




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi everyone.
We finally prepared the Roadmap for the future plans of the game in the next 9 months circa.
Before presenting it to you, I wish to explain how we decided what to include inside it.
After running a poll for a few weeks we managed to learn what are the features that users would like most.
In particular we received over 800 votes in the poll and those are the most requested features:
Parachuting/bail out (47,8%).
More mission types (45,6%).
Deep modding system (37,5%).
Unfortunately we forgot to add to the poll one reworks that we were actually considering, but many people added it as option in the poll:
Full animation system rework.
Another thing that was missing from the poll but we were considering on our own was to rework the in game campaigns to increase the overall game quality. This year we already reworked Anzio, but we think Kwajalein and Kos needs the same amount of love in the near future.
Kwajalein in particular in our opinion lacks a bit of destructibility and in general the pacific theater should have more than only 4 missions, so for that reason we decided to start reworking this campaign adding also a new small "Roi-Namu" 4 missions campaign which will be an island located in the same atoll of Kwajalein, and should be ready within 2-3 months.
The poll was also considering future paid content such as DLCs and console released for 2023.
A DLC was just released, why are we already talking about DLCs?
First, consider that the game is too cheap and doesn't sell enough to sustain costs for many free reworks.
We have to find ways to increase our budget somehow if we want to keep working into this.
At the same time I understand that people might be afraid that working into DLCs will slow down the development of the base game, but actually that's not really the case;
In fact the development of the base game rely almost all on coded features, sound design and animations, while the work for new DLCs (And in general working in new campaigns such as Roi-Namur) is mostly 3D modeling, map & mission making works. This means that no resources from the development of the base game will be used to develop DLCs as that will be a work for a different part of the team.
That said, Normandy DLC was the most voted DLC with 17,6% of votes, followed by Poland invasion (15,4%) and "Wunderwaffen" (11,5%). We also received quite a good amount of votes for releasing the game on XBOX.
Finally, for Nintendo Switch users, we are preparing a big update to improve performance on the console by a lot and to include the mentioned reworks, campaigns and DLCs. We estimate the next update on Switch to be ready within the end of the year (Consider that Nintendo requires almost a month to test and approve updates so we need to make as much cumulative updates as possible).
So based on everything just said, this is the Roadmap we managed to prepare:
Let us know what you think about this new Roadmap. The elements are sorted circa from the ones we will work on first (left) to the last ones we will work on (right).
Please keep in mind that this is not the list of ALL the updates you can expect on the following months, but just the biggest ones we will be focusing on.
We will for sure keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.
Thank you all,
Marco
[ 5978 ]
[ 1961 ]
[ 3733 ]