Someone asked me to implement an auto-save and I did. In Story Mode, it will auto-save your coin count, what stage you're on, which and how many players you're using. The "CONTINUE" option should show up once you complete a stage and should show up as long as you have a save file. It's pretty bare bones but if you have any issues, email me at support@taraxippus.com. Thanks for playing!
Someone asked me to implement an auto-save and I did. In Story Mode, it will auto-save your coin count, what stage you're on, which and how many players you're using. The "CONTINUE" option should show up once you complete a stage and should show up as long as you have a save file. It's pretty bare bones but if you have any issues, email me at support@taraxippus.com. Thanks for playing!
Curse of the Crescent Isle DX Depot (Linux) [564.69 M]
A curse has befallen the Crescent Isle and it's up to you to save them. Luckily the curse has transformed your people into helpful monsters such as drills, blobs, icicles, and gravity flipping...things. With your monster subjects in hand you'll have to drill through rocks, maneuver through spiky terrain, freeze water to pass over the sea, and restore your kingdom to its former glory.
Key features:
Story Mode
Speedrun Mode
Boss Rush Mode
Sound Test
Local Co-op
Updated graphics and sound (from the Xbox 360 version)
Updated game engine with improved physics (ish)
--Credits--
COVER ART: TEMMIE CHANG -https://twitter.com/tuyoki
COMPOSER: DANIEL DAVIS - https://twitter.com/an0va
ARRANGER: STEVE LAKAWICZ -https://twitter.com/a_p_0_c
GRAPHICS: MICHAEL LAMBERT -https://twitter.com/Jakten
DESIGN & PROGRAMMING: ADAM MOWERY - https://twitter.com/1amowery