Easy Red 2 is approaching release 1.0. As many will know, the final release of the game will contain various fixes and news such as the Kos campaign, new vehicles, new and improved animations, and various fixes in both multiplayer and singleplayer.
This will happen in about 2 months.
Constant updates will continue to exist even after the 1.0 release and furthermore the planning of future DLCs has begun.
Generally the DLC will contain new maps, new factions, new vehicles, new weapons, and generally new campaigns.
The first DLC that will be released will be set in Stalingrad, will cost around $ 4 and will be released around November.
Below are some pictures of the 3d models that will be used for the Stalingrad campaign.
In the future the DLC will be decided on the Discord group.
The hypotheses include: Normandy, Battle of Belgium, Battle of France, Battle of Poland, Dunkirk, Wunderwaffe and much more.
Thanks everyone and have fun,
Marco.
Easy Red 2
Marco Amadei
Corvostudio di Amadei Marco
2020-11-10
Strategy Simulation Singleplayer EA
Game News Posts 140
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(4885 reviews)
https://www.corvostudio.it/easyred2.html
https://store.steampowered.com/app/1324780 
Easy Red 2 LINUX [2.48 G]
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
- Simulation and immersivity
That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills. - Large battles and historical locations
All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission. - Squad based gameplay
No one can go to war alone; A good tactic require a good team work.
So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way. - Vehicles
War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines. - Devastation
Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head. - Optimizations
We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
- OS: Linux
- Processor: Intel PentiumMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Intel HD 600
- Storage: 2 GB available space
- OS: Linux
- Processor: Intel i3Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel GT750ti
- Storage: 2 GB available space
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