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Update 1.2.2f6: New animations, new features, fixes, and big news!

Hi everyone, We got big news regarding Normandy Campaign and console releases, but let's start with changelogs first.

Latest changelogs


New features: Reworked Springfield animations. It's now possible to interrupt single bullet reload animations. Added new Cypress 02 prop. Added new Ash Tree prop. Fixes: Fixes with tracers. Fixes in Soviet assault squad. Reworked Kar98. Fixes with patches in editor missions. Several other smaller changes and fixes suggested on the Discord server.

All other recent changelogs


We also performed many other important changes in the previous few weeks that we haven't really well announced so here they are listed. New features: Added MP28. New Lanchester animations. New Kar98 animations. New Carcano 91 animations. New PPSh41 animations. New Winchester M12 animations. Added MG42 ammo belt reload animation. New aircraft far sounds. New vehicle engine sounds. New Road Town props for Map Editor. New custom patches system. Reworked Sun Shaft and Depth of Field effects to looks better, have better performance and causing less visual glihces. Big changes in the way terrain textures are loaded into memory to cause less memory overflow issues. Mac OSx release. Added Canadian uniform. Changes in dog tags. Reworked the way terrain outside works to ensure better performance, less memory usage, less loading artifacts and now terrain external also has collisions. Added setting to disable cartdrige extraction effect on bots for better performance. Reworked tracers (they also now have historically accurate colors). Added a new system to add/remove phases between other phases in Mission Editor (right click on phase index) Added new graphic setting (disable bullet extraction on AI). Fixes: Reworked M1 Garand. Reworked M3 Grease gun. Reworked MG42. Improvements in sounds. Small fixes in BAR. Fixed a few bugs caused by unit switch system. Improved Garand, M3 Grease Gun and M1911 textures. Fixed IL2 missing back MG. Improvements in sounds. Fixed Gasitel bug TPS. Small fixes in BAR. Fixes in polish uniforms. Fixed US grenade model. Fixes uniform patch and ranks not rendering correctly some times. Improved units loading time. Changed the way FPS reload works when attaching a magazine to a weapon with no magazine installed. Fixed M44 uniform in first person. Various changes in sounds Fixed smaller bug with bolt action rifles. Fixed patches not working in Multiplayer. Fixed a bug in the first tutorial mission.

Normandy Campaign


Looks like some still doesn't know, but we are going to release Normandy Campaign DLC on June 6th (of course)! You can already check and wishlist the DLC here: https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ Also a super cool trailer will be out very very soon! Compared to the Stalingrad DLC, this one was focused more on adding a the best map we could, we really put much much effort on making good props with good destruction and good missions to play with them. We also are going to add several new vehicles for this new campaign, as mentioned in the DLC page description.

Console news


We are also working to bring the campaign and all the mentioned updates released so far on Nintendo Switch possibly by the end of June, or if we have delays with Nintendo, during July. We are also in contact with Microsoft right now to discuss the possibility of releasing the game on Xbox, more news will come soon.

Extra informations


In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game. Thank you all, Marco


[ 2023-05-10 10:11:24 CET ] [ Original post ]



Easy Red 2
Marco Amadei
  • Developer

  • Corvostudio di Amadei Marco
  • Publisher

  • 2020-11-10
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 140  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (4885 reviews)


  • Review Score

  • https://www.corvostudio.it/easyred2.html
  • Website

  • https://store.steampowered.com/app/1324780 
  • Steam Store



  • Easy Red 2 LINUX [2.48 G]

  • Public Linux depots

  • Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.

    In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
    And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
    And we are ready to add more battles in the future.


    • Simulation and immersivity
      That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills.

    • Large battles and historical locations
      All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission.

    • Squad based gameplay
      No one can go to war alone; A good tactic require a good team work.
      So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
      We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way.

    • Vehicles
      War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
      We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines.

    • Devastation
      Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
      Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head.

    • Optimizations
      We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
    MINIMAL SETUP
    • OS: Linux
    • Processor: Intel PentiumMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: Intel HD 600
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Linux
    • Processor: Intel i3Memory: 2000 MB RAM
    • Memory: 2000 MB RAM
    • Graphics: Intel GT750ti
    • Storage: 2 GB available space
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