Hi everyone! With this update the game has all features that were originally planned, and the game is finally ready to exit Early Access. Some days of testing will be carried out to make sure the game has as few bugs as possible before making this official. So what now? The game will still receive updates for at least all 2022. Not only DLCs like the upcoming Stalingrad DLC, but also new updates with new features, vehicles, weapons, bug fixes and more will be released with a high frequency as usual. During 2021 we released more then one update per week in average, and we want to keep this as high as possible, but we know that in the coming months, due to personal and technical reasons, the updates may slow down a bit, but don't worry. During Q1 of 2022 many new features are already planned such as new destructible buildings and props for all vanilla maps and editor maps, AI improvements, graphic improvements, and more. Also, starting from today Nintendo Switch version of Easy Red 2 is officially in development as well, and it should require just a few month to be ready. As always, you can report bugs, suggest features, and in general get in touch in Easy Red 2 Discord Server. Also, here's the trailer for the 1.0 release: [previewyoutube=BKes4f_0hX8;full][/previewyoutube] Last, here's the changelogs since last update: Fixed quick match auto join. Fixes in uniforms and faces. Fixes in animations. Fixes in gamepad controls. Fixes in mission editor and map editor. Fixes in multiplayer. Fixes in vaulting. Various other bug fixes. Thank you all for your support, really, it's thanks to each of you that Easy Red 2 has become what it is over the last year. I hope to see you in the Discord server. Marco.
[ 2022-01-06 02:22:20 CET ] [ Original post ]
🎮 Full Controller Support
- Easy Red 2 LINUX [2.48 G]
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
- Simulation and immersivity
That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills. - Large battles and historical locations
All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission. - Squad based gameplay
No one can go to war alone; A good tactic require a good team work.
So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way. - Vehicles
War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines. - Devastation
Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head. - Optimizations
We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
- OS: Linux
- Processor: Intel PentiumMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Intel HD 600
- Storage: 2 GB available space
- OS: Linux
- Processor: Intel i3Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel GT750ti
- Storage: 2 GB available space
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