Name | Pongarena | ||
Developer | Dreamirl | ||
Publisher | Dreamirl | ||
Tags | |||
Release | 2020-07-22 | ||
Steam | € £ $ / % | ||
News | |||
Controls | Keyboard Mouse Partial Controller Support | ||
Players online |  n/a  | ||
Steam Rating | Need more reviews to generate a review score | ||
Steam store | |||
Public Linux depots | Pongarena Linux [282.99 M] |
Hey pilots! |
Hello to you, pilots!
[h2]Exoblast 1.1 challenges you![/h2] Most gamers who enjoyed Exoblast didn't stick around for several reasons; one of the main ones being due to the lack of unlockables. We have therefore added more than 120 customization elements to unlock in a variety of ways:
A progress screen has been added so you can track the completion of your Challenges, Daily and Weekly Quests, and Steam Achievements. A timer is there and tells you when the quests are renewed. A customization screen has been added, where you can change your avatars, titles, borders and emotes. [h2]Exoblast ever more beautiful![/h2] All customization items that you and your opponent have equipped will now be visible in the game history and in the end of match screen. Between the rounds now appears the pilots of the one who won the round with the skin he has chosen. There is now a ball accumulation bar that represents the accumulated velocity on the ball, displayed at the bottom of the screen. Your progress bar progress is now easier to understand. Finally, we added new animations for the progress bar, when you change rank and when you level up. [h2]A fairer ranked mode![/h2] We quickly realized that there were some issues with our ranked mode. We listened to you and did what was necessary to create a ranked mode that better represents your level:
We were overly optimistic about our first ranking system and cancellingthe Season 1 tournament. As an apology, we're giving you exclusive avatars and borders to show off your place at the end of the season. For Season 2, ranking will be done more smoothly and fairly thanks to the new ranked mode. The conclusion of this season will be in 2 months (June 14), a shorter but more interesting period, with a tournament organized by Dreamirl at the end of which brings together the 16 best players of Exoblast with rewardsat stake! Whether you fight for rewards or glory, be prepared, pilots! [h2]New settings, new languages![/h2] We have added new settings to meet your expectations. You can now change the video quality of the game to improve its performance for less capable devices. A new parameter much requested by the community has been added: the rebind of buttons! The option is available for keyboard and gamepad. The community helped us a lot! Here are two new translations of the game for you:
Thank you again for your help. If your language still hasn't been translated, we'd love to hear from you! You can talk about it directly with us via our Community Discord. [h2]Added server and bugfix! [/h2] We acquired a new server located in Brazil. As said in our previous patchnotes, servers are a significant cost, and it is thanks to your support that we can continue to fund them. If our community is strong enough in other regions of the world, we can add new servers. We have fixed many bugs, and we want to address in particular a bug where the ping displayed during your games did not correspond to your real ping. Now you will see your real ping. Thank you all for your support and your many feedbacks, we continue to improve Exoblast and want to make its community live as much as possible. It's time to board your ship and join the arena, pilots! |
Hello, pilots! So weve added a first progression system that will make you play against AI at level 1, before unlocking the online mode at level 2 and the ranked mode at level 6. The same goes for the ships: you will unlock them from level 3 to level 5 depending on the difficulty of taking control of them. As we just said before, emotes and other things will be unlockable through leveling and achievements in the future. [h2]A necessary balancing[/h2] You quickly found the most outperforming character and ship combos. This allowed us to see that these combos were too strong and became omnipresent. We have therefore done a balancing that should completely disrupt the meta and hopefully make almost all combos viable. [h3]Statistical Changes[/h3]
[h3]Pilot Balance[/h3]
[h3]Ships Balance[/h3]
[h2]Bug fixes and features[/h2]
[h2]Thank you for your feedback! [/h2] Constructive criticism is really useful to us, whether positive or negative, so thank you for sharing your feelings with us! Positive reviews allow us to expand the community and thus improve the game accordingly. For those who dont know yet, we are very active on Discord so join us! https://discord.gg/2mMTMRxaCb See you in the arena, pilots! |
Congratulations, pilots! |
Hello, Pilots!
We do not want to implement a full rollback for many reasons. The first one is the cost of development, we cant assume it today and it youll be a lie to say lets go, while we have some affordable solution that does work. Also, full rollback with high ping (keeping an authoritative server) would make unfair matches for matches with high and low ping, and it would be even more frustrating for everyone (seeing the shot teleporting, or the ship teleporting, also it is a cheat exploit used in some games). The best we can do today is adding servers. As the community keeps growing and supporting the game, we might in the future have the budget to plan on a P2P with an authoritative server (checking and validating whats happening), that will be safe and fast. But for now, it is not possible. Giving you more inputs here, the more you play Exoblast and the more you will be able to predict what is happening in the fight, and the more you will be able to compete even with high ping. Unlike other games, Exoblast is completely playable with a good anticipation and skill, but this requires some training, as an example, some dev members and community players are playing from the EU on NA servers (with a ping from 100 to 200) and still able to win a lot of games. We know how different it is from fighting games, but Exoblast does not have that many frames to read and only 3 inputs to play. Just give us some time to update the game and improve all of that. With your feedback and our hard work we can find the solution . As a small indie team, we are doing our best efforts to bring new servers and a netcode update in the next patch, with a new balance and some new features we are excited about. While waiting this new update, if you want to experiment the game without lags (and by that I mean if you are far from the servers we plan to add), our advice is to play using the Local Mode (which is Offline) and there you can set up the AIs you want, the side you want, etc Its not the perfect solution you want now, but you can train and learn all the ships, and trust us, if you beat the AI level 8 you will be rocking the ranked mode once servers will be close enough for you to play Enough talking, back to work. Thank for your time and understanding |
Hello Pilot!
If its not already the case, we invite you to join us on our Discord server, to find opponents and participate in the bug chases. Come join our growing community ! Also, we invite you to leave a positive review on the Steam page, it greatly helps us and give the game a bigger visibility to get more players which mean more opponents to fight. Exoblast works only with his community support and we all thank you for being part of it ! The next patch will follow soon, we hope it will fulfill your attempts. |
The first event of the season is here! |
Glad to see you, pilots! |
Version 0.9 Back to Basics is here! |
Hello there, Pilot [/ b]! |
Bulk bugfix |
Future is here |
Exoblast 0.4.10 |
A jump to 0.4!
[h2]Pongarena becomes Exoblast![/h2] The concept behind Pongarena was created in a really short time more than ten years ago. Today, a dozen of people are dedicated to make the game better and the means invested are obviously multiplied by ten. In order to avoid possible legal problems, we prefer to change the name which is in line with a new era for the project. So make some noise for Exoblast! [h2]The ranked mode, plus ultra![/h2] A new mode is now available for you to play. Chose the ranked mode and start to climb the tower to brag by defeating your opponents. Designed to reward the most relentless players, this mode will allow you to have a visible progression with a rank going from bronze to challenger (bronze, silver, gold, platinum, diamond and challenger). At the end of each battle, you will have your win/loss history visible as well as your progression in this mode. It's time to break the meta and impose your custom ship and playstyle! [h2]Speed has been increased, unleash your power![/h2] In the last few updates, the game became slower, almost boring at some points. The speed restriction is now removed! The ball speed is faster from the beginning of the game, and the evolution of the ball speed is also increased! We changed some components and rules to make the game more dynamic and fun while trying to keep under control. Work on your reflexes pilots, your opponent won't be kind with you. [h2]Balancing the game[/h2] Balancing a game is never an easy thing, specifically when you add a lot of components to craft ships with a lot of freedom. And so, we added new ship's presets when you start the game. You now begin the game with a balanced composition, allowing you to compete with ship types unlocked later in the game. This balancing allows you to focus on your performance and not the farming. We are still working a lot on new balance to improve everything, and the next patch will probably bring some modifications, but we think this is a good way to start and new players won't be disadvantaged when fighting online [h2]New endgame screen[/h2] When the game ends, you can now see a lot of informations on the game, you, and your opponent. You will be able to see the statistics of the game in the form of a high score, the number of materials unlocked in order to create the modules, the suns points and experience and finally the ships (allies/enemies) with their statistics. A good way to look at this data, compare your ships and adapt to come back stronger! [h2]A tutorial for everyone![/h2] From now on, a tutorial has been added to welcome new players and to explain the features that arrived in 0.3 for old players. The previous tutorial was not enough so we completely reworked it and added informations on other screens. You will have a gameplay tutorial that will start when you first connect, as well as a tutorial for each screen (main menu, hangar, pilot selection, ship editor, forge and techtree). Once you finish the gameplay tutorial, you will receive experience and resources as a reward. Each tutorial can be skipped, however we do not recommend it if this is your first time playing the game. Enjoy the game! [h2]A lot of new visuals ![/h2] We added two new arenas in the game. They represent the Bronze and Silver arenas of the ranked mode but are not yet anchored as such until update 0.5. Once the Gold, Platinum and Diamond arenas are integrated, the first two arenas will be anchored to the corresponding ranks. Six new skins have been added and are applicable in the forge when you craft a new module. You can find pigments by winning online games (quick or ranked), those are consumable materials. Win/Loss" and "3,2,1 Go" animations have been added to improve the game's fluidity and visuals. - A new slider has been added - A background image was added - The ship explosion animation has been modified [h2]Let me tell you a story[/h2] When you select a character, the lore of the character is written. The evolution of the universe is a topic we would like to address in future updates. [h2]Crafting and ergonomics changes, bug fixes![/h2] The module ingredient list's and recipes have been changed to be more logical and match the progression of the forge. Quantity indicators have been added to make it more understandable. Some elements have been added to make the menus more ergonomic: - Added a screen asking if you want to save your changes in the hangar - You can click on the pilot on the Pilot Screen to go faster - A scroll bar has been added on several interfaces - A button to confirm the launch of a game has been added Joystick controls have been modified to improve the menu navigation. - The "Genkidama bug" that prevented you from releasing your shot has been fixed - The ball loading animation has been corrected - Several minor bug fixes Welcome back, pilots! |
The 0.3 update (one of the biggest updates), mostly focused on the visual sides, on the creation of the forge and the integration of the modules.
[h3]Character's skills[/h3] Characters skills status is now visible in game. The skill glows in game when it is effective inside the squared icons. For every skill that is evloving during the match, the number corresponding to the current state on each skill is visible and explicit (for instance using battery skill's of Kalak). [h3]Progress and balance in the game[/h3] Thanks to your feedback, the modules have been balanced and updated. Moreover, in the 0.3, we intentionally gave everyone every ships in the game so you could test them and give your feedback the quickest way possible. Now, you will start the game with only 11 modules and you will have to win resources playing. Then use them to craft new modules in the forge. The balance of the game is not perfect yet, and we will work on the progression in the game, starting now. [h3]New operating systems[/3] The game and updates are now available on MAC and Linux. Please report any troubles you find about a compatibility or running issue! [h3]Gamepad navigation[/h3] Joystick (or keyboard) navigation was a big topic, we made a first version that didn't work very well and turned it off. From 0.3.5, gamepad and keyboard navigation should be possible on all screens! We are still improving the navigation to make it faster, in particular with shortcuts. [h3]Special effects[/h3] On the 0.3, as it was a heavy update, we did not have time to focus on special effects. in this version, we are getting closer to the final version in terms of special effects, but we keep working on them. Here is the list of what has change :
[h3]Server selection[/h3] When you choose a server, the ping is now visible to help you choose. Also you can now see the region and the ping at the bottom of the screen. We are still identifying lag problems, so if you encounter any problem, please show your ping during the bugs. [h3]BUG FIX[/h3]
[h3]Let's talk about the 0.4[/h3] You are a lot to ask for it, the 0.4 will be focused on the ranked mode! Of course other things are planned too, like a system of success, a better progression and a whole tutorial. The list is not exhaustive, the ranked mode is a huge task taking a lot of resources, but we are so hyped about it (hopefully you too). See you soon in the arenas! |
Challengers! Thank you for your patience. The 0.3 update is here!
To craft a blueprint, you need resources that you can earn or craft in many ways and a specific amount of Suns. Why do I have to use Suns for crafting? you may ask. Legit question. We do not want a beginner to come in the game, get a pack of resources (or being lucky with the loot) and craft high tier modules without playing. It would not be fair to other players and could also bring game balance troubles. Also, to unlock skins for modules, youll have to craft them and then apply that skin to a module ! Be aware that your forge has a level, from 1 to 5. Each level of the forge will unlock a new slot which will allow you to create more advanced blueprints. The upgrade of the forge costs Suns and specific resources for the same reason we decided to limit the craft of blueprints. Lets now talk about the progression. This is the TechTree of Pongarena 0.3. On this screen you have 3 important types of information.
The TechTree also allows you to see details of every single module in the game. For now we think it is not useful to make a module unknown (and you cant see it) but this might change in the future. [h2]The New Mode: VS AI[/h2] A big deal previously was the AI system : the AI was locally computed on your computer and you were able to choose a pilot + ship for the AI. We want an AI thatll evolve with you and always give you a fair challenge with fair rewards. In the 0.3 we are just introducing the mechanic but you can still choose the level AI. In the future we want the AI to automatically change the ship and the level, according to your true level. Also, the AI is using a standard pilot today, but this will change along the coming updates. Please note that you can still choose the AI you want to fight in the local mode (you can also choose AI versus AI which is super fun to sit and watch). [h2]New Settings Servers Selector[/h2] As we said many times, more servers are coming. Its not a simple deal; in fact many games and indie games are facing this problem at some point. We wanted to make something solid in the long term. But we also wanted to keep one big community and not split players by regions/countries. So now, when you first launch the game, youll have to choose servers you agree to play on. You can pick a favorite which will be used for matchmaking. But if no one is available in your favorite area, then someone will be matched following your preferences. If it sounds a bit tricky to you, just keep one server, and if you are waiting too much, go back to the screen and add some more servers. For the 0.3 launch we have only 2 regions: US (8 servers) and EU (8 servers). We will add servers/regions to meet the community evolution. Servers cost a lot of money, so we cant just set up a server for one player. Bring many friends and we will give you the servers [h2]Rewards and Inventory[/h2] Finally, rewards and inventory. As weve been adding crafts with blueprints using resources and skins, an inventory screen was required. It is accessible from the forge screen and is very simple for now, it just lists every resource (and skins) you own. We will change this screen if we feel it is helpful, adding maybe some features or link into it. About the rewards, every time you play a game online (versus AI or Online) youll loot Suns and XP as it was before, but also some resources. The quantity depends on a lot of parameters so fight well and youll be rewarded. Later, when the shop is back, it will be possible to get resources from the shop with Suns or Dreampoints. We are also working on new features to give you various ways to grab resources, but for now you will have to play! [h2]Whats Next?[/h2] Yes its already time to talk about whats coming next. The last time we said the ranked mode will be in the 0.3. Considering all that work weve done; we had to put it aside and finish the 0.3 version. So the main content of the 0.4 version will be the ranked mode. Of course thats not the only thing, but we are not sure about the other points. For now, we are awaiting your feedback on version 0.3. Please join us on the streams, on Discord, on the Steam group, let us know your opinion and come fight us! |
Hello fellow challengers!
[h3]Limitations, control, meta?[/h3] To limit the power of the ships we added a energy consumption system (you can see it on the previous gif). Each module costs a defined amount of points. This will be used to balance the game. A ship can handle 10 points, so basically, if you want all 6 modules on your ship at the same time, you will be able to use 4 modules with a cost of 2 points, and 2 modules with a cost of 1 point. If you want a super-powerful-insane shot power (like the Aztec), you will have to use a 6 points weapon module, and dedicate the 4 points to reactor, thrusters and battery. No shield, no hull, as it was before. Balance will be easier to handle and will mostly depend on your playstyle and skill. [h2]Ranked Mode[/h2] We know most of you asked for it - the ranked mode is still not done and thats why we cant release it yet. Here are the ranks icons And we can share with you some of the arenas weve created. Each rank as a different arena! It will work like most of the games out there - ranks are bronze, silver, gold, platinum, diamond and challenger. [h2]So, When is it Live Then?[/h2] As we need to finish some features and debug most of this new stuff, we will release the 0.3 version in a beta-branch on Steam. The servers of the beta-branch will be online only during streaming events held once a week, every Wednesday. If it sounds pretty harsh, and we sincerely apologize about it, we want the maximum of players at the same time, while we are working, this allows us to check the servers, bugs, and fix the maximum of things in the fastest way possible. But please dont mind, this won't last forever. And once the game is stable, it will go live! Of course we need the maximum of players to help us stress test, crash servers, and get feedback. If everything goes as planned, this will start next Wednesday, the January 27th around 3PM GMT. |
Finally some "dev news" |
Dear pilots! Version 0.2.0 is coming soon!
Bug hunting season is always open (your feedback really helps us) :
What we are Currently working on (it won't necessarily be in this next version, though) :
Thanks for your support and see you soon in the arena. |
Weve got some unexpected issues and had to delay it a bit, but the 0.1 update is here.
Bug hunt is always open! We do our best stomping them fast whenever you report one. [h2]UI changes[/h2]
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Here is the new version 0.0.4 bringing some small features and bug fixes. |
Hello!
Find dedicated channels on Discord. [h2]Is the Early Access accessible to everyone?[/h2] Yes, just download the game on Steam. [h2]Is there a beta program I can join?[/h2] Yes, more information here. |
Hold your breath, Pongarena goes into Early Access the 22th of July, but we are already planning a better "day one". |