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Ardennes 1940 & 1944 release, A new free campaign, and other updates!
We finally released the new DLC, which inlcudes 2 new campaigns: Early war France invasion and late war Battle of the bulge! The campaigns consists on 13 new missions, 2 new maps, and a lot of new game content including French faction, new weapons, new uniforms, new vehicles and many new mission editor props! You can finally get the new campaign here: https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/?beta=0 [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]
We managed to fit also the release of a new minor but free Makin campaign inside this update. This campaign expands the Pacific theater battles by 5 new missions and a new map.
For the next year we have huge plans for other new campaigns that will be added for free to the game, which will also include new free weapons, vehicles, factions and more! As always we will decide what campaigns we will make next with polls with our community inside our Discord server.
Now, let's get the the changelogs. New features: Added Ardennes 1940 & 1944 campaigns. Added Makin campaign. Added some more new TPS animations. Added F1 Grenade in Stalingrad campaign. Added new anti-aliasing as dedicated setting. Added new Anisotropic texture as dedicated setting. Added new FidelityFX SS as dedicated setting. Added a system to manually select vehicle camo in mission editor vehicle spawner. Added some more vehicle camos. Added mission editor option to force short sleeve uniform variants. Added Type 92 MG bunker variant. Added MP41 smg. Added new US and German pilot uniforms. Fixes: Changed bayonet range. Fixed some animations. Improved turret rotation sound system. Improved the UI at higher screen resolution. Improved head movement system in TPS. US Marine uniforms now uses short sleeve system. Added some new achievements. Improved hitboxes of some static weapons. Fixes in some animations. Italian grenade now explodes on impact. Changes in PPSH41 recoil. Fixed overweight system not working corretcly anymore. Fixed bug where static guns were not damaging vehicles sometimes. Improvements in some sounds. Fixes in push the frontline gamemode. Improvements in vehicle syncronization in multiplayer. Fixed collar and proportions of US and German winter coats. Improvements in rigged uniforms and faces. Several other smaller changes and fixes suggested on the Discord server.
Before proceeding with the other news, we would like to inform you about the currently ongoing Steam Awards where you can nominate your favourite games! We are doing a very hard work and we plan to keep up with it for the next year, so if you like the new campaigns, the constant improvements, the upcoming AI rework, the console releases and everything we are working on, we would appreciate so much to get your nomination!
We are a bit late with this, but finally we prepared the new Roadmap! Last roadmap was full of plans and we managed to complete everything except for the animations rework and the XBox version; We did complete 100% the FPS animations, but we will need just a few more months to finalize the TPS animations, while for the XBox we managed to obtain the developers kit only a few weeks ago; But apart from this, everything else in the roadmap have been 100% completed, so now we prepared a new Roadmap for the first half of next year, and you can read it here! The roadmap doesn't contain everything we are going to add to the game, but just the most important features. Probably the biggest challange and the most interesting new for the early 2024, is the complete AI reowork! We have a dedicated channel on our Discord group where we are collecting all the suggestions about how the new AI should work!
Recently we announced a free complete rework of the Kos campaign. We will make complelty new buildings, revisit the entire map and remake the missions for the campaign. Old buildings will not be removed from the game (and so from the workshop missions), but just swapped with new and fresh buildings on the Kos map. Here's some of the modular city buildings we are making:
We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on a weekly basis. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.
We are making huge progresses with the XBox release, we just finalized implementing the input system for the XBox version, and we can confirm that the XBox version will be playable both with gamepad or Keyboard! We are now working to make the multiplayer system working with XBox and we are ready to submit the build to Microsoft.
Soon we will start the submission process with Nintendo to bring all the updates up to this very version on the Nintendo switch. The console will also get other improvements like new dedicated settings to customize the gyro settings even more!
We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game. Thank you all, Marco
[ 2023-11-24 14:28:03 CET ] [ Original post ]
Hi everyone, We finally released the new announced Ardennes campaigns, but we also have other great news including a new completly free campaign added to the game, so let's get started!
Ardennes 1940 & 1944
We finally released the new DLC, which inlcudes 2 new campaigns: Early war France invasion and late war Battle of the bulge! The campaigns consists on 13 new missions, 2 new maps, and a lot of new game content including French faction, new weapons, new uniforms, new vehicles and many new mission editor props! You can finally get the new campaign here: https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/?beta=0 [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]
Makin campaign
We managed to fit also the release of a new minor but free Makin campaign inside this update. This campaign expands the Pacific theater battles by 5 new missions and a new map.
For the next year we have huge plans for other new campaigns that will be added for free to the game, which will also include new free weapons, vehicles, factions and more! As always we will decide what campaigns we will make next with polls with our community inside our Discord server.
Recent changes
Now, let's get the the changelogs. New features: Added Ardennes 1940 & 1944 campaigns. Added Makin campaign. Added some more new TPS animations. Added F1 Grenade in Stalingrad campaign. Added new anti-aliasing as dedicated setting. Added new Anisotropic texture as dedicated setting. Added new FidelityFX SS as dedicated setting. Added a system to manually select vehicle camo in mission editor vehicle spawner. Added some more vehicle camos. Added mission editor option to force short sleeve uniform variants. Added Type 92 MG bunker variant. Added MP41 smg. Added new US and German pilot uniforms. Fixes: Changed bayonet range. Fixed some animations. Improved turret rotation sound system. Improved the UI at higher screen resolution. Improved head movement system in TPS. US Marine uniforms now uses short sleeve system. Added some new achievements. Improved hitboxes of some static weapons. Fixes in some animations. Italian grenade now explodes on impact. Changes in PPSH41 recoil. Fixed overweight system not working corretcly anymore. Fixed bug where static guns were not damaging vehicles sometimes. Improvements in some sounds. Fixes in push the frontline gamemode. Improvements in vehicle syncronization in multiplayer. Fixed collar and proportions of US and German winter coats. Improvements in rigged uniforms and faces. Several other smaller changes and fixes suggested on the Discord server.
Steam Awards
Before proceeding with the other news, we would like to inform you about the currently ongoing Steam Awards where you can nominate your favourite games! We are doing a very hard work and we plan to keep up with it for the next year, so if you like the new campaigns, the constant improvements, the upcoming AI rework, the console releases and everything we are working on, we would appreciate so much to get your nomination!
New roadmap
We are a bit late with this, but finally we prepared the new Roadmap! Last roadmap was full of plans and we managed to complete everything except for the animations rework and the XBox version; We did complete 100% the FPS animations, but we will need just a few more months to finalize the TPS animations, while for the XBox we managed to obtain the developers kit only a few weeks ago; But apart from this, everything else in the roadmap have been 100% completed, so now we prepared a new Roadmap for the first half of next year, and you can read it here! The roadmap doesn't contain everything we are going to add to the game, but just the most important features. Probably the biggest challange and the most interesting new for the early 2024, is the complete AI reowork! We have a dedicated channel on our Discord group where we are collecting all the suggestions about how the new AI should work!
Kos Rework
Recently we announced a free complete rework of the Kos campaign. We will make complelty new buildings, revisit the entire map and remake the missions for the campaign. Old buildings will not be removed from the game (and so from the workshop missions), but just swapped with new and fresh buildings on the Kos map. Here's some of the modular city buildings we are making:
TPS Animations Rework
We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on a weekly basis. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.
Xbox release
We are making huge progresses with the XBox release, we just finalized implementing the input system for the XBox version, and we can confirm that the XBox version will be playable both with gamepad or Keyboard! We are now working to make the multiplayer system working with XBox and we are ready to submit the build to Microsoft.
Switch release
Soon we will start the submission process with Nintendo to bring all the updates up to this very version on the Nintendo switch. The console will also get other improvements like new dedicated settings to customize the gyro settings even more!
Normandy Campaign
We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]
Extra informations
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game. Thank you all, Marco
[ 2023-11-24 14:28:03 CET ] [ Original post ]
Easy Red 2
Marco Amadei
Developer
Corvostudio di Amadei Marco
Publisher
2020-11-10
Release
Game News Posts:
141
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(5159 reviews)
Public Linux Depots:
- Easy Red 2 LINUX [2.48 G]
Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
- Simulation and immersivity
That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills. - Large battles and historical locations
All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission. - Squad based gameplay
No one can go to war alone; A good tactic require a good team work.
So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way. - Vehicles
War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines. - Devastation
Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head. - Optimizations
We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
MINIMAL SETUP
- OS: Linux
- Processor: Intel PentiumMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Intel HD 600
- Storage: 2 GB available space
- OS: Linux
- Processor: Intel i3Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel GT750ti
- Storage: 2 GB available space
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