Exoblast 0.5
Glad to find you in one piece, Pilot! It is with great joy that I report to you on the progress of the Exoblast project. Here are a few changes, some of which are obvious, though others are more about altering how you feel and how you play. Let me introduce you to the Exoblast revolution: -Exoblast gets freshened up -Music, maestro -Let's progress together -New gameplay features -A little comfort
We decided to improve all the visuals to give it a highly mediatized sports game look that is more in line with Exoblast's lore. In addition, the animations have been revised, reworked or have been completely changed.
Announcers have replaced the victory and defeat animations, as well as the start of the game. These same announcers activate during events like shield smash, maximum speed reached, explosion of ships, combo without missing the ball and when a point is scored.
Now, when activating your pilot's main skill, an animation will be visible on the ship. Effects have been added to the maps to make them more alive. For example, we have a fog, a shine effect to make the essential more attractive and various modifications have visually evolved the game.
In short we now have: -a white ball with a bounce effect when it receives a projectile or hits a wall. The impacts of the ball on the walls have been reworked. Impacts of the projectile on the ball have been added. -projectile loadings have been added. Projectiles have been reworked and they fall apart smoothly.
-shields more visible on all maps with animation on the ship when a shield breaks. -the ship explosions have been improved. -The inhibitor's electric arc has been improved, as well as its destruction. -the scores area has been reviewed. -colors have been brought to the forge materials in order to make them distinct resources and understand the difference in material scarcity.
Be ready, Pilot! You will not believe your eyes !
Sound effects are something that we haven't touched on much since the creation of Exoblast. We've added new sounds to make the get improve the game experience. You will also be able to enjoy new musics from LukHash that we have added when browsing the menus and during your matches. Turn up the volume, Pilot!
With the release of Exoblast 0.4, we have played the game more than ever and we realized one major issue: the essence of Exoblast is to build a ship so you can play the way that suits you, the way that looks like YOU. However, despite the attempt to increase the resources gained, the module recipes were too demanding. So we redid the recipes. On the other hand, you will now have a steady progression which will give you access to more modules and resources for the Forge at each level. The rewards will be issued as follows: lvl 2 = new preset, hangar unlocked lvl 3 = pilot choice unlocked lvl 4 = module offered, ship edition unlocked lvl 5 = resources offered, forge unlocked
We decided to rework Rikito's skills, being too similar to Nisha's. Rikito will now have maximum power boosts instead of speed.
The explosions of the ships no longer propel the ball straight ahead but in the angle where the ball struck the ship. Also, the more HP you have, the stronger the ball will be returned. Some modules have been balanced.
Now the modules you pass are hovered over to improve your navigation in the Ship Editor. Additionally, a visual has been added to show the part of your ship that you have selected.
The button to accept the match is now on the right, which makes more sense compared to the rest of the menus. The player who leaves or abandons a game no longer receives any resources and loses points in ranked mode. Shields and their icons have been moved to be more visible. Lots of bugs have been fixed. You know what you have to do: reach the top of the tower, Pilots! It is time to show the rest of the world who you are.
[ 2021-07-14 08:25:25 CET ] [ Original post ]
Future is here
Glad to find you in one piece, Pilot! It is with great joy that I report to you on the progress of the Exoblast project. Here are a few changes, some of which are obvious, though others are more about altering how you feel and how you play. Let me introduce you to the Exoblast revolution: -Exoblast gets freshened up -Music, maestro -Let's progress together -New gameplay features -A little comfort
Exoblast gets freshen up!
We decided to improve all the visuals to give it a highly mediatized sports game look that is more in line with Exoblast's lore. In addition, the animations have been revised, reworked or have been completely changed.
Announcers have replaced the victory and defeat animations, as well as the start of the game. These same announcers activate during events like shield smash, maximum speed reached, explosion of ships, combo without missing the ball and when a point is scored.
Now, when activating your pilot's main skill, an animation will be visible on the ship. Effects have been added to the maps to make them more alive. For example, we have a fog, a shine effect to make the essential more attractive and various modifications have visually evolved the game.
In short we now have: -a white ball with a bounce effect when it receives a projectile or hits a wall. The impacts of the ball on the walls have been reworked. Impacts of the projectile on the ball have been added. -projectile loadings have been added. Projectiles have been reworked and they fall apart smoothly.
-shields more visible on all maps with animation on the ship when a shield breaks. -the ship explosions have been improved. -The inhibitor's electric arc has been improved, as well as its destruction. -the scores area has been reviewed. -colors have been brought to the forge materials in order to make them distinct resources and understand the difference in material scarcity.
Be ready, Pilot! You will not believe your eyes !
Music, maestro!
Sound effects are something that we haven't touched on much since the creation of Exoblast. We've added new sounds to make the get improve the game experience. You will also be able to enjoy new musics from LukHash that we have added when browsing the menus and during your matches. Turn up the volume, Pilot!
Let's progress together!
With the release of Exoblast 0.4, we have played the game more than ever and we realized one major issue: the essence of Exoblast is to build a ship so you can play the way that suits you, the way that looks like YOU. However, despite the attempt to increase the resources gained, the module recipes were too demanding. So we redid the recipes. On the other hand, you will now have a steady progression which will give you access to more modules and resources for the Forge at each level. The rewards will be issued as follows: lvl 2 = new preset, hangar unlocked lvl 3 = pilot choice unlocked lvl 4 = module offered, ship edition unlocked lvl 5 = resources offered, forge unlocked
New gameplay features!
We decided to rework Rikito's skills, being too similar to Nisha's. Rikito will now have maximum power boosts instead of speed.
The explosions of the ships no longer propel the ball straight ahead but in the angle where the ball struck the ship. Also, the more HP you have, the stronger the ball will be returned. Some modules have been balanced.
A few more little comfort!
Now the modules you pass are hovered over to improve your navigation in the Ship Editor. Additionally, a visual has been added to show the part of your ship that you have selected.
The button to accept the match is now on the right, which makes more sense compared to the rest of the menus. The player who leaves or abandons a game no longer receives any resources and loses points in ranked mode. Shields and their icons have been moved to be more visible. Lots of bugs have been fixed. You know what you have to do: reach the top of the tower, Pilots! It is time to show the rest of the world who you are.
Pongarena
Dreamirl
Dreamirl
2020-07-22
Indie F2P Singleplayer Multiplayer
Game News Posts 23
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(316 reviews)
https://pongarena.io
https://store.steampowered.com/app/725100 
Pongarena Linux [282.99 M]
Pongarena is a versus arcade game in a Cyberpunk universe.
Choose a pilot, your spaceship, and fight against players from all around the world in many game modes, reach the top of the Space Tower in ranked mode or stand down to the ground, in the darkness of the city ISKIA.
Between a Pong and a shooting game, not forgetting the popular arcade “Air Hockey”, Pongarena is really easy to play, but hard to master!
Play for free now and challenge your friends in the arena!
Some pilots are a better match with some ships, create your own combinations to outmatch your opponents.
Or maybe, you prefer to use all the available power to crush your opponent?
Each ship has a different gameplay, and between each extremes you will find more balanced ones for those who want to be careful.
Use chipsets to boost a specific statistic of your ship, you can use up to 3 different chipsets at the same time to get your secret sauce.
He defines his music as a “fusion of the numeric 8 bits sounds combined to a sophisticated electronic music, with modern sounds, and an aesthetic from the 80’s”.
Discover one of his last album “Better Than Reality” in Pongarena.
Want to support the composer? You can buy the album on our Steam page.
Stay updated about the game development progress and come watch us write some magic code.
Win nice perks during the ongoing events and contests in which you might find yourself in a live battle versus Pongarena devs!
Choose a pilot, your spaceship, and fight against players from all around the world in many game modes, reach the top of the Space Tower in ranked mode or stand down to the ground, in the darkness of the city ISKIA.
Between a Pong and a shooting game, not forgetting the popular arcade “Air Hockey”, Pongarena is really easy to play, but hard to master!
Play for free now and challenge your friends in the arena!
Game modes:
- Online “quick”: play against random players
- Local: fight against the AI or a friend on the same computer
- Customized: create your game with the settings you want, and invite anyone to join you
- Training: fight against an AI that is adapting to you, to make you a better fighter
- Ranked: reach the top of the Space Tower, qualifying you fight after fight, and reach the top ranking
Choose your pilot:
In Pongarena you are free to choose your pilot, each of them has unique talents and will influence the way you play.Some pilots are a better match with some ships, create your own combinations to outmatch your opponents.
Your ship, your rules:
Do you prefer a fast and aggressive gamestyle? Or you tend to be more defensive?Or maybe, you prefer to use all the available power to crush your opponent?
Each ship has a different gameplay, and between each extremes you will find more balanced ones for those who want to be careful.
Overclock your ship:
You found your favorite but it has some weaknesses? Or you want to make a specific thing stronger?Use chipsets to boost a specific statistic of your ship, you can use up to 3 different chipsets at the same time to get your secret sauce.
Musical universe
All the game is rythmed by the original creations of LukHash.He defines his music as a “fusion of the numeric 8 bits sounds combined to a sophisticated electronic music, with modern sounds, and an aesthetic from the 80’s”.
Discover one of his last album “Better Than Reality” in Pongarena.
Want to support the composer? You can buy the album on our Steam page.
Twitch events, contests and streaming
Join our community on Discord and Twitch.Stay updated about the game development progress and come watch us write some magic code.
Win nice perks during the ongoing events and contests in which you might find yourself in a live battle versus Pongarena devs!
MINIMAL SETUP
- OS: Ubuntu
- Processor: Intel Core 2Memory: 2048 MB RAMNetwork: Broadband Internet connectionStorage: 250 MB available space
- Memory: 2048 MB RAMNetwork: Broadband Internet connectionStorage: 250 MB available space
- Storage: 250 MB available space
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