Update 1.1.7: DLC released, future plans & changelogs
With this update we mostly finalize it's content. Here you can see the trailer: [previewyoutube=_zZuRuSfpVU;full][/previewyoutube] And here you can see the steam page for it. Also the 1st of September Easy Red 2 landed on Nintendo switch. As many already know, releasing updates on Nintendo Switch requires more time than doing it on Steam so the DLC will come a little later on the console. I would also like to thank all the testers who helped us to guarantee the best possible quality for this new campaign.
New features: Added new rubbles prop. Added Soviet Body Armour (Stalingrad DLC). Added Soviet NKVD uniform (Stalingrad DLC). Added Soviet Radio Gear (Stalingrad DLC). Added new map props (Stalingrad DLC). Fixes: Fixes in collisions. Fixed a bug that was causing destructible objects to duplicate. Changed sandbags destructibility system. Improvements in various textures. Fixes in various Stalingrad DLC missions. Fixes in various Stalingrad DLC weapons. Other smaller fixes.
So what now? We still have many plans for the game. As probably many of you know, since the release almost 2 years ago we almost always released an update every week. We want to keep up the development as long as we can for the base game but also keep supporting the DLC adding new content in the future for it as well. In general we will focus 50% of our time working time for base game features (probably coming soon parachooting & more) and 50% of our working time for more console releases (possibly XBox & Playstation) and future DLCs. In particular we created this poll to ask you what you would like to see in the future. The first part contains only features that you can expect to get for free in the base game, and the second part console releases and DLCs that you might be interested in for the future. We would like to bring all possible content we can to the game, but with this poll we want to understand what we should prioritize based on your suggestions. feel free to vote anything inside the poll, or to submit custom suggestions. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game. Also you can stay in touch with us through our Discord server. Thank you all, Marco
[ 2022-09-09 11:59:47 CET ] [ Original post ]
Hi everyone!
Finally the Stalingrad DLC is out
With this update we mostly finalize it's content. Here you can see the trailer: [previewyoutube=_zZuRuSfpVU;full][/previewyoutube] And here you can see the steam page for it. Also the 1st of September Easy Red 2 landed on Nintendo switch. As many already know, releasing updates on Nintendo Switch requires more time than doing it on Steam so the DLC will come a little later on the console. I would also like to thank all the testers who helped us to guarantee the best possible quality for this new campaign.
List of all changelogs since last version
New features: Added new rubbles prop. Added Soviet Body Armour (Stalingrad DLC). Added Soviet NKVD uniform (Stalingrad DLC). Added Soviet Radio Gear (Stalingrad DLC). Added new map props (Stalingrad DLC). Fixes: Fixes in collisions. Fixed a bug that was causing destructible objects to duplicate. Changed sandbags destructibility system. Improvements in various textures. Fixes in various Stalingrad DLC missions. Fixes in various Stalingrad DLC weapons. Other smaller fixes.
Future plans
So what now? We still have many plans for the game. As probably many of you know, since the release almost 2 years ago we almost always released an update every week. We want to keep up the development as long as we can for the base game but also keep supporting the DLC adding new content in the future for it as well. In general we will focus 50% of our time working time for base game features (probably coming soon parachooting & more) and 50% of our working time for more console releases (possibly XBox & Playstation) and future DLCs. In particular we created this poll to ask you what you would like to see in the future. The first part contains only features that you can expect to get for free in the base game, and the second part console releases and DLCs that you might be interested in for the future. We would like to bring all possible content we can to the game, but with this poll we want to understand what we should prioritize based on your suggestions. feel free to vote anything inside the poll, or to submit custom suggestions. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game. Also you can stay in touch with us through our Discord server. Thank you all, Marco
Easy Red 2
Marco Amadei
Corvostudio di Amadei Marco
2020-11-10
Strategy Simulation Singleplayer EA
Game News Posts 140
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(4885 reviews)
https://www.corvostudio.it/easyred2.html
https://store.steampowered.com/app/1324780 
Easy Red 2 LINUX [2.48 G]
Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
- Simulation and immersivity
That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills. - Large battles and historical locations
All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission. - Squad based gameplay
No one can go to war alone; A good tactic require a good team work.
So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way. - Vehicles
War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines. - Devastation
Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head. - Optimizations
We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
MINIMAL SETUP
- OS: Linux
- Processor: Intel PentiumMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Intel HD 600
- Storage: 2 GB available space
- OS: Linux
- Processor: Intel i3Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel GT750ti
- Storage: 2 GB available space
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