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Update 1.2.9: New vehicles, uniforms, effects and a new poll for the community!
New features: Added Panzer 38(t). Added German Tropical uniform. Added optional ADS blur. New TPS animations. Added US pilot helmet. Added soviet pilot uniform. Fixes: Improved random camo selection algorithm. Various fixes in French DLC vehicles. Improved Japanese uniforms. Completly reworked UI blur. Completly reworked depth of Field blur. Adjustments in several missions. Several other smaller changes and fixes suggested on the Discord server.
We are also currently running a Poll regarding what campaigns to add during next year! Note: Typically, we can create assets for new campaigns concurrently with the development of exciting features, like the upcoming AI rework, as my part in coding is distinct from the work of the artists involved in making assets. Overall, our plan is to create one or a few new free campaigns, starting off in early 2023. This poll is exclusively about campaigns. Suggestions for features of stuff unrelated to new campaigns will be ignored as they belong to another poll. You can access the poll here!
We finally released the new DLC, which inlcudes 2 new campaigns: Early war France invasion and late war Battle of the bulge! The campaigns consists on 13 new missions, 2 new maps, and a lot of new game content including French faction, new weapons, new uniforms, new vehicles and many new mission editor props! You can finally get the new campaign here: https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/?beta=0 [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]
The version just released is the final candidate for Siwthc update. Switch users can expect to have all new features and fixes up to this very new version of the game. We hope that the update process with Nintendo will be complete by Christmas!
We just finished coding the Multiplayer for Xbox version. Just a few more things are to be coded and tested and we are ready to submit the Xbox version to Microsoft!
We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on a weekly basis. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.
We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game. Thank you all, Marco
[ 2023-11-30 09:08:47 CET ] [ Original post ]
Hi everyone, First of all, here are the latest changes to Easy Red 2:
Recent changes
New features: Added Panzer 38(t). Added German Tropical uniform. Added optional ADS blur. New TPS animations. Added US pilot helmet. Added soviet pilot uniform. Fixes: Improved random camo selection algorithm. Various fixes in French DLC vehicles. Improved Japanese uniforms. Completly reworked UI blur. Completly reworked depth of Field blur. Adjustments in several missions. Several other smaller changes and fixes suggested on the Discord server.
Poll about future campaigns
We are also currently running a Poll regarding what campaigns to add during next year! Note: Typically, we can create assets for new campaigns concurrently with the development of exciting features, like the upcoming AI rework, as my part in coding is distinct from the work of the artists involved in making assets. Overall, our plan is to create one or a few new free campaigns, starting off in early 2023. This poll is exclusively about campaigns. Suggestions for features of stuff unrelated to new campaigns will be ignored as they belong to another poll. You can access the poll here!
Ardennes 1940 & 1944
We finally released the new DLC, which inlcudes 2 new campaigns: Early war France invasion and late war Battle of the bulge! The campaigns consists on 13 new missions, 2 new maps, and a lot of new game content including French faction, new weapons, new uniforms, new vehicles and many new mission editor props! You can finally get the new campaign here: https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/?beta=0 [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]
Switch release
The version just released is the final candidate for Siwthc update. Switch users can expect to have all new features and fixes up to this very new version of the game. We hope that the update process with Nintendo will be complete by Christmas!
Xbox release
We just finished coding the Multiplayer for Xbox version. Just a few more things are to be coded and tested and we are ready to submit the Xbox version to Microsoft!
TPS Animations Rework
We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on a weekly basis. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.
Normandy Campaign
We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]
Extra informations
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game. Thank you all, Marco
[ 2023-11-30 09:08:47 CET ] [ Original post ]
Easy Red 2
Marco Amadei
Developer
Corvostudio di Amadei Marco
Publisher
2020-11-10
Release
Game News Posts:
141
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(5159 reviews)
Public Linux Depots:
- Easy Red 2 LINUX [2.48 G]
Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
- Simulation and immersivity
That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills. - Large battles and historical locations
All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission. - Squad based gameplay
No one can go to war alone; A good tactic require a good team work.
So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way. - Vehicles
War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines. - Devastation
Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head. - Optimizations
We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
MINIMAL SETUP
- OS: Linux
- Processor: Intel PentiumMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Intel HD 600
- Storage: 2 GB available space
- OS: Linux
- Processor: Intel i3Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel GT750ti
- Storage: 2 GB available space
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