Challengers! Thank you for your patience. The 0.3 update is here! It took way more time than expected; We truly apologize about it and we have a good reason. Dedicated to make the best game we could, we asked many different Pixel-Artist for their feedback and advice for improvements. Then CamilleUnknown (a famous Twitch Pixel-Artist ndlr) joined us. It was unexpected, and the cost of development was high. We decided to make, again (yes), the complete rework of the game artwork. And we all think it is for the best. [previewyoutube=8e5pRF7cgA4;leftthumb][/previewyoutube] If you cant wait to try it out just go grab that latest version and start playing now! Heres the full details of what has been done, what has been delayed to the next update (0.4) and added to the 0.3:
Overall UI and UX.
First of all you will notice the big change of the in-game art. This means also a full polish of the UI and UX, if some minor components are not yet perfect for us, we will continue to improve every single aspect of every screen. We added some animations in the UI and also some shaders to make it feel glitchy and alive.
The New Design of the Ships
As we said before, we have been working on a modular ship system for so long, it was really hard to make recognizable modules and keeping uniformity among them. So we completely changed how it was, and now modules are all standalones items floating in the air. They will be recognisable from their dedicated position see below.
And ships are now animated !
Ok now you probably need answers to a certain question... how many modules are available ? 72! Yes you are now able to craft and play with 72 modules. This gives you 12 possibilities for each type of module but remember, the ship design system is limited with 10 points. You need at least 4 modules, max 6, to make the best ship ever. So be wise and find the perfect combination that matches your own playstyle.
Also dont forget the pilots skills that can create awesome synergies with those modules.
Introducing the Crafting System
New modules means a new way of progression through the game, and what was more obvious than making a crafting system with blueprints? Weve been talking about it, but haven't been able to be more detailed about it, as our ideas werent yet mapped out. Let me introduce the forge screen.
This new screen allows you to craft different things in the game:
- Higher-tier resources (we will talk about that in the rewards section)
- Modules
- Skinned modules
Why do I have to use Suns for crafting? you may ask. Legit question. We do not want a beginner to come in the game, get a pack of resources (or being lucky with the loot) and craft high tier modules without playing. It would not be fair to other players and could also bring game balance troubles. Also, to unlock skins for modules, youll have to craft them and then apply that skin to a module ! Be aware that your forge has a level, from 1 to 5. Each level of the forge will unlock a new slot which will allow you to create more advanced blueprints. The upgrade of the forge costs Suns and specific resources for the same reason we decided to limit the craft of blueprints. Lets now talk about the progression.
This is the TechTree of Pongarena 0.3. On this screen you have 3 important types of information.
- Green squares: means you already own it in at least 1 skin version
- Orange squares: means the tech is unlocked, and you can craft it (if the forge is high-level enough)
- Red squares: means that tech is locked, and youll have to craft every blueprint that is connected with an orange wire.
The New Mode: VS AI
A big deal previously was the AI system : the AI was locally computed on your computer and you were able to choose a pilot + ship for the AI. We want an AI thatll evolve with you and always give you a fair challenge with fair rewards. In the 0.3 we are just introducing the mechanic but you can still choose the level AI. In the future we want the AI to automatically change the ship and the level, according to your true level. Also, the AI is using a standard pilot today, but this will change along the coming updates.
Please note that you can still choose the AI you want to fight in the local mode (you can also choose AI versus AI which is super fun to sit and watch).
New Settings Servers Selector
As we said many times, more servers are coming. Its not a simple deal; in fact many games and indie games are facing this problem at some point. We wanted to make something solid in the long term. But we also wanted to keep one big community and not split players by regions/countries. So now, when you first launch the game, youll have to choose servers you agree to play on. You can pick a favorite which will be used for matchmaking. But if no one is available in your favorite area, then someone will be matched following your preferences.
If it sounds a bit tricky to you, just keep one server, and if you are waiting too much, go back to the screen and add some more servers. For the 0.3 launch we have only 2 regions: US (8 servers) and EU (8 servers). We will add servers/regions to meet the community evolution. Servers cost a lot of money, so we cant just set up a server for one player. Bring many friends and we will give you the servers
Rewards and Inventory
Finally, rewards and inventory. As weve been adding crafts with blueprints using resources and skins, an inventory screen was required. It is accessible from the forge screen and is very simple for now, it just lists every resource (and skins) you own.
We will change this screen if we feel it is helpful, adding maybe some features or link into it. About the rewards, every time you play a game online (versus AI or Online) youll loot Suns and XP as it was before, but also some resources. The quantity depends on a lot of parameters so fight well and youll be rewarded. Later, when the shop is back, it will be possible to get resources from the shop with Suns or Dreampoints. We are also working on new features to give you various ways to grab resources, but for now you will have to play!
Whats Next?
Yes its already time to talk about whats coming next. The last time we said the ranked mode will be in the 0.3. Considering all that work weve done; we had to put it aside and finish the 0.3 version. So the main content of the 0.4 version will be the ranked mode. Of course thats not the only thing, but we are not sure about the other points. For now, we are awaiting your feedback on version 0.3. Please join us on the streams, on Discord, on the Steam group, let us know your opinion and come fight us!
Pongarena
Dreamirl
Dreamirl
2020-07-22
Indie F2P Singleplayer Multiplayer
Game News Posts 23
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(316 reviews)
https://pongarena.io
https://store.steampowered.com/app/725100 
Pongarena Linux [282.99 M]
Choose a pilot, your spaceship, and fight against players from all around the world in many game modes, reach the top of the Space Tower in ranked mode or stand down to the ground, in the darkness of the city ISKIA.
Between a Pong and a shooting game, not forgetting the popular arcade “Air Hockey”, Pongarena is really easy to play, but hard to master!
Play for free now and challenge your friends in the arena!
Game modes:
- Online “quick”: play against random players
- Local: fight against the AI or a friend on the same computer
- Customized: create your game with the settings you want, and invite anyone to join you
- Training: fight against an AI that is adapting to you, to make you a better fighter
- Ranked: reach the top of the Space Tower, qualifying you fight after fight, and reach the top ranking
Choose your pilot:
In Pongarena you are free to choose your pilot, each of them has unique talents and will influence the way you play.Some pilots are a better match with some ships, create your own combinations to outmatch your opponents.
Your ship, your rules:
Do you prefer a fast and aggressive gamestyle? Or you tend to be more defensive?Or maybe, you prefer to use all the available power to crush your opponent?
Each ship has a different gameplay, and between each extremes you will find more balanced ones for those who want to be careful.
Overclock your ship:
You found your favorite but it has some weaknesses? Or you want to make a specific thing stronger?Use chipsets to boost a specific statistic of your ship, you can use up to 3 different chipsets at the same time to get your secret sauce.
Musical universe
All the game is rythmed by the original creations of LukHash.He defines his music as a “fusion of the numeric 8 bits sounds combined to a sophisticated electronic music, with modern sounds, and an aesthetic from the 80’s”.
Discover one of his last album “Better Than Reality” in Pongarena.
Want to support the composer? You can buy the album on our Steam page.
Twitch events, contests and streaming
Join our community on Discord and Twitch.Stay updated about the game development progress and come watch us write some magic code.
Win nice perks during the ongoing events and contests in which you might find yourself in a live battle versus Pongarena devs!
- OS: Ubuntu
- Processor: Intel Core 2Memory: 2048 MB RAMNetwork: Broadband Internet connectionStorage: 250 MB available space
- Memory: 2048 MB RAMNetwork: Broadband Internet connectionStorage: 250 MB available space
- Storage: 250 MB available space
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