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- Easy Red 2 LINUX [2.48 G]
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Hello everyone! Today we are going to do a Live Chat hosted by EndoSkull Gaming, where you can ask us some questions that we'll try to answer as deep as we can! Join us on Endo's channel! [previewyoutube=rtbKjPbwe_E;full][/previewyoutube]
Hi everyone, Here are the changelogs for this update (1.4.4):
Hi everyone, Here's the changelogs for this update (1.4.3):
Hi everyone, Here's the changelogs for this update:
Hello everyone, This is a small patch conatining just a few but very interesting changes, expecially for map makers. New features Added multi prop selection in Map Editor (Either with Shift+Click or using drag cursor box) New tools to deform terrain preserving prop elevation. New tools to move props preserving their elevation. New tools and shortcuts to manipulate and duplicate selected props. New selection outline effect for Map and Mission editor props. It's now possible to select props in Map and Mission editor by clicking on the prop itself instead of it's label. New hold breath sounds (Realistic difficulty) Fixes Now AI planes make sure to finish all the main weapon ammos before going to refill. Adjustments in missions. Fixes with AI spawning on top of bushes sometimes. Some improvements in sounds.
This is the list of the changelogs for the last patch. New features: Partial UI Rework. We focused on improving the current UI style, however more radical changes are planned for the future. New in game font for better readibility and compatibility across different alphabets. New bullet whizz sounds. New customization options for realistic plane controls. (Notice: Realistic plane controls are still completly optional). New graphical options to add an anti-tiling effect on ground and water textures (High end setting). Reworked Arisaka Type 38. New TPS reload animations for top-magazine weapons. New TPS animations for climbing ropes (Will get more changes). Fixes: Big changes in the recoil system for better and more stable shooting experience. Fixes on Arisaka scope LODs. Smaller changes in AI It's not wpossible to vault even if out of stamina. Changes on Fidelity FX for Ubuntu. Fixes in UI Blur. Changes in plane tutorial. Several other smaller changes and fixes suggested on the Discord server.
Hi everyone, First of all, here are the latest changes to Easy Red 2:
Hi everyone, First of all, here are the latest changes to Easy Red 2:
Hi everyone, First of all, here are the latest changes to Easy Red 2:
Hi everyone, First of all, here are the latest changes to Easy Red 2:
Hi everyone, We finally released the new announced Ardennes campaigns, but we also have other great news including a new completly free campaign added to the game, so let's get started!
Hi everyone, First of all, here are the latest changes to Easy Red 2:
Hi everyone.
We finally prepared the Roadmap for the future plans of the game in the next 9 months circa.
We're diving into an exciting project that's sure to keep us busythe AI rework. This has been a highly requested feature, promising substantial enhancements to both the feel and gameplay. Our goal is to revamp the AI code completely, paving the way for more realistic behaviors, improved performance to accommodate a larger number of AI in battles, and a streamlined process for adding new AI capabilities and features.
With that in mind, the roadmap is straightforward this time, so let's get right into it:
Let us know what you think about this new Roadmap. The elements are sorted circa from the ones we will work on first (left) to the last ones we will work on (right).
Please keep in mind that this is not the list of ALL the updates you can expect on the following months, but just the biggest ones we will be focusing on.
We will for sure keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.
Thank you all,
Marco
Hi everyone, First of all, here are the latest changes to Easy Red 2:
Hi everyone, First of all, here are the latest changes to Easy Red 2:
Hi everyone, First of all, here are the latest changes to Easy Red 2:
Hi everyone, First of all, here are the latest changes to Easy Red 2:
Hi everyone, First of all, here's the changelogs since last couple weeks:
Hi everyone, We spent a lot of time during last couple months trying to fix a bug that was making some user (normally RTX card user) getting weird crash issue when running on Direct X. It appeared it was a bug with a recent Unity version and finally a fix for the issue has been released. We are integrating this feature with last update so you can safely use Direct X again with the game. Note that Direct X seems to perform better on Nvidia Cards, while Vulkan seems to perform better on AMD cards, however you can try both and pick the one that works better with your setup.
Hi everyone, Here's the changelogs since last week:
Hi everyone, Here's the changelogs since last week:
Hi everyone, Finally Normandy Campaign is out, but let's start with changelogs first!
Hi everyone, We got big news regarding Normandy Campaign and console releases, but let's start with changelogs first.
Hi everyone, We got big news regarding Normandy Campaign and console releases, but let's start with changelogs first.
Hi everyone, Here's all the news since last public update: New Features: Reworked Winchester M12 animations. Reworked tracers (they also now have historically accurate colors). Added a new system to add/remove phases between other phases in Mission Editor (right click on phase index) Added new graphic settings. Fixes: Various changes in sounds Fixed bug with bolt action rifles. Fixed patches not working in Multiplayer. Fixed a bug in the first tutorial mission. Fixed soviet assault squad MG gunner. Several other smaller changes and fixes suggested on the Discord server. With this update we also finalize and made public Mac OSx version of the game. Thank you for everyone who participated in the testings and bug reports for that. In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game. Thank you all, Marco
Hi everyone, Here's all the news since last public update: New Features: Reworked PPSh41 animations. Added MG42 ammo belt reload animation. Reworked Sun Shaft and Depth of Field effects to looks better, have better performance and causing less visual glihces. Big changes in the way terrain textures are loaded into memory to cause less memory overflow issues. Mac OSx release. Added Canadian uniform. Changes in dog tags. Fixes: Improved Garand, M3 Grease Gun and M1911 textures. Fixed IL2 missing back MG. Improvements in sounds. Fixed Gasitel bug TPS. Small fixes in BAR. Fixes in polish uniforms. Fixed US grenade model. Fixes uniform patch and ranks not rendering correctly some times. Improved units loading time. Several other smaller changes and fixes suggested on the Discord server. With this update we also finalize and made public Mac OSx version of the game. Thank you for everyone who participated in the testings and bug reports for that. In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game. Thank you all, Marco
Hi everyone, Here's all the news since last public update: New features: Added MP28. New Lanchester animations. New Kar98 animations. New aircraft far sounds. New vehicle engine sounds. New Road Town props for Map Editor. New custom patches system. Fixes: Reworked M1 Garand. Reworked M3 Grease gun. Reworked MG42. Improvements in sounds. Small fixes in BAR. Fixed a few bugs caused by unit switch system. Several other smaller changes and fixes suggested on the Discord server. In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game. Thank you all, Marco
Hi everyone, Here's all the news since last public update: New features: Added Bison and M3 Ambulance Halftrack. Added LCVP with MGs. Added German Aircraft Searchlight. Reworked MG42 animations. It will currently use drum magazine but later on we will also add ammo belt compatibility with new animations. Added barrell change feature when gun is overheated (Portable MG42 only for the moment). Added division patches for US and British units. Added Air Raid Siren prop (With sound feature). Added Checkpoint barrier prop (can be interacted). Added Guardpost prop. Added destroyed C47 prop. Added Soviet m35 uniform (Stalingrad DLC) Fixes: Improved static Browning 1919 model. Improved M2 Browning model on some vehicles. Fixed Horch wheels. Fixed smoke grenade not working some times. Fixed blood on uniform not working anymore. Improved camera on vehicles. Fixes on F4F and P38 planes. Fixed bug with custom squad names. Improved Chinese and Japanese game translations. Fixed DP28 rotating magazine. Several other smaller changes and fixes suggested on the Discord server. In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game. Thank you all, Marco
Hi everyone, First of all, here's all the news since last public update: New features: Reworked animations for Nambu Type 14. Reworked animations for M1 Carbine (Late & Early variants). Reworked animations for M1A1 Carbine. Added M36 Jackson tank. Added F4F Wildcat. Added Horch civilian car. Reworked camera, recoil and ADS systems. Hitmarker & Crosshair were hevaily reworked. Added Weeping WIllow tree. Added map locations. Fixes: Fixed bug with smoke grenades not working sometimes. Small fixes in vehicles. Fixes in Mission Editor. Improvements in sounds. Several other smaller changes and fixes suggested on the Discord server. For the next weeks we will go on reworking animations (we are about at 60% of the FPS animations rework, soon we'll start with TPS ones as well), and we will keep working into fixing bugs and adding more features from your suggestions. We are also going on with Normandy DLC, currently we are finalizing the buildings and the map for the campaign. We already completed around 20 new vehicles that will be included in the DLC, along with various uniforms and some new weapons. The DLC should be ready in May, but we are considering releasing it the 6th of June for obvious reasons ;) In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game. Thank you all, Marco
Hi everyone, First of all, here's all the news since last public update: New features: Reworked Gewerhr 43 animations. Reworked Gewehr 41 animations. Reworked Flemmenwerfer 35 animations. Reworked Dp28 animations. Reworked Breda animations. Reworked Beretta M34 animations. Reworked TT33 animations. Added various new trench props. Added a new smoke prop. Added destructibility to various sign and trenches props. Fixes: Fixed sun direction. Fixed reload animation when inventory is open. Fixed Thompson animations. Fixed MAB38 animations. Fixed various sounds Fixed UI refresh bug. Reworked rocks. Reworked bunkers. Improved BAR animations. Fixes with inventory names. Added possibility to melee downed units. Fixed bug with hold breath when using static MG sometimes. Various other smaller fixes. For the next weeks we will go on reworking animations (we are about at 50% of the FPS animations rework, soon we'll start with TPS ones as well), and we will keep working into fixing bugs and adding more features from your suggestions. We are also going on with Normandy DLC, in fact we can show you a VERY EARLY short omaha beach clip: [previewyoutube=kIHOCcVdzVw;full][/previewyoutube] Currently we have most of the map ready, most of the buildings placed (they still are to be finished tho), some new vehicles ready, some new features like the rope feature for pointe du hoc almost ready, and we already have placeholders ready for 10 new missions (probably the DLC will have at least 16 missions in total) We estimate that we will need at least a couple more months to finish the new campaign. We also released a patch on Nintendo Switch last week to keep the Nintendo version as up to date as possible. In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game. Thank you all, Marco
Hi everyone,
This is the list of the most important changes for latest update:
New features:
Added Owen Gun.
Added new BAR 1918 variant.
Reworked animations for Colt m1911.
Reworked animations for BAR.
Reworked animations for Enfield (both variants).
Reworked animations for MP40.
Added some new Map Editor props.
Fixes:
Fully reworked pause settings to load faster and to be more user friendly.
Fixes in heightmap import in Map Editor.
Fixed wrong tetxures in some items and vehicles.
Fixed Japanese mortar nomenclature.
Fixed occasional bugs with skin color.
Fixed a bug where sometimes player's weapon stopped shooting.
Many other fixes from Feedbacks gathered on the Discord server.
We will be continuing reworking animations and UI in the next weeks.
We are also gonna start testings on Normandy campaign very soon. The Normandy campaign will include 6 beach landings missions, at least a couple paratroopers battles, a few tank and a few city battles. Here's a screenshot of current status of Omaha Beach:
In case you didn't know we have defined a precise roadmap for the next month of development and you can read it here.
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.
Thank you all,
Marco
Hi everyone, We just included 5 new reworked weapon animations in the latest update and can't wait to hear your feedback. The new animations will bring a fresh and exciting experience to the game, and we are confident that you will love it! Here's some preview of them (but we recommend trying them directly into the game now!) [previewyoutube=fFSwA0-fNs4;full][/previewyoutube] We will need a few more month to rework all FPS animations, but we will keep updating often to give you more reworked animations every week. TPS/AI Animations will be reworked just once we finish the FPS animations. We also made some quite big reworks regarding Map Editor and Destruction system aiming mostly to gain better performance and stability. This is the list of the most important changes: New features: Reworked FG42 animations. Reworked Garand animations. Reworked Bren animations. Reworked Arisaka animations. Reworked Luger animations. Reworked orders and throw animations (only for weapons with reworked animations). Map Editor management reworked; Maps created/edited from this version will load much faster in Campaign menu. (We suggest to edit and reupload your maps to the workshop to improve their performance for the players). Added prop density details in Map Editor. Added Grass Density increase option in Map Editor (Big maps only). Added a few Map & Mission Editor props. Fixes: Fixed spanish chat not working. Updated Roi-Namur map. Player board has been moved to minimap menu. Fixed Decals scaling in Map & Mission Editor. Fixed soviet ranks. Fully reworked destruction system to have much better performance online and to allow more complex destructibility in future. Many other fixes from Feedbacks gathered on the Discord server. For the next weeks we will go on reworking animations, we will continue works on Normandy campaign (big news coming soon!) and we will keep working into fixing bugs and adding more features from your suggestions. Another new patch for the Nintendo switch version adding all the recent changes of this and the other recent update is also on it's way. In case you didn't know we have defined a precise roadmap for the next month of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game. Thank you all, Marco
Hi everyone, After many requests we have completly redone the game map visualization system to allow using mini map in game while moving around and with the ability to display more informations regarding the status of the battles, the units, the ammo refill points and so on. The new system creates a 2d visualization of maps (even workshop maps) in 4 different styles that you can choose from your pause settings. So here's the changelogs for this patch. New features: Complete rework of mini map (M). Now map is much more detailed, more usefull, and easier to use. Many icons and symbols have been reworked. Fixes: Various other smaller fixes from Feedbacks and Suggestions on Discord. We are doing huge progresses with new animations, I can't wait to show something more very soon. Thank you all, Marco.
Hi everyone, Here's the biggest changelogs for latest patch. New features: Completed Shader Reworks. You should be able to get much better performance on old hardware. Added Traditional Chinese language. Added new rank patch system on uniforms. Added new battery stand prop in Map Editor. It's now possible to have up to 20 Players in the same faction when playing PvE. Fixes: Improved collisions in trenches and tunnels. Fixes in inventory when using a controller. Increased injured time. Various other fixes from feedbacks reported on Discord. Here's an example clip of the work in progress animation rework we are making. [previewyoutube=Sjxmr_FawzA;full][/previewyoutube] We usually shows clips like this on our Discord server, but we wanted to show something also here, so plase let us know what you think about it. Further discussion about this will be handled on the Discord server tho. In general the Animation rework is expected to be completed by hald of this year, but we hope to be able to include some new animations in the game much earlier. Thank you all, and I wish you an happy new year. Marco.
Hi everyone, Here's the biggest changelogs for latest patch. New features: (Almost) complete shader rework achieving: -Better performance -Fixes of various shader glitches with DepthPass. -Sharper looking textures. -Better terrain effect at distance. -More consistent snow and terrain blending effects. Added customizable distance LOD texture for terrain in Map Editor. Fixes: Changed the way the game manages localization files. Fixes in mission editor. Fixes in Stalingrad water. Fixed bug when interacting with injured soldiers when using gamepad. Various other smaller fixes. Here's you can find a little devlog regarding Normandy Campaign development. Please let us know if you'd like to see other devlogs like this. Remember that you can always come to report feedbacks and suggestion in the Discord server, or you can just join to say hello to the community. I wish everyone some happy holidays and best wishes for the upcoming new hear. Marco.
Hi everyone, Recently we have been working to improve the visual and the performance of the game, and followed many suggestions given by Discord users to make small but essential improvements in the game. New features: Added bullet hole effect in small firearms. New bullet impact effects. New fire muzzle effects. Many progresses on Normandy campaign. New apple tree and oak tree models. New Hedgerow model. Fixes: Improvements on explosion damages. Improved animations in mortars. Improved Infantry AI behaviour against tanks. Improvements on airborne cargo planes. Improved sound effects. Improved parachutes. Fixes in flamethrowers. Changes in some dog tags. We are still working into airborne system to make proper animations inside cargo planes. We are also going ahead with the Animation reworks and the Normandy campaign and very soon we will release pictures and videos regarding the status of such works on the Discord server. Probably soon we will start implementing small previews of modding system, adding the possibility to include custom 3d models for props and buildings in custom maps. Regarding Nintendo Switch the 20/12/2022 a new update will come to the console to bring the version from 1.1.6 to 1.2.0, adding all the changes including the new Roi-Namur campaign, the new vehicles and much much more. Also the 2nd of January 2023 the Stalingrad DLC will be available on the Nintendo e-Shop. In case you didn't know we have defined a precise roadmap for the next month of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game. Thank you all, Marco
Hi everyone, Recently we have been working to improve the visual and the weather system of the game, gaining huge improvements. We also worked to improve other aspects of the game. Here's the full list of the changelogs: New features: Improved visual in general. Reworked procedural skybox. New Rain & Snow effects. Added "switch squad member" function on gamepads (holding pause button). Added new US uniforms and reworked old ones (They are now more accurate). Added new sound FXs. Fixes: Fixed Montecassino battle. Improvements in lighting. Improvements in fog. Improved Stalingrad map and missions. Improved Roi-Namur map and missions. Improvements in Gamepad controls. Improvements in sounds. Fixes in lamps. Some performance improvements. Some improvemens in localization. Various other fixes from feedbacks and suggestions. For the next weeks we will focus mostly on cargo planes for big parachue operations to be used in Mission Editor and in future campaigns, and at the same time we are getting some progresses in the full animation rework. Regarding Nintendo Switch we managed to complete to prepare the new patch that will bring all the changes from version 1.1.6 up to this version we just released (1.2.0). The improvements on Switch will include better visual and huge improvements in performance and Stability. It will also bring the new campaigns (Roi-Namur free campaign and Stalingrad DLC) on the console. We are waiting for Nintendo's approval on the update and it will take around 1 month. We will release updates regarding this on the Discord server. In case you didn't know we have defined a precise roadmap for the next month of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game. Thank you all, Marco
Hi everyone, We are now broadcasting live a singleplayer gameplay by me (the developer) on every campaign intro of Easy Red 2. What is Easy Red 2? It's a open world WW2 simualtor game where you can fight massive battles between infantry, armored vehicles, tanks, cannons and planes. Realistically manage your weapons and equipment, coordinate with your squad, and tactically navigate large, fully destructible open world maps. Experience the WW2 in singleplayer, PVP and Co-Op! Easy Red 2 also features many sandbox settings and a full map & mission editor compatible with the Steam Workshop. Direct link to the stream Notice: This will only include a small amount of levels from every campaign, and will not include the multiplayer, the map & mission editor and the workshop content. Also some clips might be pre-recorded. Enjoy the gameplay! Marco
Hi everyone, Finally the new Roi-Namur campaign is out for everyone owning the base game! The campaign brings a lot of new content such as new vehicles, new props and even a new unlockable achievement. Along with the new campaign, Kwajalein map and missions also got some interesting reworks. This is the list of the most important changes: New features: Added Roi-Namur campaign. Kwajalein map & mission reworked. Added Type 4 Ke-Nu tank. Added Type 92 100mm Gun. Added Type 94 truck. Added new voicelines. New palm props. New crater props. Few more new props. New M5 stuart camo & various changes in vehicle textures. Fixes: Improved Kar98 & Arisaka rifle models. Improvement in recoil in static MGs. Improvements in many sounds. Changes in weapon damages. Improvements in translations. Fixes in various missions. Fixes in achievements. Fixes in Stalingrad map. Fixes in various vehicles. Fixes in parachuting and bail-out. Big improvements in memory management. Improvements in various props and textures. Various other fixes from feedbacks and suggestions. For the next weeks we will focus mostly on cargo planes for big parachue operations to be used in Mission Editor and in future campaigns, and at the same time we are getting some progresses in the full animation rework. We are also working to bring all the recent updates on Nintendo switch by the end of the year. In case you didn't know we have defined a precise roadmap for the next month of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game. Thank you all, Marco
Hi everyone. This is the full changelog list since last update: New features: Added parachuting (For the moment working just for bail out from damaged planes, soon available along with C-47 and JU-52 cargo planes for Airborne missions. Many new props (new huts, shacks and palms) for Kwajalein and upcoming Roi-Namur free campaign. Added japanese camo uniform and japanese MG gear. Added V-Sync as separate option. New sounds FXs. Fixes: Huge changes in memory management leading to better performance, less stuttering, smoother loadings and less RAM usage. Kwajalein partial rework. Various other fixes from Discord feedback channel. Improvements in Stalingrad map. Notice that this update will be quite big in download size because of the memory management rework, but the benefit of that will be that in future updates will be generally very small and with faster install times as well. Also this update took longer than expected to be released because those changes were acquatlly quite important and we spend a lot of days just for testing them. Regarding Roi-Namur free campaign we are almost done adding the last props and structures, we think that the campaign will be ready by the end of the month. We are also still experimenting the new animation system and there will be news about this soon. In case you didn't know we have defined a precise roadmap for the next month of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game. Thank you all, Marco
Hi everyone.
We finally prepared the Roadmap for the future plans of the game in the next 9 months circa.
Before presenting it to you, I wish to explain how we decided what to include inside it.
After running a poll for a few weeks we managed to learn what are the features that users would like most.
In particular we received over 800 votes in the poll and those are the most requested features:
Parachuting/bail out (47,8%).
More mission types (45,6%).
Deep modding system (37,5%).
Unfortunately we forgot to add to the poll one reworks that we were actually considering, but many people added it as option in the poll:
Full animation system rework.
Another thing that was missing from the poll but we were considering on our own was to rework the in game campaigns to increase the overall game quality. This year we already reworked Anzio, but we think Kwajalein and Kos needs the same amount of love in the near future.
Kwajalein in particular in our opinion lacks a bit of destructibility and in general the pacific theater should have more than only 4 missions, so for that reason we decided to start reworking this campaign adding also a new small "Roi-Namu" 4 missions campaign which will be an island located in the same atoll of Kwajalein, and should be ready within 2-3 months.
The poll was also considering future paid content such as DLCs and console released for 2023.
A DLC was just released, why are we already talking about DLCs?
First, consider that the game is too cheap and doesn't sell enough to sustain costs for many free reworks.
We have to find ways to increase our budget somehow if we want to keep working into this.
At the same time I understand that people might be afraid that working into DLCs will slow down the development of the base game, but actually that's not really the case;
In fact the development of the base game rely almost all on coded features, sound design and animations, while the work for new DLCs (And in general working in new campaigns such as Roi-Namur) is mostly 3D modeling, map & mission making works. This means that no resources from the development of the base game will be used to develop DLCs as that will be a work for a different part of the team.
That said, Normandy DLC was the most voted DLC with 17,6% of votes, followed by Poland invasion (15,4%) and "Wunderwaffen" (11,5%). We also received quite a good amount of votes for releasing the game on XBOX.
Finally, for Nintendo Switch users, we are preparing a big update to improve performance on the console by a lot and to include the mentioned reworks, campaigns and DLCs. We estimate the next update on Switch to be ready within the end of the year (Consider that Nintendo requires almost a month to test and approve updates so we need to make as much cumulative updates as possible).
So based on everything just said, this is the Roadmap we managed to prepare:
Let us know what you think about this new Roadmap. The elements are sorted circa from the ones we will work on first (left) to the last ones we will work on (right).
Please keep in mind that this is not the list of ALL the updates you can expect on the following months, but just the biggest ones we will be focusing on.
We will for sure keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.
Thank you all,
Marco
Hi everyone, here's the changelogs for latest update: New features: Added terrain texture preview in Map Editor. Added black sand texture in map Editor. Added flag props for Map Editor. Added more debug settings. New Depth of Field and Sun Shaft post processing effects. Fixes: Now Crosshair and Hitmarker automatically disable when GUI is disabled. Fixed some bugs with dog tags. Reworked some step sounds. Fixed a bug with settings loading at startup. Changed some shaders in Japanese trenches and gun emplacement. Fixes in controllers. Fixes in main font. Various fixes in map editor. Improvements in Stalingrad map. Big performance improvements when playing Stalingrad DLC in multiplayer. Stalingrad missions got some rebalancing. Other smaller changes from feedback and suggestions on Discord. We also have interesting news. Soon we will release a precise roadmap about our plans for late 2022 and early 2023, but we can already tell you something about this. In fact we already started working into a new small campaign that will be released for free by the end of this year. We also will do a map rework in Kwajalein also by the end of 2022. By the end of the year we plan also to add parachooting and to make some improvements in Map Editor to make it more compatible with low end hardwares. About next year, we hopefully will bring a new DLC campaign (from the most voted ones in the poll we ran a few weeks ago) and we also hope to bring modding support and XBoX version at some point in 2023. We also started studying ways to fully remake our animation system to give a huge improvement into the game quality, however we can't confirm yet if we will be able to complete this rework because it's a very long, complicated and expansive work. The reworks we are doing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game. Also you can stay in touch with us through our Discord server. Thank you all, Marco
Hi everyone!
Hi everyone! Tomorrow we will finally release the Stalingrad DLC for all Steam users. We are still finalizing the latest polishing to deliver the best experience possible, and this update will be released tonight. The DLC will add tons of vehicles, weapons, uniforms, voice actings, props, and the "Stalingrad" map with 9 missions. We would like to expand this content further for DLC owners in the future, just as we are still continuing to expand the base game. [previewyoutube=_zZuRuSfpVU;full]Watch the DLC trailer here![/previewyoutube] We recommend adding the DLC to your wishlist right now in order to receive steam notifications as soon as it is released. I would also like to thank all the testers who were able to allow us to guarantee the best possible quality for this new companion. Also the 1st of September Easy Red 2 landed on Nintendo switch. As many already know, releasing updates on Nintendo Switch requires more time than doing it on Steam so the DLC will come a little later on the console. The reworks we are doing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game. Also you can stay in touch with us through our Discord server. Thank you all, Marco
Hi everyone, In this update we managed to fix a few more stuff before finalizing the Stalingrad DLC. We will need 1 week or so to complete the last buildings and map areas for Stalingrad, and then we will release it in the first half of September (Precise release date will be given very very soon) Here's the most important changes since last update: Improved US Marine helmets. Improved vehicle collisions with destructible objects. Improved player's collisions. Improved Japanese translations. Improved Stalingrad Missions (Stalingrad DLC testers). Added Soviet Tracktor vehicle (Stalingrad DLC testers). Other smaller fixes and suggestions from Discord server. And here's Stalingrad DLC trailer. [previewyoutube=_zZuRuSfpVU;full][/previewyoutube] Also tomorrow the game will be released on Nintendo Switch for most countries of the world. We also planned already a patch for the Nintendo Switch that will be released in the first half of september to optimize the console experience even more, resulting in better framerate (average will be 45-60fps) and screen resolution (average will be almost always maximum Switch resolution). The game on Nintendo Switch will of course be fully playable already since the release tomorrow, however we did our best to work on this patch to give the best experience we could. Finally, after the DLC release in September we will evaluate what will be next steps in the Easy Red 2 development regarding free updates adding new base game features, but also the possibility to work for releasing the game to more videogame consoles and more future DLCs. In this poll you can give us your opinion about what should we prioritize for the game development for the next few months. Thank you for giving us your opinion there! The reworks we are doing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game. Also you can stay in touch with us through our Discord server. Thank you all, Marco
Here's the changelogs since last update: Added Panzer IV E. Improved player collisions with environment. It's now possible to use bandages with the shortcut key from within a vehicle. Added dog tags in Kos. Changes in explosive damages. Added some new props for Map Editor. Added Japanese language. Many other smaller fixes and changes. Stalingrad DLC Testers: Katyusha now can respond to radio artillery requests. Small fixes in Stalinkas. Added Univermag (destruction still to be made) New soviet MG gear kit and new soviet headgears variations. Many new soviet headgears and clothings. Performance improvements in Stalingrad Mission 1. More work on Stalingrad Map in general. Stalingrad now has 8 missions. About the DLC, we still plan to release it on the Week 1 or 2 of September. Unfortunatly we don't have a precise date yet. Thank you all, Marco.
Here's the most important changes since last update: New features: New british voicelines + removed some old and low quality voices. Auto vault when sprinting. New Tank Repair zone model + despawn bug fix. More areas added to Stalingrad map. [Stalingrad DLC Testers] Colder Stalingrad lights. [Stalingrad DLC Testers] Added soviet tank scope sight. [Stalingrad DLC Testers] Added previews of Mission 2 and 3. [Stalingrad DLC Testers] Added many more buildings and props. [Stalingrad DLC Testers] Fixes: Improved Map Building & Prop spawn and collision system. Improved Tank AI pathfinding on hills. Improved Tank AI to prevent it from getting stuck. Improved AI behaviour on opening doors and windows. Improved smoke emission from destroyed buildings. Faster loading in main menu. Improved French translations. Fixed weird behaviour in jumping. Improved explosion system and explosion simulation. Improved sounds in some weapons. Other smaller changes from feedback and suggestions on Discord. Fixes in Stalingrad mission 1. [Stalingrad DLC Testers] Also this weekend we will give away around 20 new keys for people that are willing to help testing the Stalingrad DLC inside the Discord server, so make sure to join it. Inside the Discord server is also possible to get in touch for feedbacks and suggestions. The Stalingrad DLC doesn't have a precise release date yet, but it will happen in the first or second week of September and it will feature at least 7 missions on the Stalingrad map where it will be possible to use many new uniforms, vehicles, weapons. Also the Soviet faction with it's own voice acting and all the props used on Stalingrad map will be available for Map Makers using Stalingrad DLC. Finally, if you wanna give us a hand to improve Easy Red 2 this is our Patreon channel. All the money raised from this will be spent to make a better game. Thank you so much, Marco.
Hi everyone!
With the arrival of the Stalingrad DLC now confirmed for September, we have decided to give a gift to all players by adding 5 new weapons in the standard version of the game.
We also focused on improving the prop and building loading system to get even more optimized maps by increasing the framerate and reducing stuttering especially for low-end users.
Below are all the main news of the latest update:
New features:
Added MG34.
Added Gewehr 41.
Added Panzerbchse 39 AT rifle.
Added Early War M1 Carbine.
Added M1A1 Paratrooper Carbine.
Added various props (Stalingrad DLC testers).
Added soviet Amoeba uniform (Stalingrad DLC testers).
Fixes:
Big performance improvements.
Improved TPS animations for Bazooka and Panzerfaust.
Improved DP27 reload animations (Stalingrad DLC testers)
Improved debris texture.
Fixes in inventory names.
Various other fixes and changes from #feedbacks Discord channel.
We also got some news about the Nintendo switch version: It is confirmed to be released on 1st of September 2022, with the eShop pages being visible since 25th of August. It will be released in North America (continent), South America, Europe, Australia and Korea.
Also In a couple weeks we will give away various Stalingrad DLC codes to voulounteers who would like to help us testing the upcoming DLC, so make sure to join our Discord server.
Not only that, but right now we are now holding a Map & Mission Editor contest on the Discord, where anyone can participate to submit it's own map & missions. The best map will probably be added to the Nintendo Switch version of the game. Also there are interesting prizes for the winner(s).
All the info can be found here.
In general if you have feedbacks and suggestions the Dicord server is still the best place were to discuss them toghether.
Finally, some devlogs on how we add new weapons into the game:
Adding Panzerbchse 39
Adding MG34
Thank you everyone,
Marco.
Hi everyone. Here's the most important changes for latest version. New features Added Canada as faction. Added separate batalion for Afrikan American troops (Toward the appennines mission). Added 2 new Polish voice actings. Added sawed-off Mosin Nagant (Stalingrad DLC testers). Added river dock props, gas tank prop and Red October cimney (Stalingrad DLC testers). Fixes Fixed multiplayer crash bug. Big changes in AI and its performance. Fixes in uniforms. Fixes in road decals. Improvements in some helmets. Improved sounds. Improved paint tools for Map Editor. Changes in tanks armor. Various other smaller changes.
Hi everyone, Recently a serie of small updates have been released, so first of all here's all the main changelogs: New features: New terrain rendering system; Terrains can now be infinite, even in map editor. This new system should also improve performance. Added british Willys jeep. New Australian voice acting. Added various props for standard users. Added various soviet props (Stalingrad DLC testers). Added Stalingrad map DRAFT (Stalingrad DLC testers). Added Stalingrad Volga crossing mission DRAFT (Stalingrad DLC testers). Added russian steamboat (transport boat - Stalingrad DLC testers). New sound effects. Fixes: Some fixes in uniforms. Fixes in inventory translations. Improved sounds in some weapons. Fixes in plane AIs. Improvements in terrain snow. Various other fixes from feedback Discord channel. So as you can see, Stalingrad map and it's first mission are now being tested. However the map is not complete yet as some more buildings and props are still to be added, and some areas of the map are still unfinished, but we are pretty sure by the end of August everything will finally be 100% playable. In early August we will give away various Stalingrad DLC codes to get the new DLC contents for free to users in our Discord, so make sure to join our Discord server. Not only that, but right now we are now holding a Map & Mission Editor contest on the Discord, where anyone can participate to submit it's own map & missions. The best map will probably be added to the Nintendo Switch version of the game. Also there are interesting prizes for the winner(s). All the info can be found here. Also in general if you have feedbacks and suggestions the Dicord server is still the best place were to discuss them toghether. Thank you everyone, Marco
Most important changes since last update: New features: New road decals. New bricks wall prop. Added bullet whizz sound. Some other new sounds. New soviet props (Stalingrad DLC testers only). Added PTRD-41 AT rifle (Stalingrad DLC testers only). Fixes: Fixed cutted off fire sound when reloading weapon sometimes. Fixed AI not always jumping immediatly off LCVPs. Fixes in localizations. Fixed balancing in Kos misisons. Various other fixes from feedback Discord channel.
Hi everyone. This week we focused on improving Mission Editor, but we were also able to add new content such as a new weapon, a new vehicle, a new uniform part, and a few props & buildings. This is the full list of changelogs: New features: Added Sten MKV. Added Horsa glider (vehicle & prop). Added Russian smg gear. Added 2 new chair props and 2 new table props for map editor and mission editor. Added Stalingrad railway station (Stalingrad DLC testers). Added a new system to set destruction on map editor destructible props. Added position/rotation/scale input field in Map Editor. Fixes: Intense weapon sway is now back for Realistic difficulty. Fixed mud road 3. Improvements in shaders performance. Fixed bugs for some editor maps. Various other changes and fixes in Map editor. Various other fixes from feedback Discord channel. Feel free to report bugs and opinions about the update. We are also proceeding with Stalingrad DLC. Work on 2 new Soviet buildings are now in progress, and we collected a list of more than 15 new small props to be used for Stalingrad map. The reworks we are doing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game. Also you can stay in touch with us through our Discord server. Thank you all, Marco
Hi everyone. In this small patch update we tried to improve overall quality, and at the same time we tried to optimize the performance, expecially for low-end users. Those are the most important changes: New logo. Improved SSAO. HD Grass now displaces for nearby soldiers as well. Fixed radio gear models. Fixes in Anzio Hotel 2. Added new German & new American voice over. Improvements in some reload sounds. Changes in suppression sway. Changes in small explosive caliber FXs. Improved Japanese helmet. Improved Olive tree. Improved collisions between soldiers and tanks. Improvements in trees shader & more performant vegetation. Improved TPS camera recoil. Various other fixes from feedback Discord channel. Feel free to report bugs and opinions about the update. We are also proceeding with Stalingrad DLC. Work on 2 new Soviet buildings are now in progress, and we collected a list of more than 15 new small props to be used for Stalingrad map. The reworks we are doing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game. Also you can stay in touch with us through our Discord server. Thank you all, Marco
Hi everyone.
This time the update took longer than expected, but the innovations introduced are many.
This can be considered part 3 of the Anzio rework update, as most of the buildings, props and trees have now been fully reworked. It's possible that in future more changes in Anzio will happen, but for now we reached a good point and we will finally have more time to dedicate into Stalingrad campaign.
Here's the biggest news and changes for latest update:
New features:
Added turret explosion feature in most vehicles.
Added new Italian Hotel building.
Added new Italian Palace buildings.
New Maple tree, phoenix palm tree, Laurel bush, and others.
Added Static gun / vehicle gun reload sound.
New japan infantry hat.
Added translation in battle names, batalion names and more.
Added new field texture.
Added new Stalingrad Building (Stalingrad DLC testers only).
Fixes:
Updated game engine to a newer version.
Changes into rendering system.
Improved grass & added more terrain details.
Improved map making system for multiple collaborators.
Improved performance in some aspects.
Improvements in connection and MP.
New Blur effect for menus.
New injured effect.
Improved lens flares.
Fixed bug in mortar / static gun reload animation.
Better color correction.
Fixed bug where weapon spin was not working sometimes.
Improved german SS uniforms.
Changes in hitmarker.
Fixed flamethrower.
Fixed a bug where sometimes soldiers were not correctly placed in vehicle seats.
Improved Russian uniforms (Stalingrad DLC testers only).
Many other fixes and small changes from feedbacks received on Discord and on Steam discussions.
Screenshot from Anzio rework:
Works in progress for Soviet destructible building.
The reworks we are doing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.
Also you can stay in touch with us through our Discord server.
Thank you all,
Marco
Hi everyone. During last weeks we moslty continued Anzio rework. We completly redisegned Montecassino abbey and added new buildings, trees & props for Anzio campaign. We expect to make one last Anzio rework update soon where a few more buildings and do more changes on the map. Here's all the changelogs: New features: Reworked Montecassino & added 19 modular abbey props. Added new Italian rural house. Reworked Torre San Lorenzo. Added Italian barn model (4 variations). Added new Thompson M1 model, animations & sounds. Added 20 round magazine for Thompson M1 (and fixed 30 round magazine). Added new Oak tree model. Added explosion decals on terrain. Added Australian uniform & faction. Added Australian Infantry to Cassino City mission. Added new reversed Y rail prop. Added prop for John Forst Bridge. Added new italian church with side buildings and multiple texture variation. Added Polish localization. Added new British voice acting. Added new road decals. Added new Cassino main square. Added new metal fences props. Fixes: Changes in Anzio map. Many new sound changes. Improved lighting & colors. Fixed PPSH41 size. Fixed missing airport refill zone in 'Kos Airport' mission. Improved terrain shader. Improvements in AI. Weapons doesn't stop bullets anymore. Improved Pilotka 3d model. Increased explosion radius in realistic settings. Num keys to rotate scale and lift Mission/Map Editor props have been reinroduced. Improvements in sound FXs. Various other fixes. We are also progressing in the Stalingrad DLC; We completed adding all the animations, weapons and vehicles for the DLC; We just need to complete the buildings and the map. Very soon the first screenshots of the DLC will be published. The reworks we are doing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game. Also you can stay in touch with us through our Discord server. Thank you all, Marco
Hi everyone. During last week we mostly worked to improve Map Editor, gunplay and terrain quality. Here's the most important changes: New features: Added A6M3 Type 0 Model 32 and Spitfire mk2b aircafrts. Added sounds for tank threads. Added headshot sound. Added tree paint tool for Map Editor. Added new prop placing tool for Map & Mission Editor. Added many new textures for Map Editor. Added new soundtracks for Stalingrad DLC. Added terrain blending shader for some props. Fixes: Improved terrain shader. Improved recoil & gunplay. Improved German translations. Resolved occasional stuttering when reloading weapons. Added animations and sounds for more Russian weapons (Stalingrad DLC only). Other smaller changes and fixes. At the moment we are proceeding with the work of the Anzio rework; 3 new buildings will be added soon, and as many will be added over the next few weeks. As you can see we are also progressing in the Stalingrad DLC; Soon the animations will be ready and we will dedicate ourselves to completing the map and the missions. The reworks we are doing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game. Also you can stay in touch with us through our Discord server. Thank you all, Marco
Hi everyone. Here's the most important changes since last update: New features: Many new sounds effects (trees falling, new grenade launch sound, rubble sounds, new sounds in some weapons). Added voiceover for USSR. (Stalingrad DLC testers) Added squads for USSR. (Stalingrad DLC testers) Added animations for PPSH41. (Stalingrad DLC testers, still WIP) Fixes: Improved mouse sensitivity when aiming down sight. Improved controller analog sensitivity. Improved setting panel in pause settings. Fixed radio bug when 2 human are playing as squad leader & radioman. Reworked Stone Pine. Other smaller changes and fixes. At the moment we are proceeding with the work of the Anzio rework; 3 new buildings will be added soon, and as many will be added over the next few weeks. As you can see we are also progressing in the Stalingrad DLC; Soon the animations will be ready and we will dedicate ourselves to completing the map and the missions. Other new features are currently in BETA, including a variant of the Spitfire, a variant of the AM6 Zero, new animations, and more. The reworks we are doing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game. Also you can stay in touch with us through our Discord server. Thank you all, Marco
here's the main changelogs since last update: New Features: Added new Stone Pine tree. Added new Anzio hotel. Added tank holes (Make sure to enable them in graphic settings) Added automatic multiplayer authentication using Steam account. Fixes: Improved performance on Decals. Official server is now always active. Fixed placement of some buildings and props. Fixed a bug where editor missions were duplicated. Fixed a wrong squad order when spawning inside some vehicles. Many other fixes. The rework we are doing in Anzio is very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game. Also you can stay in touch with us through our Discord server. Thank you all, Marco
Hi everyone!
We started making big reworks in Anzio map & missions. We've replaced most of the buildings on the map with new, cool buildings and props. Many of these can now be damaged and destroyed, making the Anzio campaign much more original, dynamic and replayable.
But it doesn't stop there; Other city and country buildings will be added soon, and also the Montecassino abbey will receive a total rework.
We have also added some props (around 50) which will be used in the Stalingrad DLC. These props are now also available for custom missions. This includes railways, wagons, walls, crates, industrial props and much more.
Here's the full changelogs list:
New features:
Reworked Anzio map (pt.1)
Added 50+ new props and buildings.
New cypress model.
Added new animations for entering/exiting planes and trucks (as passengers).
Fixes:
Big perormance improvements.
Fixes for multiplayer.
Changes in destructible objects.
Fixes in many missions.
Fixes in doors & windows.
Many other smaller changes and fixes.
The rework we are doing is very very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.
About Stalingrad DLC, there aren't many news for this week; We are making props for Eastern front as well, but it will probably be completed after Anzio rework is 100% ready.
Also you can stay in touch with us through our Discord server.
Thank you all,
Marco
Hi everyone!
During last days we have been focused on Nintendo Switch version and Anzio Rework, so last update doesn't include many changes, however big news are coming in 2-3 weeks.
New features:
Added jump in/jump out animation for half-tracks and trucks (more coming soon)
Added personalizable texture sets for Map Editor.
Fixes:
Fixes in luger aim alignment and magazine capacity.
Fixed a bug in latest added US voice acting.
Player doesn't autoreload anymore when switching to a different squad member.
Improved blood pools and screen blood effect.
Improved errors info for Workshop upload.
[previewyoutube=8nAd8itPZgY;leftthumb][/previewyoutube]
About Anzio Rework, we are changing basically all buildings for Anzio (montecassino included) and we are going to add many new props.
Part of the Anzio rework will be out in public BETA version later today. This inclused a partial rework on Anzio and Nettuno cities.
With the new rework not only graphic style will be much more consistent, but it will also allow much more destruction, expecially on buildings.
However this rework is very very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.
About Stalingrad DLC, there aren't many news for this week; We are making props for Eastern front as well, but it will probably be completed after Anzio rework is 100% ready.
Also you can stay in touch with us through our Discord server.
Thank you all,
Marco
Hi everyone. Here's the changes since last public update: New features: Added a new American voice acting. Added new Pine trees. Fixes: Changes in gamepad controls. Trees are now influenced by snow. Improved performance when there is a lot of smoke. Changes in german names. Fixed an error preventing to see all workshop missions when subscribed to many of them. Fixed Flak38 aim sight alignment. AAs and other kind of turrets now tries to predic trajectory to adjust fire while targeting moving vehicles. Changes in networking system. Changes in pause menu and some icons. Improved Leaning in TPS. Many other smaller changes and fixes. For feedbacks and suggestions you can contact in our Discord server. We also started a Patreon page. Through the page, whoever wants to can help development as at least for this year, 100% of the earnings will be reinvested in development. In addition, the subscription involves some benefits, from roles on steam, access to private channels, the ability to see the new features in preview and to connect more easily with us developers. We hope that this new service will help Easy Red 2 to evolve in every aspect. In fact, I remember that a total rework of models, buildings and destructibility is now under development. Thanks a lot to everyone, Marco
Here's most important changes since last update: Added new polish voice acting. Fixed bug in AI when multiple objective to capture are available. Fixed inventory weight system. Improvements in sound FXs (Mostly distant gun fire sounds) Improved Chinese translations. Many other smaller fixes. If you have feedbacks or suggestions feel free to contact us on our Discord server. Marco
Some changes released today: Fully reworked TPS camera for soldiers. Added sound FXs volume slider. Improvements in some sounds. Fixed a bug where rifles are missing magazine when switching to a different squad member. Improved camera shaking effect. Some other smaller fixes. For Stalingrad DLC testers: Added Maxim MG, Quad Maxim AA MG, Zis-5 Truck (Transport & anti AA)
Here's the changelogs since last update: New features: Added selectable fire rate in BAR. Added more FPS run animations (ppistol, german, japanese). Added a button to force download subscribed workshop items without restarting the game. Is now possible to change the map tied to a mission (Usefull for fixing problems on mission). Added Su-76, BT-7, BA-10 and Soviet M3 Halftrack. (Stalingrad DLC testers). Fixes: Fixed weird animations when switching squad member. Battle Tickets now depends on selected AI amount as well. Mouser ammo now displays 7.92 instead of 7.62. Improvements in sound design (Flame, smoke grenades, movements, mortar falling, grenades impacts, radio). Improved voice chat volume. Changes in blood. Fixed Terrain Holes bug in Map Editor. Added Vulkan support for Linux and Windows. Fixed T34 (Stalingrad DLC testers). Other fixes
Hello everyone. A new update has just been released, here's the changelogs: New features: Added arms dismembrement in gore system. Added new quick inventory actions (Hold I) Added new US voice acting. Added new blood splattern effect on camera. Added a setting to change AIM sensitivity. Added flying plane in Shooting Range. Fixes: Improved memory managment to use less RAM. Fixed "great dying" bug. Improved multiplayer connection quality. Fixed plane movements in multiplayer. Fixed a bug where multiple AIs were using the same cover. Fixes in translations. Added Panzerfaust to Italian SS units. Fixes in hitmarkers. Changes in 3rd Anzio mission. Changes in planes and aircraft refill zones. Please, if you find any new bug report it on our Discord server. Thank you all, Marco.
Hi everyone!
I am happy to announce the collaborative release with DeGenerals of the 'Fight and Reapair' Steam bundle!
Fight and Repair Bundle includes:
- Easy Red 2
- Tank Mechanic Simulator
- Tank Mechanic Simulator First Supply DLC
Easy Red 2 - Fight massive battles between infantry, armored vehicles, tanks, cannons and planes. Realistically manage your weapons and equipment, coordinate with your squad, and tactically navigate large, fully destructible open world maps. Experience the WW2 in singleplayer, PVP and Co-Op.
Tank Mechanic Simulator - Renovate & build II World War tanks. Experience highly detailed & realistic simulation game. Take tanks fully apart by using different tools. Transform them from rusty and ruined to fully working. Check them on the training ground, sell or put into your own museum.
Tank Mechanic Simulator First Supply DLC An expansion for Tank Mechanic Simulator which includes 5 new highly detailed vehicles together with 5 engines. Additionally each vehicle contains packs of new museum stands, posters, unique MGs, ammunition, and achievements.
Our games share the same theme Tanks.
We prepared a list of vehicles you can meet in both games:
M8 Greyhound
M10 Wolverine
M3 Half-Track
Panzer III
Panzer IV
Panzer V Panther
Panzer VI Tiger I
Sdkfz 251 Half-Track
Drive them to battle in Easy Red 2, and then relax after during repair in Tank Mechanic Simulator!
GET THE BUNDLE NOW!
Hi everyone. Here's the changes from last update: Added BF-109. Added 2 new british voice actings. New Italian Mod36 grenade. Added more graphic settings options. New optics for planes. Added new battle-map visualization (M). Changes in running. Improved fog fading. Various fixes in weapons. Fixed a bug with invisible walls. Fixed injured soldiers not carriable sometimes. If you have feedbacks and suggestions you can contact us in the Discord Server! Thank you all, Marco.
Hi everyone. During last week we have been hearing suggestions and bug reports, and most of the changes of this update is based on such feedbacks.
Changes:
Reworked many sounds (Sound rework is not complete yet)
Player is now invincible for a few seconds after respawning.
Added tank commander periscope 3D models.
Fixes in collisions.
Added new ammo types.
Many bug fixes.
We also started working with VidovicArt (Joshua) to redesign the game's graphic style.
Here is a concept image (not the final result)
We are also continuing the development of the Stalingrad DLC.
There will be a lot of information and surprises in the coming months, stay tuned!
Marco
Hi everyone. Here's the changelogs since last update: New features: Added QF-6 Pounder AT gun. Added PIAT Rocket Launcher. Added separate settings to invert Y axis on tanks and planes. Fixes: New sounds for flamethrowers, weapons reload & more. Improved collisions for vehicles. Improved FPS controls to make them less clunky. AI Now moves slower and more carefully. Fixed remove grass tool for Map Editor. Improved explosion push force applied to RagDolls. Improved penetration feedback. AI Now uses trees as covers. Panzerfaust max penetration is now 200mm Removed hand damage animation in Easy difficulty. Improved scroll view for respawns in custom missions with many spawns. It's now possible to move while using orders if playing with Keyboard. Selection menus in Map&Mission Editor now list objects in alphabetical order. Please let me know if you have more suggestions on the Discord Server. Thank you again, Marco.
Hi everyone. Here's the changelogs for this week's update: New features: New USMC marine uniforms. Added Fiat 626 truck. Added Jeep Willys with MG mount. Is now possible to switch squad member anytime holding Y (rebindable) Added higher max AI count for singleplayer. Added new buildings and props for Kos. Added visibility settings in Map Editor. Fixes: Fixed M3 Half-Truck's MG. Improvements in AI movements. Improved vehicle's AI pathfinding. Improved Plane's AI fight behaviour. Fixed extracted bullet caliber in firing animation. Reoworked sounds in some weapons (many more coming soon) Improved castle props collisions. Fixed Aircraft refill zone indicator in Mission Editor. Better reload animation for static MGs. Improved Quadmount collisions. Other smaller fixes. If you have suggestions and feedbacks, feel free to contact me on the Discord server. Wish a great weekend to everyone, Marco.
Hi everyone! With this update the game has all features that were originally planned, and the game is finally ready to exit Early Access. Some days of testing will be carried out to make sure the game has as few bugs as possible before making this official. So what now? The game will still receive updates for at least all 2022. Not only DLCs like the upcoming Stalingrad DLC, but also new updates with new features, vehicles, weapons, bug fixes and more will be released with a high frequency as usual. During 2021 we released more then one update per week in average, and we want to keep this as high as possible, but we know that in the coming months, due to personal and technical reasons, the updates may slow down a bit, but don't worry. During Q1 of 2022 many new features are already planned such as new destructible buildings and props for all vanilla maps and editor maps, AI improvements, graphic improvements, and more. Also, starting from today Nintendo Switch version of Easy Red 2 is officially in development as well, and it should require just a few month to be ready. As always, you can report bugs, suggest features, and in general get in touch in Easy Red 2 Discord Server. Also, here's the trailer for the 1.0 release: [previewyoutube=BKes4f_0hX8;full][/previewyoutube] Last, here's the changelogs since last update: Fixed quick match auto join. Fixes in uniforms and faces. Fixes in animations. Fixes in gamepad controls. Fixes in mission editor and map editor. Fixes in multiplayer. Fixes in vaulting. Various other bug fixes. Thank you all for your support, really, it's thanks to each of you that Easy Red 2 has become what it is over the last year. I hope to see you in the Discord server. Marco.
Hi everyone. We are finishing the polishing of the game for the upcoming 1.0 release (date is still to be decided). With the 1.0 the game will be finally complete and fully playable with all the features there were initially planned; Actually the game ended up having much more content then the originally planned, such as the Kos campaign, the planes, the new Map editor and much more. Still after the 1.0 we will continue working on the game for at least all the 2023, hearing to your feedbacks and suggestions as always; Some new features are already planned for the new year, and also we are working more and more on the Stalingrad DLC (ETA Q2 2022) So, right now we are mostly working on improving performance, fixing glithces and polishing the overall quality of Easy Red 2. Here's the changes since last update: New features: Added death by fire animation. Added hold R to choose what magazine to reload. Added italian medic helmet. Fixes: Big performance improvements. Resolution can now be set up to 2x. Fixes in many animations. Fixed inventory interaction distance. Fixes in AI taking cover. Fixes in US mortar. Fixes in planes. Fixes in rocks. A few other fixes. If you have bugs to report or features that you think should be in the game before the 1.0, you can report them in our Discord server. Thank you all, Marco.
Hi everyone, Here's the changelogs for latest version: New features:
Hi everyone. The new Map Editor has been added to Mission Editor section. Is now possible to create maps of the same quality and performance as the default ones, and to share them in the Steam workshop. The new system includes tools to edit terrain shape, textures, add grass, holes and much more using simple brush tools. With the new Map Editor also maps are not tied to missions anymore: You can now create a map and then create several different missions on them. [previewyoutube=AT9e8m6RHm4;full][/previewyoutube] I'm really hyped to see what you can develop using the new tool! Here's the general changelogs: New features:
Hi everyone. Here's the changelogs for latest update:
Here's the changes for latest update:
Hi everyone. A new Kos mission has been released. This will probably be last mission for Kos campaign, but works on Kos map is not complete yet. In this map, many new building, textures and props are going to be added and reworked. After that the same upgrade will be done to Anzio map. So here's the most noticeable changes since last version:
Changelogs:
This is a small patch to fix various major problems, and add some new content. Here's some of the changes:
Hi everyone. Big graphic changes has been applied to the game. Here's all the changes made with last update:
Hi everyone. Many changes has been done during last 7 days. Here's the changelogs:
Here's the changelog for current update:
Hi everyone. This update contains some new features, including some new motion captured animations! You can see them in US landing crafts and various other vehicles. During next weeks many animations will be reworked using motion capture finally improving animation quality. Here's the full list of changes for this update:
Hi everyone. Here's the list of changes since this new update:
Hey everyone. Planes have finally been added to the game. The first mission of the Kos campaign has also been released. The mission is still work in progress and could undergo changes. In all, the Kos campaign when complete will have around 6 missions, which will be released later this month. Several other fixes have been applied, this is the list of all the main changes:
Hello to everyone.
In the last few days there have been few updates and news, due to a lot of work to be done on Easy Red 2, but I can finally announce that the Planes will probably be added to the game next week.
The first models will be:
Stuka, Spitfire, P51 and Mitsubishi Zero.
(Plane destructibility:)
The planes will be controllable by both players and AI.
Furthermore, the first Kos mission is now in BETA and will soon be made public along with other missions.
Thanks to all of the support, for any questions I invite you to join the Discord server:
https://discord.gg/XcmC3pDxR2
Marco
Hi everyone. A lot of new features has been added lately. Here's the biggest changes:
Sherman T34 Calliope has been added and can now be used in editor missions.
Banzai charge order has been added for japanese forces.
Easy Red 2 is approaching release 1.0. As many will know, the final release of the game will contain various fixes and news such as the Kos campaign, new vehicles, new and improved animations, and various fixes in both multiplayer and singleplayer.
This will happen in about 2 months.
Constant updates will continue to exist even after the 1.0 release and furthermore the planning of future DLCs has begun.
Generally the DLC will contain new maps, new factions, new vehicles, new weapons, and generally new campaigns.
The first DLC that will be released will be set in Stalingrad, will cost around $ 4 and will be released around November.
Below are some pictures of the 3d models that will be used for the Stalingrad campaign.
In the future the DLC will be decided on the Discord group.
The hypotheses include: Normandy, Battle of Belgium, Battle of France, Battle of Poland, Dunkirk, Wunderwaffe and much more.
Thanks everyone and have fun,
Marco.
New features:
Changelogs for new version. New features:
Multiplayer is finally public for everyone. It is now possible to join or create games in the "Multiplayer" section of the main menu. Multiplayer allows you to play missions from the game and from the steam workshop in PvP and PvE. It is possible to play with friends on the same team, and most of the features are now complete. A few small details remain to be finished, such as the implementation of the voice chat (probably proximity voice chat), a better server list, and some other small fixes. However, I recommend entering the Discord server where games and tests are organized together and where it is possible to report feedback and bugs quickly. Here is the link: https://discord.gg/yS89tChxfK Thanks everyone and have fun!
New features:
Many news and fixes have been released recently. Kwajalein has been improved with many new buildings and props. Multiplayer is well underway, and will soon be publicly released (but is already available to users in BETA). Main changes from this update are:
Hi everyone. Easy Red 2 multiplayer is now available for beta users. We have been doing several tests during last week with users from discord and the results are pretty noticeable. We have been able to play full multiplayer battles on game's missions and workshop missions in PvE and PvP. If you would like to participate to the tests or just take a look to the multiplayer, you can access it joining the beta of the game. To do that, right click on Easy Red 2 from your Steam library, select properties, go to Beta tab, and select "privatetesting" branch. Due to the lack of beta players, we are planning our multiplayer tests on Easy Red 2 Discord server, so I suggest you to join the server as well: https://discord.gg/6nDsUQNwBb Easy Red 2 multiplayer allows everyone to create it's own match an any of the game's or the workshop battles, and play publish matches with people online or private one's with your friends. Just keep in mind that some multiplayer features are still WIP and the multiplayer will be fully ready and released in public branch in 2-3 weeks from now. Marco.
This is a small patch to fix some bugs and improves some smaller features.
Changes since last version: New features
New features:
Hi everyone. In the last few days you have surely noticed that several new features have been added:
New Features:
New features:
New features:
Hi everyone. Lately a bunch of new small updates has been released. The most interesting additions are:
New features:
A lot of fixes have been made in the game over the past few days. Last update includes: -New buildings and trees management. This allows you to use up to 1GB of RAM less, and probably also have a more stable frame rate. -Added many new props in Mission Editor. -Added Smoke and Fire effects in Mission Editor. -Fixed a bug where trees stopped rendering when exiting the Mission Editor Playtest. -Now you can enter the LST in Kwajalein.
Hi everyone. Mission Editor has finally been made public. Through the Mission Editor you will be able to create your missions using the maps, the units, the props and the vehicles present in the game; You can also share or download them on the steam workshop. I recommend to you to download and use my Mission Editor sample battlle to quickly learn how to use the new tool. However, a guide will be available soon. Further improvements will be made in the coming weeks. Let me know what you think and if you have any suggestions or feedbacks. Marco.
New Features
Hi everyone. In the last few weeks a lot of small updates has been released. The biggest news are: -New tanks. -Medical system working. -New graphics effects and graphic settings. - General improvements and many bug fixes. You can see the full changelogs here: https://steamcommunity.com/app/1324780/discussions/0/2984159549083364752/ In the coming days, the development will be directed to new missions, and to the completion of the squad leader system and the radioman system. Thank you for playing Easy Red 2! Marco
Hi everyone. Before the weekend I wanted to release more content, so this week I added new tanks, such as: M10 Wolverine, Sherman Firefly Stug III. I just finished adding also Panzer Tiger I, Panzer V Panther, and Cromwell tanks. Also british variants of some american tanks has been added. New mission with those new tanks are coming soon, but you can already try them on Virtual Tank Mission (preview). I also added new buildings, added spotting system and improved current available missions. Take a look on the full changelogs here: https://steamcommunity.com/app/1324780/discussions/0/2984159549083364752/ Wish you a nice weekend! Marco
Hello everyone. A new pretty big update has been released. Take a look into the roadmap to see what has been added and / or changed: https://steamcommunity.com/app/1324780/discussions/0/2984159549083364752/ Marco
Hi everyone. Game has been updated. Tanks are still not ready yet, but I am really really close to fully implement them. Take a look into the roadmap to see what's new: https://steamcommunity.com/app/1324780/discussions/0/2984159549083364752/ Marco
Hi everyone. I fixed various thing this week, I suggest you to take a look into Easy Red 2's changelogs. https://steamcommunity.com/app/1324780/discussions/0/2984159549083364752/ Tanks should be ready by the end of next week, but you can already take a look on them in virtual missions. There are still many things to add, and some to fix on them. Have a great weekend, Marco
Here's the changelog: -Added tutorial for infantry. -Fixed a bug where AI ran out of ammo. -Fixed a bug where for a few frames you could read "Saint Mere Eglise" on objective description. -Fixed reloading button with gamepads. -AI can now use bazookas and AT weapons. -Added new British and Japanese names. -Added localization in rebinding menu. Full changelogs here: https://steamcommunity.com/app/1324780/discussions/0/2984159549083364752/ Marco
Here's the changes made yesterday and today: New features: (20 Nov 2020)
Here's the changelogs of the new patch update: [Fixed] Prevent AI from doing friendly fire. Prevent player from changing seat in Landing Craft. AI do weird crouching animation when no enemies are nearbie. Wrong running animation when no weapon in hands. Sometimes AI stops to search for a path due to a bug. [New features] F on bodies to use their inventory (and pay respect). Toggle aim and toggle run settings. Added discord link. AI control tanks (yet not in battles). Full roadmap: https://steamcommunity.com/app/1324780/discussions/0/2984159549083364752/
Hello everyone. I just updated Easy Red 2, fixing and adding a lot of things. Take a look into the roadmap under "completed" section to know more: https://steamcommunity.com/app/1324780/discussions/0/2984159549083364752/ Marco
For any bug report / suggestion you can post a comment here: https://steamcommunity.com/app/1324780/discussions/0/2984159549083364752/ You wil also see our roadmap and known bugs. Marco
Hello, a little update has been released, in case you are curious here's what I changed: -Added various languages. -Added a placeholder warning that tells you how to threat your woundes. -Changed static MGs recoil. -Fixed a bug where landing craft weren't always starting moving immediately. -Improved Kwajalein battle. -Changed the way suppression works for the player. -Now units don't spawn one on top of another anymore. -AI can see further now. I've listed ton of suggestions since yesterday, keep up the feedbacks! Marco
Hello everyone! Easy Red 2 has just been released in Early Access. A great milestone has been reached, but the final goal has not yet been achieved. Already in the coming weeks new content such as missions, weapons, vehicles and fetaures will be added. The game will have significant improvements month after month. Also the current price is very affordable, but this will change at the official launch, so we recommend buying the game right now! As usual for questions and advice, you can reply to this post or contact me at marco@corvostudio.it. Thanks everyone and have fun. Marco
Easy Red 2 (Early Access) Trailer: [previewyoutube=fltjW4JRM8s;full][/previewyoutube] Easy Red 2 (Early Access) Gameplay: [previewyoutube=CNXf66f3vZo;full][/previewyoutube] Early Access will be available soon this month. Marco
Hello everyone.
It took longer than expected, but I finally feel satisfied with the state of development of the game.
Within a couple of weeks, the early access release date will be chosen, and will almost certainly take place in November.
New materials and videos will be revealed soon, so I recommend subscribing to the newsletter to stay informed about upcoming news.
In the meantime, here are some images from Easy Red 2 [Early Access]:
Thank you all,
Marco.
Hello everyone. First teaser for Easy Red 2 has been released. We are curious to know what you think about it. We are still working on the game that will be released by the end of this year. Also Early Access will be available soon, but we cannot give you a precise date yet. Thank you all for your support, Marco. [previewyoutube=SoauR0WxUUc;full][/previewyoutube]
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