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V1.3.9: New uniforms, new vehicles, new animations, fixes and more!

Hi everyone,


First, here's the changelogs for this update:

Recent Changes


New Features


Reworked most of the soviet uniforms, gears and headgears. Added new soviet and german officer uniforms, vests and headgears. Added new soviet Telogreika uniform. Added new Bofors gun. Added some new vehicle camos. New drag injured soldiers anims. Added double tap to toggle lean. New TPS ADS anims system. Changes in AI in order to use the TPS ADS system. New auto-transport fishing boat. New soviet tram prop. New MC 200 and MC 202 Italian fighter planes. New TPS jump animations. New music for upcoming Tunisia camapign.

Fixes


Improved drag injured soldier system. Changes in gamepad key bindings. Fixes with multiplayer syncronization of lean. Improved collision system of aircraft carriers. Fixes in various missions. Async resources reload is now more reliable. Fixes in Shohatsu driver. Fixed a bug where sensitivity was not affecting TPS ADS. Fixed bug with calliope and other vehicles. New weapons damage formula based on kinetic energy of bullets. Fixes with polish names and localization. Fixes with some weapons. Fixes with some vehicles. Building destruction smoke now follows wind direction. Fixed bullet crack sound when ADS with scoper Kar 98. Enter vehicle animation removed when switching seat inside a vehicle. Improved UI navigation with controller. Improved slider usage with controller. Trackpad and Gyro can now be used toghether trough Steam Input with gamepad that supports them. Smaller improvements in settings UI. New Enfield sounds Kos map updated

AI rework


While in the last couple of updates we didn't do a lot of progresses with AI, as we focused a bit more on Stalingrad rework, free Tunisia campaign and Sino-Japanese war DLC, AI this is still a very big focus for this year. People that have been playing Easy Red 2 before 2024 I'm sure can clearly see big differencies on how AI troops behave and perform today, however we want to put the same amount of effort on vehicle's AI trough the rest of this year.

Stalingrad rework


As announced recently, we wanted to re-make it not only with better performance, but also bring it more up to line with the Easy Red 2 standard in terms of map and mission design. Now, it's featuring at least 14 totally new missions made from the ground up on a whole new map. We are going to start testing Stalingrad rework in public BETA during next days, and we expect it to be fully released during the second half of this month.

Tunisia and the Second Sino-Japanese War


Tunisia production is underway, and you can expect it to release within a couple of months after the Stalingrad rework is out (we'll have a more precise time frame once that is the case). Probably, by the end of this summer! Some locations it will include will be Tunis, Bizerte, Kasserine, Sidi Bou Zid, Faid Pass, and some more! As for the Second Sino-Japanese War DLC mentioned in previous update posts, it may take at least a few months to get out due to the sheer amount of content that's going to be included with it. We can tell you now at the very least it will include the 5th largest city in the world at the time-- the great Shanghai. Notice that the assets for the upcoming Stalingrad remake and Tunisia campaign are being added before the release of the campaign, so the Map Makers can already make use of them and can give us feedbacks inside our Discord server.

Console Updates


As soon as Stalingrad reowork will be ready to be released, we will send new updates to console versions featuring all the changes up to the latest version of the game, so of course also including the Stalingrad rework itself, this update and last few updates. We also are officially working on Playstation 4 and Playstation 5 porting of the game as requested by many of you. It's still very early to plan when a release will be possible, but we hope this is something that could be completed around Christmas.

Available content


You can get Battle of the Bulge and France Invasion here


https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/ [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]

You can get Normandy campaign here


https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]

Extra informations


In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. Thank you all, Marco


[ 2024-07-07 10:46:28 CET ] [ Original post ]

Easy Red 2
Marco Amadei Developer
Corvostudio di Amadei Marco Publisher
2020-11-10 Release
Game News Posts: 141
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (5159 reviews)
Public Linux Depots:
  • Easy Red 2 LINUX [2.48 G]
Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.

In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.


  • Simulation and immersivity
    That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills.

  • Large battles and historical locations
    All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission.

  • Squad based gameplay
    No one can go to war alone; A good tactic require a good team work.
    So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
    We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way.

  • Vehicles
    War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
    We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines.

  • Devastation
    Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
    Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head.

  • Optimizations
    We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.

MINIMAL SETUP
  • OS: Linux
  • Processor: Intel PentiumMemory: 1500 MB RAM
  • Memory: 1500 MB RAM
  • Graphics: Intel HD 600
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Linux
  • Processor: Intel i3Memory: 2000 MB RAM
  • Memory: 2000 MB RAM
  • Graphics: Intel GT750ti
  • Storage: 2 GB available space
GAMEBILLET

[ 6138 ]

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GAMERSGATE

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