)
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3.40$ (80%)
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33.19$ (17%)
2.94$ (80%)
GAMERSGATE

[ 3458 ]

12.99$ (48%)
9.6$ (84%)
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1.76$ (91%)
0.88$ (78%)
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5.0$ (75%)
3.19$ (79%)
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2.55$ (83%)
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4.65$ (53%)
0.85$ (79%)
41.99$ (40%)
1.7$ (83%)
6.0$ (80%)
0.86$ (57%)
14.85$ (67%)
6.0$ (70%)
0.58$ (92%)
0.75$ (85%)
4.5$ (62%)
11.04$ (45%)
0.45$ (85%)
0.68$ (90%)

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HUMBLE BUNDLES

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