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V1.4.1: AI improvements, destructible static guns, repairable vehicles and more!
First, here's the changelogs for this update:
Static emplacements can now be destroyed. Reworked damage system for tanks and wheeled vehicles. Tanks and wheeled vehicles now can be repaired in some occasions with a Toolbox Item. New multi-interaction system by holding F. Reworked FIAT 626 model in 3 variants and 4 camos Reworked JU-52 model now with 4 camos. Reworked Opel Blitz model with many different camo variants. New British and Polish helmets. New Canadian voice. New Juno Beach voice lines. New ripped flags props. Added sensitive content filter. Added new Date Palm prop. Added US M43 uniform. Added British officer uniform & vest (dog tag soldiers) Added Japanese officer uniform & vest (dog tag soldiers) New TPS LMG locomotion animations.
Big changes in AI for vehicles in order to make them more convincing in movements and get stuck onto props less often. Fixed a bug where AI was sometime instantly dying when leaving a vehicle in motion. Smaller infantry AI performance and pathfinding improvements (expecially inside big buildings). Other fixes in AI. Improved soviet uniform skinning. Reworked some anims. Fixes in Canadian uniforms. Fixes in Winchester M12 Trench Gun. Fixes in Obrez gun. Fixes in US M41 uniforms. Reworked many weapon firing and reload sounds. Fixes in various missions. Fixes in Matilda tank. Fixes in Tiger I tank. Fixes in Panzer III E tank. Fixes in Panzer 38(t) tank. Fixes in Bren Carrier. Fixes in PTRD animations. Fixes in Obrez animations. Fixes in Volga River Crossing mission. Increased maximum dead bodies limit. Various other smaller fixes from feedbacks on Discord.
We've made significant changes to how vehicles function in the game. First, static vehicles can now take damage until they are completely destroyed. Some of these vehicles can be damaged by grenades or collisions with other vehicles, while others will require larger explosions, such as demolition charges, to be affected. Additionally, the damage systems for tanks and wheeled vehicles have been completely rewritten. Beyond the introduction of a new damage formula, certain parts, like the engine and transmission, can now be repaired after being destroyed. To perform this, tank crew members are now equipped with a new "Toolbox" item, which they can use to repair damaged parts. AI-controlled units will also be able to use this tool.
Significant progress has been made recently in AI pathfinding, especially for vehicles. AI-controlled tanks and wheeled vehicles should now move more realistically on the battlefield and reach their destinations faster. While this is a substantial improvement, the AI has also received several smaller adjustments recently and will continue to be enhanced in future updates.
We are almost done adding new vehicles and props for the new free Tunisia campaign, and those are already accessible on the Map & Mission Editor. We now plan to make a few desert uniforms for British and German army. In the meantime, now that the Stalingrad campaign is fully reworked, we will also start focusing most of our map making efforts into making this map and it's missions. As for the Second Sino-Japanese War DLC, we are almost done making the buildings and the uniforms for this campaign. Then we will also have to finalize the weapons, the vehicles, the map and the missions. This campaign will be finalized after the Tunisia campaign, and we hope to release it during the Fall.
All the changes up to this update are now being delivered to Xbox and Nintendo to wait for their approval which as usual should take around 10-15 days. Also we can finally confirm that a Playstation 4 and Playstation 5 version of the game is being worked on and we hope to release this around Christmas.
https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/ [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]
https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. Thank you all, Marco
[ 2024-08-29 15:49:06 CET ] [ Original post ]
Hi everyone,
First, here's the changelogs for this update:
Recent Changes
New Features
Static emplacements can now be destroyed. Reworked damage system for tanks and wheeled vehicles. Tanks and wheeled vehicles now can be repaired in some occasions with a Toolbox Item. New multi-interaction system by holding F. Reworked FIAT 626 model in 3 variants and 4 camos Reworked JU-52 model now with 4 camos. Reworked Opel Blitz model with many different camo variants. New British and Polish helmets. New Canadian voice. New Juno Beach voice lines. New ripped flags props. Added sensitive content filter. Added new Date Palm prop. Added US M43 uniform. Added British officer uniform & vest (dog tag soldiers) Added Japanese officer uniform & vest (dog tag soldiers) New TPS LMG locomotion animations.
Fixes
Big changes in AI for vehicles in order to make them more convincing in movements and get stuck onto props less often. Fixed a bug where AI was sometime instantly dying when leaving a vehicle in motion. Smaller infantry AI performance and pathfinding improvements (expecially inside big buildings). Other fixes in AI. Improved soviet uniform skinning. Reworked some anims. Fixes in Canadian uniforms. Fixes in Winchester M12 Trench Gun. Fixes in Obrez gun. Fixes in US M41 uniforms. Reworked many weapon firing and reload sounds. Fixes in various missions. Fixes in Matilda tank. Fixes in Tiger I tank. Fixes in Panzer III E tank. Fixes in Panzer 38(t) tank. Fixes in Bren Carrier. Fixes in PTRD animations. Fixes in Obrez animations. Fixes in Volga River Crossing mission. Increased maximum dead bodies limit. Various other smaller fixes from feedbacks on Discord.
New vehicle damage systems
We've made significant changes to how vehicles function in the game. First, static vehicles can now take damage until they are completely destroyed. Some of these vehicles can be damaged by grenades or collisions with other vehicles, while others will require larger explosions, such as demolition charges, to be affected. Additionally, the damage systems for tanks and wheeled vehicles have been completely rewritten. Beyond the introduction of a new damage formula, certain parts, like the engine and transmission, can now be repaired after being destroyed. To perform this, tank crew members are now equipped with a new "Toolbox" item, which they can use to repair damaged parts. AI-controlled units will also be able to use this tool.
AI changes
Significant progress has been made recently in AI pathfinding, especially for vehicles. AI-controlled tanks and wheeled vehicles should now move more realistically on the battlefield and reach their destinations faster. While this is a substantial improvement, the AI has also received several smaller adjustments recently and will continue to be enhanced in future updates.
Tunisia and the Second Sino-Japanese War
We are almost done adding new vehicles and props for the new free Tunisia campaign, and those are already accessible on the Map & Mission Editor. We now plan to make a few desert uniforms for British and German army. In the meantime, now that the Stalingrad campaign is fully reworked, we will also start focusing most of our map making efforts into making this map and it's missions. As for the Second Sino-Japanese War DLC, we are almost done making the buildings and the uniforms for this campaign. Then we will also have to finalize the weapons, the vehicles, the map and the missions. This campaign will be finalized after the Tunisia campaign, and we hope to release it during the Fall.
Playstation release & Console Updates
All the changes up to this update are now being delivered to Xbox and Nintendo to wait for their approval which as usual should take around 10-15 days. Also we can finally confirm that a Playstation 4 and Playstation 5 version of the game is being worked on and we hope to release this around Christmas.
Available content
You can get Battle of the Bulge and France Invasion here
https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/ [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]
You can get Normandy campaign here
https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]
Extra informations
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. Thank you all, Marco
[ 2024-08-29 15:49:06 CET ] [ Original post ]
Easy Red 2
Marco Amadei
Developer
Corvostudio di Amadei Marco
Publisher
2020-11-10
Release
Game News Posts:
141
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(5159 reviews)
Public Linux Depots:
- Easy Red 2 LINUX [2.48 G]
Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
- Simulation and immersivity
That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills. - Large battles and historical locations
All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission. - Squad based gameplay
No one can go to war alone; A good tactic require a good team work.
So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way. - Vehicles
War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines. - Devastation
Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head. - Optimizations
We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
MINIMAL SETUP
- OS: Linux
- Processor: Intel PentiumMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Intel HD 600
- Storage: 2 GB available space
- OS: Linux
- Processor: Intel i3Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel GT750ti
- Storage: 2 GB available space
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