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V1.4.4: Tunisia released, new weapons and animations, new sound mixing and more!

Hi everyone, Here are the changelogs for this update (1.4.4):

New Features


Released Tunisia Campaign Part 1 with 15 new missions. Added Pattern 14 Enfield rifle. Added M1917 Enfield rifle. Added Springfield M1903 Early War. Reworked Springfield M1903 A3 and its optics. New FPS crawling animation. Reworked TPS animations when using static MGs. Significant changes in audio mixing. New Japanese voice. Numerous changes in weapon sounds. Some additional new sounds. Various localization fixes. Added Ukrainian language support. Added trigger pull animation in FPS. Added and reworked various props.

Fixes


Major mission rebalancing. Uniform improvements. Reworked various FPS animations. Improved wet material effects under rain. Enhanced grenade bounce physics. Minor AI improvements. Various smaller fixes based on feedback from Discord.

Tunisia Campaign


We are now releasing Part 1 of the Tunisia Campaign, covering the northern region of the Battle of Tunisia. This campaign includes 15 new missions, a new map with various new props, buildings, weapons, vehicles, and unique camouflages created specifically for this setting. As promised, this substantial campaign is released for free. The second part of the campaign, featuring South Tunisia, is scheduled for early 2025.

Second Sino-Japanese War


With Tunisia Part 1 now released, we are shifting our focus to the Sino-Japanese War. This substantial DLC campaign will require only a few months to complete and will introduce a vast amount of unique content thats rarely seen in WWII video games. Expect more news on this soon!

PlayStation Release & Console Updates


Were working on bringing this latest update to Xbox and Nintendo Switch, hopefully within the next couple of weeks as usual. Regarding the PlayStation version, we finished a fully functional build last week. We are currently conducting quality checks on the final product before submitting it to Sony for approval. While its challenging to provide an exact release date, we hope the game will be available on PlayStation by Christmas!

Available Content


You can get Battle of the Bulge and France Invasion here


https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/ [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]

You can get the Normandy campaign here


https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]

Extra Information


In case you missed it, we have outlined a detailed roadmap for the upcoming months of development, which you can read here. We are continually improving all aspects of the base game and, as always, are open to suggestions from the Steam Discussions and Discord server. Thank you all, Marco


[ 2024-11-03 12:05:23 CET ] [ Original post ]

Easy Red 2
Marco Amadei Developer
Corvostudio di Amadei Marco Publisher
2020-11-10 Release
Game News Posts: 141
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (5159 reviews)
Public Linux Depots:
  • Easy Red 2 LINUX [2.48 G]
Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.

In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.


  • Simulation and immersivity
    That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills.

  • Large battles and historical locations
    All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission.

  • Squad based gameplay
    No one can go to war alone; A good tactic require a good team work.
    So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
    We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way.

  • Vehicles
    War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
    We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines.

  • Devastation
    Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
    Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head.

  • Optimizations
    We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.

MINIMAL SETUP
  • OS: Linux
  • Processor: Intel PentiumMemory: 1500 MB RAM
  • Memory: 1500 MB RAM
  • Graphics: Intel HD 600
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Linux
  • Processor: Intel i3Memory: 2000 MB RAM
  • Memory: 2000 MB RAM
  • Graphics: Intel GT750ti
  • Storage: 2 GB available space
GAMEBILLET

[ 6138 ]

8.59$ (14%)
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3.35$ (16%)
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15.99$ (73%)
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26.39$ (12%)
4.00$ (80%)
1.67$ (16%)
GAMERSGATE

[ 3395 ]

3.83$ (74%)
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10.0$ (60%)
4.5$ (77%)
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3.0$ (62%)
12.74$ (58%)
17.99$ (40%)
1.53$ (83%)
0.51$ (83%)
2.81$ (81%)
19.8$ (67%)
3.19$ (79%)
1.0$ (80%)
1.72$ (89%)
0.88$ (91%)
20.0$ (50%)
5.0$ (75%)
2.55$ (87%)
1.13$ (91%)
5.63$ (81%)
1.76$ (91%)
2.0$ (80%)
3.19$ (79%)
15.99$ (20%)
3.92$ (74%)
18.0$ (55%)
20.99$ (40%)

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