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1.3.3: Kos rework, new realistic plane controls, new weapons, and more!
New features: Fully reworked Kos campaign with completly new buildings. Added Type 99 Arisaka in 2 variants. Added Johnson LMG. Added new realistic controls for aircrafts. Old controls can optionally be selected in pause menu. Added new VFXs for grenade explosions and smoke. Reworked F4F Wildcat interiors. Reworked Plane tutorial. Reworked various sound FXs. Reworked US Ranger Assault Vest. Added new reworked TPS anims. Added new german landing ship. Fixes: Fixes with bomb drop using controller. Fixes with switching in TPS with controller while using bandages. Fixes with planes. Fixes with squads. Fixes with inventory navigation with gamepad. Stone wall is now destructible. Fixed various bugs with map & mission editor. Steam Cloud now syncronize custom maps and missions. Improvements in sounds. Several other smaller changes and fixes suggested on the Discord server.
We are submitting a new Xbox update containing all the changes up to this version, and also performing various other changes and fixes asked by the Xbox community. We expect the update to be live within 1-2 weeks.
We are also submitting a new Nintendo Switch update containing all the changes up to this version, and also performing various improvements, including new settings and a little higher AI count in game. We expect the update to be live within 1-2 weeks.
We recently released a new trailer for the game. The trailer also features the upcoming Tunisia campaign, which will be shown with more screenshots anc clips during the following weeks. The Tunisia campaign will be free and should be released during mid 2024. [previewyoutube=wViEylbANg4;full][/previewyoutube]
We recently released the new DLC, which inlcudes 2 new campaigns: Early war France invasion and late war Battle of the bulge! The campaigns consists on 13 new missions, 2 new maps, and a lot of new game content including French faction, new weapons, new uniforms, new vehicles and many new mission editor props! You can finally get the new campaign here: https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/?beta=0 [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]
We started recently looking into the AI rework. This is most likely gonna take a couple months, and will include a more performant and smarter AI, plus the addition of various new features to the system as suggested by players in the Discord server.
We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on a weekly basis. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.
We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game. Thank you all, Marco
[ 2024-02-29 16:52:12 CET ] [ Original post ]
Hi everyone, First of all, here are the latest changes to Easy Red 2:
Recent changes
New features: Fully reworked Kos campaign with completly new buildings. Added Type 99 Arisaka in 2 variants. Added Johnson LMG. Added new realistic controls for aircrafts. Old controls can optionally be selected in pause menu. Added new VFXs for grenade explosions and smoke. Reworked F4F Wildcat interiors. Reworked Plane tutorial. Reworked various sound FXs. Reworked US Ranger Assault Vest. Added new reworked TPS anims. Added new german landing ship. Fixes: Fixes with bomb drop using controller. Fixes with switching in TPS with controller while using bandages. Fixes with planes. Fixes with squads. Fixes with inventory navigation with gamepad. Stone wall is now destructible. Fixed various bugs with map & mission editor. Steam Cloud now syncronize custom maps and missions. Improvements in sounds. Several other smaller changes and fixes suggested on the Discord server.
Xbox updates
We are submitting a new Xbox update containing all the changes up to this version, and also performing various other changes and fixes asked by the Xbox community. We expect the update to be live within 1-2 weeks.
Switch updates
We are also submitting a new Nintendo Switch update containing all the changes up to this version, and also performing various improvements, including new settings and a little higher AI count in game. We expect the update to be live within 1-2 weeks.
New game trailer
We recently released a new trailer for the game. The trailer also features the upcoming Tunisia campaign, which will be shown with more screenshots anc clips during the following weeks. The Tunisia campaign will be free and should be released during mid 2024. [previewyoutube=wViEylbANg4;full][/previewyoutube]
Ardennes 1940 & 1944
We recently released the new DLC, which inlcudes 2 new campaigns: Early war France invasion and late war Battle of the bulge! The campaigns consists on 13 new missions, 2 new maps, and a lot of new game content including French faction, new weapons, new uniforms, new vehicles and many new mission editor props! You can finally get the new campaign here: https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/?beta=0 [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]
AI Rework
We started recently looking into the AI rework. This is most likely gonna take a couple months, and will include a more performant and smarter AI, plus the addition of various new features to the system as suggested by players in the Discord server.
TPS Animations Rework
We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on a weekly basis. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.
Normandy Campaign
We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it! https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]
Extra informations
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game. Thank you all, Marco
[ 2024-02-29 16:52:12 CET ] [ Original post ]
Easy Red 2
Marco Amadei
Developer
Corvostudio di Amadei Marco
Publisher
2020-11-10
Release
Game News Posts:
141
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(5159 reviews)
Public Linux Depots:
- Easy Red 2 LINUX [2.48 G]
Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
- Simulation and immersivity
That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills. - Large battles and historical locations
All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission. - Squad based gameplay
No one can go to war alone; A good tactic require a good team work.
So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way. - Vehicles
War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines. - Devastation
Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head. - Optimizations
We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
MINIMAL SETUP
- OS: Linux
- Processor: Intel PentiumMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Intel HD 600
- Storage: 2 GB available space
- OS: Linux
- Processor: Intel i3Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel GT750ti
- Storage: 2 GB available space
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