Hello fellow challengers!
First of all happy new year to you! Hopefully better than 2020.
After 2 months of radio silence we can finally say... its here !
Well, not yet... but close enough!
So first of all, you want some preview, dont you?
Everything is not yet perfect, but as you can see there are a lot of changes pretty much everywhere, so lets start getting into all the details.
The Hangar has been totally reworked to fit the needs of the new gameplay.
Create a preset, choose a pilot, edit the ship, and give it a fancy name to remember it.
After that, you only have to choose the preset before playing. It allows different playstyles without needing to reselect the pilot all the time.
Also, the Hangar now has an editor screen in which you can edit your preset by selecting each module of your ship.
Every module has to be discovered, earned, or crafted through the Forge.
Sadly, that screen and the Tech-tree are the last screens that still require some heavy work so we wont show them today.
Every screen has some modifications, so we cant add a screenshot of every modification as it will be a lot to show for some minor stuff.
Lets focus on what changes the most!
Gameplay Changes
As you can guess, we worked a lot on this new modular system, and it brings some huge changes to the gameplay. The ships now have a Hull, which gave it a health point system (HP). Now, when the ball hits your ship, the ship loses some HP and is destroyed only if the HP reaches 0.
The shield is still a feature in the game, and some ships will rely more on the hull than shields, and vice-versa. The Shield will bounce the ball, while the Hull just makes a small bump.
Hull increase the HP of the ship, so it is more resistant to ball collisions. Every ship has a minimum of 100 HP even without a Hull. But by default ships don't have a Shield, this depends on the choice you make about which modules you are using, so lets talk about that.
As you can see on the screen you can add up to 6 modules, but only 4 are mandatory to make a ship valid and playable.
- Reactor: this is the core of your ship, it gives the base power and main statistics
- Thrusters: it affects how the ship moves and the speed that it moves
- Battery: it is what holds power generated by the reactor. It allows for better shields or projectiles. Think about this like the mana of your ship (kind of)
- Weapon: this defines how the ship shoots, the fire mode, fire rate, etc..
- Hull (optional): the hull determines the amount of HP, with no hull your ship will have 100HP
- Shield (optional): it works as it did before - this module determines the amount of shields, the power and can change the shape of the shields
Limitations, control, meta?
To limit the power of the ships we added a energy consumption system (you can see it on the previous gif). Each module costs a defined amount of points. This will be used to balance the game. A ship can handle 10 points, so basically, if you want all 6 modules on your ship at the same time, you will be able to use 4 modules with a cost of 2 points, and 2 modules with a cost of 1 point. If you want a super-powerful-insane shot power (like the Aztec), you will have to use a 6 points weapon module, and dedicate the 4 points to reactor, thrusters and battery. No shield, no hull, as it was before.
Balance will be easier to handle and will mostly depend on your playstyle and skill.
Ranked Mode
We know most of you asked for it - the ranked mode is still not done and thats why we cant release it yet. Here are the ranks icons
And we can share with you some of the arenas weve created. Each rank as a different arena!
It will work like most of the games out there - ranks are bronze, silver, gold, platinum, diamond and challenger.
So, When is it Live Then?
As we need to finish some features and debug most of this new stuff, we will release the 0.3 version in a beta-branch on Steam. The servers of the beta-branch will be online only during streaming events held once a week, every Wednesday. If it sounds pretty harsh, and we sincerely apologize about it, we want the maximum of players at the same time, while we are working, this allows us to check the servers, bugs, and fix the maximum of things in the fastest way possible. But please dont mind, this won't last forever. And once the game is stable, it will go live! Of course we need the maximum of players to help us stress test, crash servers, and get feedback. If everything goes as planned, this will start next Wednesday, the January 27th around 3PM GMT.
Pongarena
Dreamirl
Dreamirl
2020-07-22
Indie F2P Singleplayer Multiplayer
Game News Posts 23
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(316 reviews)
https://pongarena.io
https://store.steampowered.com/app/725100 
Pongarena Linux [282.99 M]
Choose a pilot, your spaceship, and fight against players from all around the world in many game modes, reach the top of the Space Tower in ranked mode or stand down to the ground, in the darkness of the city ISKIA.
Between a Pong and a shooting game, not forgetting the popular arcade “Air Hockey”, Pongarena is really easy to play, but hard to master!
Play for free now and challenge your friends in the arena!
Game modes:
- Online “quick”: play against random players
- Local: fight against the AI or a friend on the same computer
- Customized: create your game with the settings you want, and invite anyone to join you
- Training: fight against an AI that is adapting to you, to make you a better fighter
- Ranked: reach the top of the Space Tower, qualifying you fight after fight, and reach the top ranking
Choose your pilot:
In Pongarena you are free to choose your pilot, each of them has unique talents and will influence the way you play.Some pilots are a better match with some ships, create your own combinations to outmatch your opponents.
Your ship, your rules:
Do you prefer a fast and aggressive gamestyle? Or you tend to be more defensive?Or maybe, you prefer to use all the available power to crush your opponent?
Each ship has a different gameplay, and between each extremes you will find more balanced ones for those who want to be careful.
Overclock your ship:
You found your favorite but it has some weaknesses? Or you want to make a specific thing stronger?Use chipsets to boost a specific statistic of your ship, you can use up to 3 different chipsets at the same time to get your secret sauce.
Musical universe
All the game is rythmed by the original creations of LukHash.He defines his music as a “fusion of the numeric 8 bits sounds combined to a sophisticated electronic music, with modern sounds, and an aesthetic from the 80’s”.
Discover one of his last album “Better Than Reality” in Pongarena.
Want to support the composer? You can buy the album on our Steam page.
Twitch events, contests and streaming
Join our community on Discord and Twitch.Stay updated about the game development progress and come watch us write some magic code.
Win nice perks during the ongoing events and contests in which you might find yourself in a live battle versus Pongarena devs!
- OS: Ubuntu
- Processor: Intel Core 2Memory: 2048 MB RAMNetwork: Broadband Internet connectionStorage: 250 MB available space
- Memory: 2048 MB RAMNetwork: Broadband Internet connectionStorage: 250 MB available space
- Storage: 250 MB available space
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