Easy Red 2 - New Roadmap for Late 2024 to Mid 2025
Were excited to share our new roadmap, laying out the path ahead for Easy Red 2 from late 2024 to mid-2025. We're working hard to make the game bigger and better than ever, with new systems, features, and content to look forward to. Here's a glimpse at what's coming:
We decided that Tunisia will be split into two maps: North and South. We figured it would be best this way as to include many important locations from the campaign without squeezing them too close together in proximity. From the lush open fields of the North to the arid landscapes of the middle and down to the bone-dry South, Tunisia features a wide variety of scenery, maybe some totally different than what you think of when you think of the North African campaign in the Second World War. The first map for the Tunisian campaign, the North, is nearing completion and the missions will going into development shortly! We can hope to have some missions coming into the PC public BETA around the first half of October. Some key locations will be Tunis, Bizerte, Mateur, Enfidaville, Longstop Hill, Zaghouan and multiple more. At the moment, based on the missions planned there will be at least 16 new missions added to the base game Easy Red 2 with the Northern Tunisia campaign alone! New props, vehicles, uniforms, and a new factionNew Zealandare all coming with this campaign.
This massive DLC will include far more content than originally planned, with two major campaigns: the 1937 battles of Shanghai and Nanjing. Expect a huge array of new buildings, props, uniforms, and unique weapons like the Type 11 LMG, complete with a complex reload system. Check out a sneak peek of the Type 11 LMG system we are working on: [previewyoutube=pWooDerzKTU;full][/previewyoutube] Note: This is a concept preview in a testing scene, and it's nothing like the final product.
This roadmap only outlines the major features and changes coming in the next several months. As always, we'll be working on smaller updates, bug fixes, and polishing regularlyjust like we have for the past four years with near-weekly updates. You can view our full history of changelogs here. We owe our continued success to you, our dedicated community. Your feedback and suggestions have been invaluable, and your enthusiasm for Easy Red 2 motivates us to keep pushing the game forward. Thank you for spreading the word and being part of this journey. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. Stay tuned, and see you on the battlefield! Marco and the Easy Red 2 Team
[ 2024-10-01 17:31:43 CET ] [ Original post ]
Greetings, soldiers of Easy Red 2!
Were excited to share our new roadmap, laying out the path ahead for Easy Red 2 from late 2024 to mid-2025. We're working hard to make the game bigger and better than ever, with new systems, features, and content to look forward to. Here's a glimpse at what's coming:
Major New Features
- New Body & Face Mesh System: We're bringing in more realistic body proportions and facial animations, including eye blinking! New skin effects and improved faces are coming in future updates too.
- Enhanced Sound System for autmatic weapons: Expect a significant overhaul of automatic weapon sounds, covering everything from SMGs to turrets and plane MGs. This new sound system will create a much more immersive experience.
- Vehicle Destructibility: With destructible static vehicles already in, were adding destructible tank tracks and wheels next. This will include new effects for destroyed tank tracks, and make anti-tank rifles more useful in battle.
- Crouching in Open-Top Vehicles: To help protect from enemy fire, you'll soon be able to crouch inside open-top vehicles like the LCVP or when using mounted MGs.
- Modding Scripting Support: We'll try to expand modding capabilities by adding scripting options. This will eventually allow scripting for AI behavior and mission creation!
- PlayStation 4 & PlayStation 5 Releases: Console players, we're coming your way soon!
- Kwajalein & Anzio Campaign Reworks: Well be upgrading both these campaigns to bring them in line with the latest Easy Red 2 content quality.
- Constant Free Content: More vehicles, weapons, uniforms, buildings, and props! While its tough to predict every addition, upcoming campaigns like Tunisia and the Sino-Japanese War will bring loads of exciting new content.
- Nintendo Switch & Xbox: As always we'll keep releasing every update on all systems!
Major Improvements
- Vehicle Animation Reworks: We're revamping animations for characters in vehicles to make them more natural and fluid.
- Vehicle Model Updates: Many older vehicle models are being upgraded to match the quality of our latest creations.
- Sound Overhauls: Expect enhanced audio quality across the board, from weapons to environmental sounds.
- Menu & UI Improvements: The mission selection and loading screens will be reworked for a cleaner and more consistent experience. Were also adding small UI features to improve overall usability.
- AI Enhancements: We've made great strides in AI this year, but there's still room for improvement. Expect more updates to make battles feel even more realistic.
- Uniform Updates: Were continuing to refine the look of uniforms. As you know British uniforms have been reworked recently, and next up are the German ones.
- Gore System Improvements: We know many of you have requested improvements to the gore system. Were experimenting with new ways to implement this.
Upcoming Campaigns
Tunisia Campaign
We decided that Tunisia will be split into two maps: North and South. We figured it would be best this way as to include many important locations from the campaign without squeezing them too close together in proximity. From the lush open fields of the North to the arid landscapes of the middle and down to the bone-dry South, Tunisia features a wide variety of scenery, maybe some totally different than what you think of when you think of the North African campaign in the Second World War. The first map for the Tunisian campaign, the North, is nearing completion and the missions will going into development shortly! We can hope to have some missions coming into the PC public BETA around the first half of October. Some key locations will be Tunis, Bizerte, Mateur, Enfidaville, Longstop Hill, Zaghouan and multiple more. At the moment, based on the missions planned there will be at least 16 new missions added to the base game Easy Red 2 with the Northern Tunisia campaign alone! New props, vehicles, uniforms, and a new factionNew Zealandare all coming with this campaign.
Sino-Japanese War DLC
This massive DLC will include far more content than originally planned, with two major campaigns: the 1937 battles of Shanghai and Nanjing. Expect a huge array of new buildings, props, uniforms, and unique weapons like the Type 11 LMG, complete with a complex reload system. Check out a sneak peek of the Type 11 LMG system we are working on: [previewyoutube=pWooDerzKTU;full][/previewyoutube] Note: This is a concept preview in a testing scene, and it's nothing like the final product.
A Note from the Team
This roadmap only outlines the major features and changes coming in the next several months. As always, we'll be working on smaller updates, bug fixes, and polishing regularlyjust like we have for the past four years with near-weekly updates. You can view our full history of changelogs here. We owe our continued success to you, our dedicated community. Your feedback and suggestions have been invaluable, and your enthusiasm for Easy Red 2 motivates us to keep pushing the game forward. Thank you for spreading the word and being part of this journey. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. Stay tuned, and see you on the battlefield! Marco and the Easy Red 2 Team
Easy Red 2
Marco Amadei
Corvostudio di Amadei Marco
2020-11-10
Strategy Simulation Singleplayer EA
Game News Posts 140
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(4885 reviews)
https://www.corvostudio.it/easyred2.html
https://store.steampowered.com/app/1324780 
Easy Red 2 LINUX [2.48 G]
Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
- Simulation and immersivity
That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills. - Large battles and historical locations
All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission. - Squad based gameplay
No one can go to war alone; A good tactic require a good team work.
So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way. - Vehicles
War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines. - Devastation
Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head. - Optimizations
We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
MINIMAL SETUP
- OS: Linux
- Processor: Intel PentiumMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Intel HD 600
- Storage: 2 GB available space
- OS: Linux
- Processor: Intel i3Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel GT750ti
- Storage: 2 GB available space
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