Update 1.2.6F2 Changelogs + Next campaign(s) announcment!
New features: Added Geman winter coats & Helmet (Available in Stalingrad missions & Mission Editor). Added M36 German uniform (Available in Stalingrad/Kos missions & Mission Editor). Added British RAF cap, helmet and squads (Available in Kos Airport mission & Mission Editor). Added static MG34s. Added early war SDKFZ 251. Added new US and German tents props. Added new Japanese barracks. Added feature to export and import custom squads from custom mission into a file to reuse them in other custom missions. Fixes: Completly reworked all Items and vehicles icons. Changed Latitude and Longitude input system in Mission Editor. Improved tank engine sounds. Fixes in DoF in Map & Mission Editor. Smaller fixes in animations. Smaller fixes in some props. Changed the way Mission Editor manages the props limit to allow having more props if really needed (Still props should be put in Maps and not Missions for performance reasons!). Fixed a bug that was forcing the player to leave a vehicle on phase change. Improved pathfinding of wheeled vehicles and tanks. Improved Anzio map. Fixes in vehicles. Added M8 Scott to some battles. Improvements in some weapons. Fixed a bug when sometimes vehicles were spawning on top of some buildings. Several other smaller changes and fixes suggested on the Discord server.
We are excited to announce two new campaigns for Easy Red 2! As many of you know, we ran a poll a few months ago to ask you what campaigns you would like to see next. We received many interesting responses, with the most popular requests being for North Africa, Poland, France (early war), the Bulge, China, Market Garden, and Berlin. It was difficult to choose which campaigns to develop next, but we ultimately decided on two new fronts: Early War France: The Battle of Stonne Battle in the Ardennes We chose France in particular because it was a popular request from the beginning of development, and we wanted to choose a relatively known campaign but not covered in many games that took place near the Ardennes region. This allowed us to include some late-war Ardennes winter campaign content in the same package. The two campaigns will take place in areas that are very close to each other, but they will be two separate maps. This allowed us to develop the campaigns quickly without delaying other work, such as the Switch updates, modding support, and ongoing improvements to the game. In fact, most of the work for the campaigns is already done! I should also mention that we delayed announcing these campaigns because we originally planned to make them free updates. However, we ended up spending more money than expected on developing high-quality maps and missions. As a result, the campaigns will most likely be a paid DLC (two campaigns in one DLC). I will try to keep the price as low as possible, but it will ultimately depend on the final development costs. A view of the Stonne map area
A view of the late war Ardennes area
New uniforms (French uniforms for Stonne and US winter uniforms for late war Ardennes), vehicles, weapons, and of course, the French faction will be included in the campaigns. We will be revealing vehicles and weapons are gonna be added during the next days inside our Work-in-progress challel in our Discord server, but in the meantime, let me already show a couple of them: MAS 38
FM 24/29
We don't have a specific release date yet, but it will likely be within the next couple months.
We have been very impressed with the cool mods that the community has created since we released the modding system. Earlier this month, we released a short video showcasing some of the best mods that we have been testing. Since then, even more great mods have been created, so we will be making a new video soon. Unfortunately, uniforms are not yet moddable. We are working on this feature, but it is taking longer than expected because we are also completely reworking the TPS animations, and until we don't put the new TPS rig in game, allowing modding uniforms with the old system won't really make much sense. We will release more information about this as soon as possible. Anyway, you can learn how to start creating all other kind of mods by watching this tutorial: [previewyoutube=PLHL02d4bBI;full][/previewyoutube] It is also it's suggested to join the Discord server where you can confront with other mod makers and with us to learn more about mod making.
We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]
We have finally released the new update for the Switch, which brings the game up to version 1.2.6. We have received positive feedback from Nintendo users about the new improvements, such as the improved stability and performance, and the new features, such as the Map & Mission Editor and the new weapons and vehicles. The Normandy Campaign will be released for the Switch in the first half of September. The exact release date will vary by region, but normally it will be between the 4th and the 11th.
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. Such roadmap will be updated this year as most of the planned works have been already completed! We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game. Thank you all, Marco
[ 2023-08-31 11:18:39 CET ] [ Original post ]
Hi everyone, First of all, here are the latest changes to Easy Red 2:
Recent changes
New features: Added Geman winter coats & Helmet (Available in Stalingrad missions & Mission Editor). Added M36 German uniform (Available in Stalingrad/Kos missions & Mission Editor). Added British RAF cap, helmet and squads (Available in Kos Airport mission & Mission Editor). Added static MG34s. Added early war SDKFZ 251. Added new US and German tents props. Added new Japanese barracks. Added feature to export and import custom squads from custom mission into a file to reuse them in other custom missions. Fixes: Completly reworked all Items and vehicles icons. Changed Latitude and Longitude input system in Mission Editor. Improved tank engine sounds. Fixes in DoF in Map & Mission Editor. Smaller fixes in animations. Smaller fixes in some props. Changed the way Mission Editor manages the props limit to allow having more props if really needed (Still props should be put in Maps and not Missions for performance reasons!). Fixed a bug that was forcing the player to leave a vehicle on phase change. Improved pathfinding of wheeled vehicles and tanks. Improved Anzio map. Fixes in vehicles. Added M8 Scott to some battles. Improvements in some weapons. Fixed a bug when sometimes vehicles were spawning on top of some buildings. Several other smaller changes and fixes suggested on the Discord server.
Upcoming campaigns
We are excited to announce two new campaigns for Easy Red 2! As many of you know, we ran a poll a few months ago to ask you what campaigns you would like to see next. We received many interesting responses, with the most popular requests being for North Africa, Poland, France (early war), the Bulge, China, Market Garden, and Berlin. It was difficult to choose which campaigns to develop next, but we ultimately decided on two new fronts: Early War France: The Battle of Stonne Battle in the Ardennes We chose France in particular because it was a popular request from the beginning of development, and we wanted to choose a relatively known campaign but not covered in many games that took place near the Ardennes region. This allowed us to include some late-war Ardennes winter campaign content in the same package. The two campaigns will take place in areas that are very close to each other, but they will be two separate maps. This allowed us to develop the campaigns quickly without delaying other work, such as the Switch updates, modding support, and ongoing improvements to the game. In fact, most of the work for the campaigns is already done! I should also mention that we delayed announcing these campaigns because we originally planned to make them free updates. However, we ended up spending more money than expected on developing high-quality maps and missions. As a result, the campaigns will most likely be a paid DLC (two campaigns in one DLC). I will try to keep the price as low as possible, but it will ultimately depend on the final development costs. A view of the Stonne map area
A view of the late war Ardennes area
New uniforms (French uniforms for Stonne and US winter uniforms for late war Ardennes), vehicles, weapons, and of course, the French faction will be included in the campaigns. We will be revealing vehicles and weapons are gonna be added during the next days inside our Work-in-progress challel in our Discord server, but in the meantime, let me already show a couple of them: MAS 38
FM 24/29
We don't have a specific release date yet, but it will likely be within the next couple months.
Modding support
We have been very impressed with the cool mods that the community has created since we released the modding system. Earlier this month, we released a short video showcasing some of the best mods that we have been testing. Since then, even more great mods have been created, so we will be making a new video soon. Unfortunately, uniforms are not yet moddable. We are working on this feature, but it is taking longer than expected because we are also completely reworking the TPS animations, and until we don't put the new TPS rig in game, allowing modding uniforms with the old system won't really make much sense. We will release more information about this as soon as possible. Anyway, you can learn how to start creating all other kind of mods by watching this tutorial: [previewyoutube=PLHL02d4bBI;full][/previewyoutube] It is also it's suggested to join the Discord server where you can confront with other mod makers and with us to learn more about mod making.
Normandy Campaign
We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]
Nintendo Switch
We have finally released the new update for the Switch, which brings the game up to version 1.2.6. We have received positive feedback from Nintendo users about the new improvements, such as the improved stability and performance, and the new features, such as the Map & Mission Editor and the new weapons and vehicles. The Normandy Campaign will be released for the Switch in the first half of September. The exact release date will vary by region, but normally it will be between the 4th and the 11th.
Extra informations
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. Such roadmap will be updated this year as most of the planned works have been already completed! We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game. Thank you all, Marco
Easy Red 2
Marco Amadei
Corvostudio di Amadei Marco
2020-11-10
Strategy Simulation Singleplayer EA
Game News Posts 140
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(4885 reviews)
https://www.corvostudio.it/easyred2.html
https://store.steampowered.com/app/1324780 
Easy Red 2 LINUX [2.48 G]
Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
- Simulation and immersivity
That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills. - Large battles and historical locations
All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission. - Squad based gameplay
No one can go to war alone; A good tactic require a good team work.
So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way. - Vehicles
War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines. - Devastation
Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head. - Optimizations
We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
MINIMAL SETUP
- OS: Linux
- Processor: Intel PentiumMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Intel HD 600
- Storage: 2 GB available space
- OS: Linux
- Processor: Intel i3Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel GT750ti
- Storage: 2 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 3198 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB