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Update 1.2.3F3: More reworked animations, news about modding support & more!
New features: New Type97 AT Rifle animations. New Pzb39 animations. New Boys AT rifle animations. New PTRD-41 animations. New Canadian intro voice in Normandy. New British berret variants. Added new dog tag soldiers. Added autokick team killers feature in multiplayer. It's now possible to liberate surrendered allies in singleplayer. Added possibility to customize crosshair: Just drop a 512x512 png image called "crosshair" in the folder "C:\Users\corvo\ AppData\LocalLow\ \Easy Red 2\mods\sprites".
Fixes:
Improved memory management.
Improved map & missions auto download on MP.
Fixed burns shader.
Improvements in bullet damage balancing.
Fixed map rotation in Kos & Stalingrad.
Fixed balancing in Sword misison and other ones.
Fixed a bug where you couldn't ram on soldiers with vehicles anymore.
Improvements in some sounds.
Improved Normandy map.
Improved performance of the AIs.
Fixed colors of tracer rounds.
Fixes in squads and missions.
Changed AI visibility trough some vegetation.
Changes in dog tags.
Changed the way soldiers displays their age.
Improved plane engine sound system.
Fixed broken carry icon.
Fixed black square in mission editor when using Vulkan API.
Smaller fixes in mission menu.
Improvements in translations.
Several other smaller changes and fixes suggested on the Discord server.
Recently we released our Normandy Campaign, we worked extremly hard on it for more than 9 months and we are happy to see that it recived quite a lot of appreciation, so thank you a lot for everyone who decided to play it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]
Thanks to the support received with the Normandy campaign release, we can now start working much more deeply into modding, and in fact, we started making some first modding tests that gave great results. I think it's fair to expect a first modding system to be ready within a couple months. The first batch of modding system will mostly focus on allowing adding new content to the game such as: New weapons (with their own new sounds and animations). New Vehicles. New props & buildings. New uniforms and clothing. Voice actings. Right now we can't confirm the possibility to modding vanilla content for many many reasons, however allowing for adding new content should still give much more freedom anyway. Also later on we will allow for adding even more modded content for sure.
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game. Thank you all, Marco
[ 2023-06-19 08:53:51 CET ] [ Original post ]
Hi everyone, Here's the changelogs since last week:
Recent changes
New features: New Type97 AT Rifle animations. New Pzb39 animations. New Boys AT rifle animations. New PTRD-41 animations. New Canadian intro voice in Normandy. New British berret variants. Added new dog tag soldiers. Added autokick team killers feature in multiplayer. It's now possible to liberate surrendered allies in singleplayer. Added possibility to customize crosshair: Just drop a 512x512 png image called "crosshair" in the folder "C:\Users\corvo\ AppData\LocalLow\
Normandy Campaign
Recently we released our Normandy Campaign, we worked extremly hard on it for more than 9 months and we are happy to see that it recived quite a lot of appreciation, so thank you a lot for everyone who decided to play it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]
Modding support
Thanks to the support received with the Normandy campaign release, we can now start working much more deeply into modding, and in fact, we started making some first modding tests that gave great results. I think it's fair to expect a first modding system to be ready within a couple months. The first batch of modding system will mostly focus on allowing adding new content to the game such as: New weapons (with their own new sounds and animations). New Vehicles. New props & buildings. New uniforms and clothing. Voice actings. Right now we can't confirm the possibility to modding vanilla content for many many reasons, however allowing for adding new content should still give much more freedom anyway. Also later on we will allow for adding even more modded content for sure.
Extra informations
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game. Thank you all, Marco
[ 2023-06-19 08:53:51 CET ] [ Original post ]
Easy Red 2
Marco Amadei
Developer
Corvostudio di Amadei Marco
Publisher
2020-11-10
Release
Game News Posts:
141
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(5159 reviews)
Public Linux Depots:
- Easy Red 2 LINUX [2.48 G]
Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
- Simulation and immersivity
That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills. - Large battles and historical locations
All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission. - Squad based gameplay
No one can go to war alone; A good tactic require a good team work.
So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way. - Vehicles
War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines. - Devastation
Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head. - Optimizations
We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
MINIMAL SETUP
- OS: Linux
- Processor: Intel PentiumMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Intel HD 600
- Storage: 2 GB available space
- OS: Linux
- Processor: Intel i3Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel GT750ti
- Storage: 2 GB available space
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