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V1.4.0: Stalingrad fully reworked, new uniforms, new vehicles, and more!

Hi everyone,


First, here's the changelogs for this update:

Recent Changes


New Features


Fully reworked Stalingrad map for better quality and performance. Added 17 missions for the new Stalingrad campaign. Fully reworked British uniforms. Added Matilda tank. Reworked Panther driving vision port. Added setting to cap dead bodies count for performance. Auto transport vehicles can now be placed as static props. Added new setting to increase night moon light. Added variant of Mosin 91/30 with straight bolt. Reworked most of the soviet uniforms, gears and headgears. Added new soviet and german officer uniforms, vests and headgears. Added new soviet Telogreika uniform. Added new Bofors gun. Added some new vehicle camos. New drag injured soldiers anims. Added double tap to toggle lean. New TPS ADS anims system. Changes in AI in order to use the TPS ADS system. New auto-transport fishing boat. New soviet tram prop. New MC 200 and MC 202 Italian fighter planes. New TPS jump animations. New music for upcoming Tunisia camapign.

Fixes


Fully reworked Mosin animations (all variants) Updated localization. Small fixes in rigging. Fixes on aim-toggle system. Fixed the way AI uses Mission Editor waypoints. Fixes in maps. Fixes in missions. Fixed French boat driver uniform system. Fixed music volume. Various fixes in vehicles. Improved drag injured soldier system. Changes in gamepad key bindings. Fixes with multiplayer syncronization of lean. Improved collision system of aircraft carriers. Fixes in various missions. Async resources reload is now more reliable. Fixes in Shohatsu driver. Fixed a bug where sensitivity was not affecting TPS ADS. Fixed bug with calliope and other vehicles. New weapons damage formula based on kinetic energy of bullets. Fixes with polish names. Fixes with some weapons. Fixes with some vehicles. Building destruction smoke now follows wind direction. Fixed bullet crack sound when ADS with scoper Kar 98. Enter vehicle animation removed when switching seat inside a vehicle. Improved UI navigation with controller. Improved slider usage with controller. Trackpad and Gyro can now be used toghether trough Steam Input with gamepad that supports them. Smaller improvements in settings UI. New Enfield sounds Kos map updated Fixed a bug on OSX version where it was not possible to load an heightmap texture in map editor. Fixes with soviet medic helmet. Changes on Enfield rifle and Enfield revolver sounds. Various other smaller fixes from feedbacks on Discord.

Stalingrad rework


We have finally managed to fully rework the Stalingrad campaign to ensure that even the first DLC, released back in 2022, can still compete with the latest game content!

This rework consist of:


A complete overhaul of the Stalingrad map to make it more historically accurate, visually appealing, and optimized. A full rework of the missions to make them more historically accurate and to increase the total number of missions to 17. Revisions of the Soviet uniforms. Updates to various Soviet weapon animations, including the addition of the Mosin M91/30 with a straight bolt. Improvements to various Stalingrad props, with a few new props added as well. The Stalingrad campaign has now more content than ever, so if you still have to get the DLC, this is the right moment! https://store.steampowered.com/app/1888350/Easy_Red_2_Stalingrad/

Tunisia and the Second Sino-Japanese War


We are almost done adding new vehicles and props for the new free Tunisia campaign, and those are already accessible on the Map & Mission Editor. We now plan to make a few desert uniforms for British and German army. In the meantime, now that the Stalingrad campaign is fully reworked, we will also start focusing most of our map making efforts into making this map and it's missions. As for the Second Sino-Japanese War DLC, we are almost done making the buildings and the uniforms for this campaign. Then we will also have to finalize the weapons, the vehicles, the map and the missions. This campaign will be finalized after the Tunisia campaign, and we hope to release it during the Fall.

Playstation release & Console Updates


All the changes up to this update are now being delivered to Xbox and Nintendo to wait for their approval which as usual should take around 10-15 days. Also we can finally confirm that a Playstation 4 and Playstation 5 version of the game is being worked on and we hope to release this around Christmas.

AI rework


As many know, we originally planned to rework the AI over a few weeks. However, we decided to make deeper changes than originally planned, leading us to work on the AI for a longer period and in parallel with other tasks. As a result, AI development has become a continuous process that will likely continue throughout the year. The next big step will focus primarily on improving AI vehicle driving.

Available content


You can get Battle of the Bulge and France Invasion here


https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/ [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]

You can get Normandy campaign here


https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]

Extra informations


In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. Thank you all, Marco


[ 2024-07-26 09:52:20 CET ] [ Original post ]

Easy Red 2
Marco Amadei Developer
Corvostudio di Amadei Marco Publisher
2020-11-10 Release
Game News Posts: 141
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (5159 reviews)
Public Linux Depots:
  • Easy Red 2 LINUX [2.48 G]
Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.

In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.


  • Simulation and immersivity
    That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills.

  • Large battles and historical locations
    All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission.

  • Squad based gameplay
    No one can go to war alone; A good tactic require a good team work.
    So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
    We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way.

  • Vehicles
    War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
    We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines.

  • Devastation
    Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
    Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head.

  • Optimizations
    We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.

MINIMAL SETUP
  • OS: Linux
  • Processor: Intel PentiumMemory: 1500 MB RAM
  • Memory: 1500 MB RAM
  • Graphics: Intel HD 600
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Linux
  • Processor: Intel i3Memory: 2000 MB RAM
  • Memory: 2000 MB RAM
  • Graphics: Intel GT750ti
  • Storage: 2 GB available space
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