V1.4.3: new destructible tank tracks system, new facial models and more!
New Destructible tracks and wheel system (description below). New Face-Body system to have more quality and better proportioned human bodies, more quality faces, and new future systems. New eye blinking anymation. New Automatic weapon sound system. The system is now applied to all portable, turret and plane MG42, MG34 and Browning M2. During the following weeks we will keep reworking more automatic weapons to use this new system. Added new TPS animations. Added 22 new rock models for Map Editor and future Vanilla campaigns. Added new Zis-2 AT gun with winter camo variant.
Improved vehicle damage system and explosions damage system by a lot. Improved size of FPS hands. Improved FPS walking dynamic animations. Reworked Zis-3 AT gun. Various other smaller fixes from feedbacks on Discord.
We just released our newest roadmap today. Within the roadmap we explain all the biggest features we will attempt to work on in the future months. As always, every future update will also contain a good dose of smaller new features and improvements. You can see the full roadmap post here!
We released a lot of stuff during Septembe, like a new AI system for Self propelled artilleries, many new vehicles, new animations and various gameplay changes. We didn't have the time to properly discuss them within Steam posts, but you can read trough all the changes recently released in our changelogs post.
We've made significant changes on the vehicle damage system in order to push it toward a better simulation. Tank tracks and vehicle wheels can now easily be damaged by smaller calibers, making AT guns more useful. Damaged tracks and wheels will show a visual effect and will prevent vehicles from moving until a member of the vehicle crew will exit and repair the part. This little clip shows an example of the system: [previewyoutube=_9cRydclt8k;full][/previewyoutube]
We are showing some news about the upcoming campaings in the roadmap post. As explained, we will start tetsing Tunisia Part 1 (North) within the next couple weeks in public BETA.
All the changes up to this update are now being delivered to Xbox and Nintendo to wait for their approval which as usual should take around 10-15 days. Playstation 4 and Playstation 5 version of the game is proceeding development steadly.
https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/ [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]
https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. Thank you all, Marco
[ 2024-10-01 17:42:59 CET ] [ Original post ]
Hi everyone, Here's the changelogs for this update (1.4.3):
New Features
New Destructible tracks and wheel system (description below). New Face-Body system to have more quality and better proportioned human bodies, more quality faces, and new future systems. New eye blinking anymation. New Automatic weapon sound system. The system is now applied to all portable, turret and plane MG42, MG34 and Browning M2. During the following weeks we will keep reworking more automatic weapons to use this new system. Added new TPS animations. Added 22 new rock models for Map Editor and future Vanilla campaigns. Added new Zis-2 AT gun with winter camo variant.
Fixes
Improved vehicle damage system and explosions damage system by a lot. Improved size of FPS hands. Improved FPS walking dynamic animations. Reworked Zis-3 AT gun. Various other smaller fixes from feedbacks on Discord.
New Roadmap!
We just released our newest roadmap today. Within the roadmap we explain all the biggest features we will attempt to work on in the future months. As always, every future update will also contain a good dose of smaller new features and improvements. You can see the full roadmap post here!
Other recently released features
We released a lot of stuff during Septembe, like a new AI system for Self propelled artilleries, many new vehicles, new animations and various gameplay changes. We didn't have the time to properly discuss them within Steam posts, but you can read trough all the changes recently released in our changelogs post.
New destructible tank tracks system
We've made significant changes on the vehicle damage system in order to push it toward a better simulation. Tank tracks and vehicle wheels can now easily be damaged by smaller calibers, making AT guns more useful. Damaged tracks and wheels will show a visual effect and will prevent vehicles from moving until a member of the vehicle crew will exit and repair the part. This little clip shows an example of the system: [previewyoutube=_9cRydclt8k;full][/previewyoutube]
Tunisia and the Second Sino-Japanese War
We are showing some news about the upcoming campaings in the roadmap post. As explained, we will start tetsing Tunisia Part 1 (North) within the next couple weeks in public BETA.
Playstation release & Console Updates
All the changes up to this update are now being delivered to Xbox and Nintendo to wait for their approval which as usual should take around 10-15 days. Playstation 4 and Playstation 5 version of the game is proceeding development steadly.
Available content
You can get Battle of the Bulge and France Invasion here
https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/ [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]
You can get Normandy campaign here
https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]
Extra informations
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. Thank you all, Marco
Easy Red 2
Marco Amadei
Corvostudio di Amadei Marco
2020-11-10
Strategy Simulation Singleplayer EA
Game News Posts 140
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive
(4885 reviews)
https://www.corvostudio.it/easyred2.html
https://store.steampowered.com/app/1324780 
Easy Red 2 LINUX [2.48 G]
Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
- Simulation and immersivity
That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills. - Large battles and historical locations
All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission. - Squad based gameplay
No one can go to war alone; A good tactic require a good team work.
So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way. - Vehicles
War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines. - Devastation
Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head. - Optimizations
We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
MINIMAL SETUP
- OS: Linux
- Processor: Intel PentiumMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Intel HD 600
- Storage: 2 GB available space
- OS: Linux
- Processor: Intel i3Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel GT750ti
- Storage: 2 GB available space
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