Hi everyone, Finally the new Roi-Namur campaign is out for everyone owning the base game! The campaign brings a lot of new content such as new vehicles, new props and even a new unlockable achievement. Along with the new campaign, Kwajalein map and missions also got some interesting reworks. This is the list of the most important changes: New features: Added Roi-Namur campaign. Kwajalein map & mission reworked. Added Type 4 Ke-Nu tank. Added Type 92 100mm Gun. Added Type 94 truck. Added new voicelines. New palm props. New crater props. Few more new props. New M5 stuart camo & various changes in vehicle textures. Fixes: Improved Kar98 & Arisaka rifle models. Improvement in recoil in static MGs. Improvements in many sounds. Changes in weapon damages. Improvements in translations. Fixes in various missions. Fixes in achievements. Fixes in Stalingrad map. Fixes in various vehicles. Fixes in parachuting and bail-out. Big improvements in memory management. Improvements in various props and textures. Various other fixes from feedbacks and suggestions. For the next weeks we will focus mostly on cargo planes for big parachue operations to be used in Mission Editor and in future campaigns, and at the same time we are getting some progresses in the full animation rework. We are also working to bring all the recent updates on Nintendo switch by the end of the year. In case you didn't know we have defined a precise roadmap for the next month of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon channel. All the money raised from this will be spent to make a better game. Thank you all, Marco
[ 2022-10-24 13:21:39 CET ] [ Original post ]
🎮 Full Controller Support
- Easy Red 2 LINUX [2.48 G]
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
- Simulation and immersivity
That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills. - Large battles and historical locations
All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission. - Squad based gameplay
No one can go to war alone; A good tactic require a good team work.
So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way. - Vehicles
War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines. - Devastation
Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head. - Optimizations
We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
- OS: Linux
- Processor: Intel PentiumMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Intel HD 600
- Storage: 2 GB available space
- OS: Linux
- Processor: Intel i3Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel GT750ti
- Storage: 2 GB available space
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