Hi everyone.
We finally prepared the Roadmap for the future plans of the game in the next 9 months circa.
Before presenting it to you, I wish to explain how we decided what to include inside it.
After running a poll for a few weeks we managed to learn what are the features that users would like most.
In particular we received over 800 votes in the poll and those are the most requested features:
Parachuting/bail out (47,8%).
More mission types (45,6%).
Deep modding system (37,5%).
Unfortunately we forgot to add to the poll one reworks that we were actually considering, but many people added it as option in the poll:
Full animation system rework.
Another thing that was missing from the poll but we were considering on our own was to rework the in game campaigns to increase the overall game quality. This year we already reworked Anzio, but we think Kwajalein and Kos needs the same amount of love in the near future.
Kwajalein in particular in our opinion lacks a bit of destructibility and in general the pacific theater should have more than only 4 missions, so for that reason we decided to start reworking this campaign adding also a new small "Roi-Namu" 4 missions campaign which will be an island located in the same atoll of Kwajalein, and should be ready within 2-3 months.
The poll was also considering future paid content such as DLCs and console released for 2023.
A DLC was just released, why are we already talking about DLCs?
First, consider that the game is too cheap and doesn't sell enough to sustain costs for many free reworks.
We have to find ways to increase our budget somehow if we want to keep working into this.
At the same time I understand that people might be afraid that working into DLCs will slow down the development of the base game, but actually that's not really the case;
In fact the development of the base game rely almost all on coded features, sound design and animations, while the work for new DLCs (And in general working in new campaigns such as Roi-Namur) is mostly 3D modeling, map & mission making works. This means that no resources from the development of the base game will be used to develop DLCs as that will be a work for a different part of the team.
That said, Normandy DLC was the most voted DLC with 17,6% of votes, followed by Poland invasion (15,4%) and "Wunderwaffen" (11,5%). We also received quite a good amount of votes for releasing the game on XBOX.
Finally, for Nintendo Switch users, we are preparing a big update to improve performance on the console by a lot and to include the mentioned reworks, campaigns and DLCs. We estimate the next update on Switch to be ready within the end of the year (Consider that Nintendo requires almost a month to test and approve updates so we need to make as much cumulative updates as possible).
So based on everything just said, this is the Roadmap we managed to prepare:
Let us know what you think about this new Roadmap. The elements are sorted circa from the ones we will work on first (left) to the last ones we will work on (right).
Please keep in mind that this is not the list of ALL the updates you can expect on the following months, but just the biggest ones we will be focusing on.
We will for sure keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game.
Thank you all,
Marco
Easy Red 2
Marco Amadei
Corvostudio di Amadei Marco
2020-11-10
Strategy Simulation Singleplayer EA
Game News Posts 140
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(4885 reviews)
https://www.corvostudio.it/easyred2.html
https://store.steampowered.com/app/1324780 
Easy Red 2 LINUX [2.48 G]
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
- Simulation and immersivity
That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills. - Large battles and historical locations
All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission. - Squad based gameplay
No one can go to war alone; A good tactic require a good team work.
So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way. - Vehicles
War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines. - Devastation
Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head. - Optimizations
We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
- OS: Linux
- Processor: Intel PentiumMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Intel HD 600
- Storage: 2 GB available space
- OS: Linux
- Processor: Intel i3Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel GT750ti
- Storage: 2 GB available space
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