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Update 1.2.5: Released Modding, new weapons, various improvements

Hi everyone, First of all, here's the changelogs since last couple weeks:

Recent changes


New features: Released Modding support (more info below) Added Mauser C96 pistol. Fixes: Fixes in Bren Carrier. Fixes in tank tracks. Fixes in reload sounds. Fixes in loading screen. Fixes in vehicle's muzzle fx. Fixes in M1911 colt anims. Fixes in some missions. Fixes in uniform shaders. Fixes in DoF. Several other smaller changes and fixes suggested on the Discord server.

Modding support


With this update we are releasing official modding support for Easy Red 2. You are now able to publish & download mods from the Steam Workshop. It's currently possible to create mods for: Custom weapons. Custom props. Custom destructible buildings. Custom clothing (only headgear for the moment). Custom vehicles (all kind of vehicles present in the game). Custom terrain textures & 3d details. Custom factions & voice acting. To begin creating mods you can start by watching this tutorial: [previewyoutube=PLHL02d4bBI;full][/previewyoutube] It is also it's suggested to join the Discord server where you can confront with other mod makers and with us to learn more about mod making. Consider tho more tutorials are still to be released, such as tutorials about creating custom animations. Also at the moment it's not possible to make modded uniforms yet as we need the TPS animation rework to be integrated in the game to allow that.

Normandy Campaign


Recently we released our Normandy Campaign, we worked extremly hard on it for more than 9 months and we are happy to see that it recived quite a lot of appreciation, so thank you a lot for everyone who decided to play it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]

Nintendo Switch


We are currently waiting from Nintendo for the approval on the latest Switch update that will bring Map & Misison editor, Normandy DLC, Reworked FPS animations, and many other big news on the console. We expect the process to be completed within the first half of August.

Extra informations


In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game. Thank you all, Marco


[ 2023-07-23 07:36:19 CET ] [ Original post ]



Easy Red 2
Marco Amadei
  • Developer

  • Corvostudio di Amadei Marco
  • Publisher

  • 2020-11-10
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 140  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (4885 reviews)


  • Review Score

  • https://www.corvostudio.it/easyred2.html
  • Website

  • https://store.steampowered.com/app/1324780 
  • Steam Store



  • Easy Red 2 LINUX [2.48 G]

  • Public Linux depots

  • Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.

    In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
    And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
    And we are ready to add more battles in the future.


    • Simulation and immersivity
      That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills.

    • Large battles and historical locations
      All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission.

    • Squad based gameplay
      No one can go to war alone; A good tactic require a good team work.
      So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
      We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way.

    • Vehicles
      War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
      We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines.

    • Devastation
      Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
      Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head.

    • Optimizations
      We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
    MINIMAL SETUP
    • OS: Linux
    • Processor: Intel PentiumMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: Intel HD 600
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Linux
    • Processor: Intel i3Memory: 2000 MB RAM
    • Memory: 2000 MB RAM
    • Graphics: Intel GT750ti
    • Storage: 2 GB available space
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