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V1.3.8: Stalingrad rework announcement, new animations, trench gun, and more!

Hi everyone, A new update has been released, and we have big news to share. Let's go over it all!


First, the changelogs for this update:

Recent Changes


New Features


  • Improved distant LOD colors for Autumn trees
  • Improved LOD cross fade transition for better graphic quality.
  • Changes in missions
  • Changes in easy difficulty: now all friendly units are marked on you HUD
  • New stalinkas and other soviet structures (you'll see why later in the post!)
  • New Panzerbchse 39 animations
  • New TPS hit reaction animations
  • New Bofors 40mm Anti-Air vehicle/emplacement
  • New Panzer 3 "J" variant
  • New Winchester Model 12 "Trench Gun" variant
  • Added Tunisia buildings for Map Makers and for upcoming Tunisia Campaign.
  • Added many desert camo variations to tons of vehicles!

Fixes


  • Improved vehicle collision physic with units.
  • Fixed first Kos mission
  • Changes in other missions
  • Fixes with AI when the turret they drive is out of ammo.
  • Fixed wrong daimler ammos.
  • Fixes in Sten MKV.
  • "Force end match" for multiplayer match admin has been moved to pause menu.
  • Many other smaller fixes from user feedbacks.
And now the headliner: the Stalingrad rework.

Stalingrad


Stalingrad have previously been left a bit behind other official maps ever since its release in September 2022, so we wanted to re-make it not only with better performance, but also bring it more up to line with the Easy Red 2 standard in terms of map and mission design. Now, it's featuring at least 14 totally new missions made from the ground up on a whole new map. The rework will also include fully reworked soviet uniforms. The original Stalingrad map was wiped totally clean to pave way for this rework-- one where we not only improved performance, but also the visual aesthetic by a multitude of times! Now, Stalingrad should not only run better and look nicer, but it is also much more accurate in layout to the real deal, with iconic locations like the Fallen Fighters square, the Tram Depot, the Tsaritsa Balka, the Grain Elevator, Pavlov's house, and more! Here's some more preview images:


The Stalingrad rework can be expected to be released hopefully within the next month or so.

Tunisia and the Second Sino-Japanese War


Tunisia production is underway, and you can expect it to release within a couple of months after the Stalingrad rework is out (we'll have a more precise time frame once that is the case). Probably, by the end of this summer! Some locations it will include will be Tunis, Bizerte, Kasserine, Sidi Bou Zid, Faid Pass, and some more! As for the Second Sino-Japanese War DLC mentioned in previous update posts, it may take at least a few months to get out due to the sheer amount of content that's going to be included with it. We can tell you now at the very least it will include the 5th largest city in the world at the time-- the great Shanghai. Notice that the assets for the upcoming Stalingrad remake and Tunisia campaign are being added before the release of the campaign, so the Map Makers can already make use of them and can give us feedbacks inside our Discord server.

Console Updates


If you're a console player, we also recently made a bunch of quality of life improvements: improved UI, stability, and a rebindable gamepad to name a few. We're also working with console producers to find a way to get allowed at least a map and mission sharing system, but this may take some time, so please bear with us! On that note with consoles, we also started working on a Playstation version! December is about the predicted range for when that's in its final stages, though.

New Players


Thank you to the hundreds of new players that came during the recent WW2 sale and gave us tons of feedback and suggestions. It's people like you who keep this game improving, and thanks for coming along! Don't be afraid to join the official Discord server as well to leave even more feedback and suggestions!

Available content


You can get Battle of the Bulge and France Invasion here


https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/?beta=0 [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]

You can get Normandy campaign here


https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]

Extra informations


In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. Thank you all, Marco


[ 2024-06-20 11:33:56 CET ] [ Original post ]



Easy Red 2
Marco Amadei
  • Developer

  • Corvostudio di Amadei Marco
  • Publisher

  • 2020-11-10
  • Release

  • Strategy Simulation Singleplayer EA
  • Tags

  • Game News Posts 140  
    🎹🖱️Keyboard + Mouse
    🎮 Full Controller Support
  • Controls

  • Very Positive

    (4885 reviews)


  • Review Score

  • https://www.corvostudio.it/easyred2.html
  • Website

  • https://store.steampowered.com/app/1324780 
  • Steam Store



  • Easy Red 2 LINUX [2.48 G]

  • Public Linux depots

  • Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.

    In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
    And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
    And we are ready to add more battles in the future.


    • Simulation and immersivity
      That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills.

    • Large battles and historical locations
      All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission.

    • Squad based gameplay
      No one can go to war alone; A good tactic require a good team work.
      So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
      We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way.

    • Vehicles
      War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
      We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines.

    • Devastation
      Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
      Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head.

    • Optimizations
      We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
    MINIMAL SETUP
    • OS: Linux
    • Processor: Intel PentiumMemory: 1500 MB RAM
    • Memory: 1500 MB RAM
    • Graphics: Intel HD 600
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Linux
    • Processor: Intel i3Memory: 2000 MB RAM
    • Memory: 2000 MB RAM
    • Graphics: Intel GT750ti
    • Storage: 2 GB available space
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