🕹️ Partial Controller Support
- Pongarena Linux [282.99 M]
🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hey pilots! Today we are making a major update, not bringing any new content (compared to the last update), but greatly improving the quality of life of the game. Exoblast therefore goes to 1.2.0. Thanks to you, our team has fixed a good number of bugs, including a blocking bug preventing connection to the game. Thank you for reporting all these errors via Discord where you form a great community! For those who would like to join, here is the link: Discord We also took the opportunity to update the database. We remind you that access to the Season 2 tournament ends in two weeks, bringing together the highest ranked players in Ranked mode. We will give you more details very soon. To your ships, pilots, it's time to reach new heights and prove what you are capable of.
Hello, Pilots! We are aware that some of you are experiencing server's issues and lags and this post will explain what our plans are and why, hopefully youll get some answers. First of all, we are very thankful for all the positive reviews and the growing community. What an exciting time for us! (also very stressful)
Hello Pilot! Many of you joined us during the last week, we are so happy about it. A lot of feedback has been sent back to us, mostly around the ranked game mode and the newbros accessibility. Without waiting anymore, here are the Changelogs:
Hello there, Pilot [/ b]! Our team encountered a few recurring issues that didn't prevent you from fighting in the arena, but which could get annoying in the long run. In addition, a few balancing [/ b] keys were needed. Here is the file of correction [/ b]: - fixed the number of shield icons when gaining and losing a shield at the same time - fix infinite skill animation when it triggers when the ship is blown up - fix desynchronization of the number of Suns which caused craft errors - balancing end-of-game stats - added double tap and smash stats - balancing of experience points gained for the first levels Thanks for your feedback, Pilots! See you again in the arena [/ b]!
The 0.3 update (one of the biggest updates), mostly focused on the visual sides, on the creation of the forge and the integration of the modules. On release, some bugs appeared (as usual), but with your help and your feedback, we were able to fix most of them. Here come the 0.3.5, which ads a lot of corrections and various things. Highlights of the update:
Challengers! Thank you for your patience. The 0.3 update is here! It took way more time than expected; We truly apologize about it and we have a good reason. Dedicated to make the best game we could, we asked many different Pixel-Artist for their feedback and advice for improvements. Then CamilleUnknown (a famous Twitch Pixel-Artist ndlr) joined us. It was unexpected, and the cost of development was high. We decided to make, again (yes), the complete rework of the game artwork. And we all think it is for the best. [previewyoutube=8e5pRF7cgA4;leftthumb][/previewyoutube] If you cant wait to try it out just go grab that latest version and start playing now! Heres the full details of what has been done, what has been delayed to the next update (0.4) and added to the 0.3:
Hello fellow challengers!
First of all happy new year to you! Hopefully better than 2020.
After 2 months of radio silence we can finally say... its here !
Well, not yet... but close enough!
So first of all, you want some preview, dont you?
Everything is not yet perfect, but as you can see there are a lot of changes pretty much everywhere, so lets start getting into all the details.
The Hangar has been totally reworked to fit the needs of the new gameplay.
Create a preset, choose a pilot, edit the ship, and give it a fancy name to remember it.
After that, you only have to choose the preset before playing. It allows different playstyles without needing to reselect the pilot all the time.
Also, the Hangar now has an editor screen in which you can edit your preset by selecting each module of your ship.
Every module has to be discovered, earned, or crafted through the Forge.
Sadly, that screen and the Tech-tree are the last screens that still require some heavy work so we wont show them today.
Every screen has some modifications, so we cant add a screenshot of every modification as it will be a lot to show for some minor stuff.
Lets focus on what changes the most!
Finally some "dev news" Many of you asked how game development was going and what are we working on (and when it'll be live). After a daily meeting, you can check the update "plan" on the Trello.
Dear pilots! Version 0.2.0 is coming soon! Lately we have been extremely busy. We had to think about a lot of things for the rest of the game while working on the feedback from the players - that's why this update will arrive late. So here is the list of the improvements of this patch (currently planned) :
Weve got some unexpected issues and had to delay it a bit, but the 0.1 update is here. In this first big update we wanted to add some game changers, this brings the pilots. We also focused a lot on the comfort while playing the game, In Game Menu, and Fullscreen mode and some readability on the UI. The special unplanned feature is the arena size, this should let you and us experiment to plan the future of Pongarena. Please keep reading the patch-note for full details. The next big update is already ongoing and will bring more visual and options than gameplay but should make the game way more enjoyable. Still wondering what we are working on? Dont miss our open public board on Trello. Thanks for playing the game!
Here is the new version 0.0.4 bringing some small features and bug fixes. We focused on major critical bugs and improvements requested by the players. The in game menu brings the ability to leave a game or change the settings while playing (adding a menu accessible with escape). It will pause the game in "local mode" but not in "online" modes. We also added the possibility to replay the tutorial, from the settings menu. In this update there are also some interfaces fixes, like the AI settings in the "Local Mode" screen, but we also changed the font, moving some text/components... On the other side, the 0.1.0 version is coming on the beta branch in a few more days and should be on the "default branch" around the 15th of August. This major update brings Pilots and servers regions selector. You can still play against players from all around the world but also deselect servers with a big ping. We will announce the beta branch update only on the Discord server, please not that this branch is a different server, smaller, so you won't have the same account/progression and it can be wiped at any time. Don't forget you can see and follow the planning here https://trello.com/b/LqWYfZtE/pongarena-early-access Many thanks to all the players who are helping and playing every day. Big up to one player who reached the maximum level on his ship already! Details of the patchnote: Features: - escape menu in game to leave or change options - ability to replay the tutorial Others: - typos Fixes - changed the font of the game, hard to read for some players Bug Fixes: - "blackscreen" for some very specific setups - some servers improvements - tutorial: sometimes unable to shoot using space bar - item description in shop overlapping with title sometimes - custom mode, cannot change the ship/skin - shield and ship can break at the same time - remove buttons "+" on the top bar, causing an issue for a feature not ready yet - gamepad works only when playing on the right side in "online" modes - no rewards when using "replay" button in "local" mode
Hello! Pongarenas Early Access is now available! Challenge your friends and join the Pongarena Comunity on Discord.
Hold your breath, Pongarena goes into Early Access the 22th of July, but we are already planning a better "day one". During the last month, the team has been fixing bugs, testing, tweaking, and adding features. Today we are "ready" to include more beta testers in our program. If you want to be involved in the creation process, if you want your feedback to be noted and to see how it affect the game, it's time to roll in and join one of our servers, Discord or Overtone.