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1.2.9f1-b: Reworked US and other uniforms, various improvements and some news!

Hi everyone, First of all, here are the latest changes to Easy Red 2:

Recent changes


New features: Reworked all US Infantry uniforms and vests. Reworked US MP uniform and vest. Reworked Japanese SNLF uniforms, vests and headgears. Reworked some Japanese infantry clothings (more to come). Reworked Japanese 47mm AT gun. Some new reworked TPS pistol animations. Some more reloads now has the optional shaking effect. Reworked Depth of Field effect. Fixes: Fixed head scale in units. Fixed some bugs in Map Editor. Fixes in some missions. Fixed "Watch your fire" line not playing. Fixed road decals overlap issue. Improvements in shaders. Fixed TPS Sten hand placement. Fixes in MP40, MP41 and Walter P.38 animations. Fixed a bug with Bren LMG. Fixes in parachute animations. Fixes in some scopes. Fixes in some Afrika Korps uniforms. Fixed a bug in the interactable indoor fireplace. Several other smaller changes and fixes suggested on the Discord server.

New uniforms & reworks


We manage to start a new reowkr on various uniforms to improve the overall quality of the game. We just released the rework for US Infantry, US Military Police and Japanese SNLF Uniforms, however uniforms for almost every country will be reworked during next weeks. The rework doesn't just include better looking models but they also feature a particular attention to the historical details. We also plan to add a lot of new uniforms soon featuring the same style and attention to details. Here you can see some in game reworked uniforms, and a new D-Day infantry uniform coming soon, but this is just a tiny look to a quite big rework that is involving more than 30 uniforms and vests at the moment.



Poll about future campaigns


We recently run a poll about future campaigns, and apparently North Africa (we will see what campaigns specifically soon) is what most players would like to see next, so we will start working into this free campaign very soon! However Kos rework still has priority and works on the new campaign will not start before we finish the current rework, probably in 2-3 months.

Ardennes 1940 & 1944


We recently released the new DLC, which inlcudes 2 new campaigns: Early war France invasion and late war Battle of the bulge! The campaigns consists on 13 new missions, 2 new maps, and a lot of new game content including French faction, new weapons, new uniforms, new vehicles and many new mission editor props! You can finally get the new campaign here: https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/?beta=0 [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]

Switch release


We finally released the new DLC on Nintendo switch in the US and in Japan, and it will finally come in Europe/Australia the 15th and in Asia region the 18th. Apologies for the delays, we have a lot of things going on at the moment!

Xbox release


We unfortunatly we also have some dalays for Xbox version too, the game will be available hopefully this or next month on Xbox One and Xbox Series X|S. We will try to include some of the mentioned uniforms reworks in the Xbox version to apologize for the delays!

AI Rework


We are going to plan all the features of the AI rework in February and start the actual rework in March. Remember to come to the Discord server to let us know what features you would like to see for the new AI system, we have a dedicated channel just to collect ideas for this rework!

TPS Animations Rework


We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on a weekly basis. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.

Normandy Campaign


We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]

Extra informations


In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game. Thank you all, Marco


[ 2024-01-08 21:21:58 CET ] [ Original post ]

Easy Red 2
Marco Amadei Developer
Corvostudio di Amadei Marco Publisher
2020-11-10 Release
Game News Posts: 141
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (5159 reviews)
Public Linux Depots:
  • Easy Red 2 LINUX [2.48 G]
Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.

In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.


  • Simulation and immersivity
    That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills.

  • Large battles and historical locations
    All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission.

  • Squad based gameplay
    No one can go to war alone; A good tactic require a good team work.
    So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
    We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way.

  • Vehicles
    War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
    We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines.

  • Devastation
    Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
    Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head.

  • Optimizations
    We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.

MINIMAL SETUP
  • OS: Linux
  • Processor: Intel PentiumMemory: 1500 MB RAM
  • Memory: 1500 MB RAM
  • Graphics: Intel HD 600
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Linux
  • Processor: Intel i3Memory: 2000 MB RAM
  • Memory: 2000 MB RAM
  • Graphics: Intel GT750ti
  • Storage: 2 GB available space
GAMEBILLET

[ 6138 ]

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