Small update 1.0.3
[ 2022-01-27 16:31:13 CET ] [ Original post ]
Hello ! New small patch :
- You can use keyboard to scroll the map (WASD, ZQSD or arrows) (Thanks to me_maikey)
- Bugfix on priority in building producing electricty (was not working in some setup) (Thanks to me_maikey and robodinosaur3)
- Bugfix on battery max power with upgrades (and slightly raised the price for balancing)
- Enhanced the battery production curve when it's almost discharged (Instead of cutting instantly, the power will decrease until there is no power stored)
- Don't show arrows when there is only one upgrade possible on the building UI (Thanks to me_maikey)
- Better display of the max number of upgrades for Solar Panel and tech houses (don't display a max to 5 when you can't do more than 3 upgrades) (Thanks to me_maikey)
- Updated the main library (Phaser 3) and made a fix for a crash. This is a bug I saw only in my debug setup, but maybe it was happening in production.
Energy Island Corp.
SpirkopGames
SpirkopGames
January 2022
Simulation Singleplayer
Game News Posts 8
🎹🖱️Keyboard + Mouse
Positive
(28 reviews)
https://store.steampowered.com/app/1241710 
Energy Island Corp. Linux [431.28 M]
In Electric City Manager, you'll manage an electric grid on small islands. When you arrive on an island, there is only few inhabitants and no electric facilities.
It's your job to build a robust electric grid which can support the development of the island in every domain: tourism, industry, residential, health, ...
Every day starts with a preparation phase. You can construct new buildings, buy raw materials and manage different aspect of your grid.
When you're ready, the clock starts and you can see in real time, minute by minute the electricity quantity you produced and the electricity being consumed by the city.
It's important to produce enough electricity to match the demand and avoid power outage. On the other side, producing too much electricity will damage all your electric grid and waste a lot of money.
It's your job to build a robust electric grid which can support the development of the island in every domain: tourism, industry, residential, health, ...
Every day starts with a preparation phase. You can construct new buildings, buy raw materials and manage different aspect of your grid.
When you're ready, the clock starts and you can see in real time, minute by minute the electricity quantity you produced and the electricity being consumed by the city.
It's important to produce enough electricity to match the demand and avoid power outage. On the other side, producing too much electricity will damage all your electric grid and waste a lot of money.
- Make your own energy mix: Solar panels only produce when sun is up, oil generators are expensive to run, nuclear plant can't adapt their production, ... Each primary energy has its own characteristics, you must mix them to find the better balance.
- Manage raw materials supply: Some buildings need resources (oil, coal, ...) to run. You must buy them at best price, and build infrastructure to store them.
- Watch electricity production / consumption: Managing an electric grid is hard. Electricity is hard to store, consumption vary between consumption peaks and low demands periods. Adapt yourself and manage your grid with information you get from the production / consumption chart.
MINIMAL SETUP
- Processor: intel core 2 duo 2 ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 512MB RAM
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