Hi everyone. We are finishing the polishing of the game for the upcoming 1.0 release (date is still to be decided). With the 1.0 the game will be finally complete and fully playable with all the features there were initially planned; Actually the game ended up having much more content then the originally planned, such as the Kos campaign, the planes, the new Map editor and much more. Still after the 1.0 we will continue working on the game for at least all the 2023, hearing to your feedbacks and suggestions as always; Some new features are already planned for the new year, and also we are working more and more on the Stalingrad DLC (ETA Q2 2022) So, right now we are mostly working on improving performance, fixing glithces and polishing the overall quality of Easy Red 2. Here's the changes since last update: New features: Added death by fire animation. Added hold R to choose what magazine to reload. Added italian medic helmet. Fixes: Big performance improvements. Resolution can now be set up to 2x. Fixes in many animations. Fixed inventory interaction distance. Fixes in AI taking cover. Fixes in US mortar. Fixes in planes. Fixes in rocks. A few other fixes. If you have bugs to report or features that you think should be in the game before the 1.0, you can report them in our Discord server. Thank you all, Marco.
[ 2021-12-24 10:26:11 CET ] [ Original post ]
🎮 Full Controller Support
- Easy Red 2 LINUX [2.48 G]
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
- Simulation and immersivity
That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills. - Large battles and historical locations
All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission. - Squad based gameplay
No one can go to war alone; A good tactic require a good team work.
So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way. - Vehicles
War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines. - Devastation
Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head. - Optimizations
We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
- OS: Linux
- Processor: Intel PentiumMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Intel HD 600
- Storage: 2 GB available space
- OS: Linux
- Processor: Intel i3Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel GT750ti
- Storage: 2 GB available space
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