Easy Red 2
Marco Amadei Developer
Corvostudio di Amadei Marco Publisher
2020-11-10 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(5630 reviews)
Public Linux Depots:- Easy Red 2 LINUX [2.48 G]
Update 1.2.1f13: Many new animations, Normandy Campaign news and more!Hi everyone,
First of all, here's all the news since last public update:
New features:
Reworked Gewerhr 43 animations.
Reworked Gewehr 41 animations.
Reworked Flemmenwerfer 35 animations.
Reworked Dp28 animations.
Reworked Breda animations.
Reworked Beretta M34 animations.
Reworked TT33 animations.
Added various new trench props.
Added a new smoke prop.
Added destructibility to various sign and trenches props.
Fixes:
Fixed sun direction.
Fixed reload animation when inventory is open.
Fixed Thompson animations.
Fixed MAB38 animations.
Fixed various sounds
Fixed UI refresh bug.
Reworked rocks.
Reworked bunkers.
Improved BAR animations.
Fixes with inventory names.
Added possibility to melee downed units.
Fixed bug with hold breath when using static MG sometimes.
Various other smaller fixes.
For the next weeks we will go on reworking animations (we are about at 50% of the FPS animations rework, soon we'll start with TPS ones as well), and we will keep working into fixing bugs and adding more features from your suggestions.
We are also going on with Normandy DLC, in fact we can show you a VERY EARLY short omaha beach clip:
[previewyoutube=kIHOCcVdzVw;full][/previewyoutube]
Currently we have most of the map ready, most of the buildings placed (they still are to be finished tho), some new vehicles ready, some new features like the rope feature for pointe du hoc almost ready, and we already have placeholders ready for 10 new missions (probably the DLC will have at least 16 missions in total)
We estimate that we will need at least a couple more months to finish the new campaign.
We also released a patch on Nintendo Switch last week to keep the Nintendo version as up to date as possible.
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.
Thank you all,
Marco
[ 2023-03-16 22:58:39 CET ] [ Original post ] Easy Red 2 is the game for who knows what he wants from a World War 2 Game:
Simulation in weapons and movements,
historical accuracy in battles,
huge maps with a lot of deployed units,
vehicles dominating the battlefields and a
realistic combat approach.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in
Italy, from the shores of
Anzio, to the bombed peaks of
Montecassino, and in
Japan in the middle of the Battle for
Kwajalein.
And we are ready to add more battles in the future.
- Simulation and immersivity
That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills.
- Large battles and historical locations
All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission.
- Squad based gameplay
No one can go to war alone; A good tactic require a good team work.
So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way.
- Vehicles
War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines.
- Devastation
Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head.
- Optimizations
We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
MINIMAL SETUP- OS: Linux
- Processor: Intel PentiumMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Intel HD 600
- Storage: 2 GB available space
RECOMMENDED SETUP- OS: Linux
- Processor: Intel i3Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel GT750ti
- Storage: 2 GB available space
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