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Update 0.9.9f5: new Map Editor, Graphic improvements, and much more!

Hi everyone. The new Map Editor has been added to Mission Editor section. Is now possible to create maps of the same quality and performance as the default ones, and to share them in the Steam workshop. The new system includes tools to edit terrain shape, textures, add grass, holes and much more using simple brush tools. With the new Map Editor also maps are not tied to missions anymore: You can now create a map and then create several different missions on them. [previewyoutube=AT9e8m6RHm4;full][/previewyoutube] I'm really hyped to see what you can develop using the new tool! Here's the general changelogs: New features:

  • Added new Map Editor.
  • Many changes in lighting, day night cycle and post processing.
  • Added dynamic Depth of Field when aiming.
  • Vehicles can now be set as locked from Mission Editor.
  • Added custom Squad Editor.
  • Added blood splash decals.
Fixes:
  • Improvements in wheeled vehicles.
  • Improvements in trees.
  • Improvements in weapons.
  • Improvements on HE projectiles and explosions.
  • Many other fixes and small addition.
Map Editor was the last important update for the game before the 1.0 release which will happen hopefully around Christmas. We are still in time to add some more features and fix some more bugs for the release, so let me know what are the most urgent according to you. Keep in mind that the release of the 1.0 doesn't mean that the game will not get any more update! There are still many more features that can be added for free while I'll finally work on the new Stalingrad DLC. (By the way, I'm searching for an help for map making for Stalingrad using the new Map Editor, if you are interested, please contact me on the Discord Server). The reason behind the upcoming 1.0 release is that the contents that were originally planned for the game are finally complete; In fact, the game already feature much more contents then the originally planned ones, and that is thanks to all the feedbacks and suggestions I received, so thank you a lot to everyone who supported the game reporting feedbacks and ideas <3. Have a great day, Marco.


[ 2021-12-05 01:28:44 CET ] [ Original post ]



Easy Red 2
Marco Amadei
  • Developer

  • Corvostudio di Amadei Marco
  • Publisher

  • 2020-11-10
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 140  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (4885 reviews)


  • Review Score

  • https://www.corvostudio.it/easyred2.html
  • Website

  • https://store.steampowered.com/app/1324780 
  • Steam Store



  • Easy Red 2 LINUX [2.48 G]

  • Public Linux depots

  • Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.

    In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
    And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
    And we are ready to add more battles in the future.


    • Simulation and immersivity
      That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills.

    • Large battles and historical locations
      All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission.

    • Squad based gameplay
      No one can go to war alone; A good tactic require a good team work.
      So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
      We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way.

    • Vehicles
      War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
      We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines.

    • Devastation
      Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
      Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head.

    • Optimizations
      We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
    MINIMAL SETUP
    • OS: Linux
    • Processor: Intel PentiumMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: Intel HD 600
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Linux
    • Processor: Intel i3Memory: 2000 MB RAM
    • Memory: 2000 MB RAM
    • Graphics: Intel GT750ti
    • Storage: 2 GB available space
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