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V1.4.6: New Campaign menu, Performance Boosts & DLC Progress!

Hi everyone,


First of all, apologies for the long wait for this update. We wanted to rework some very delicate aspects of the game that required extensive testing to ensure the changes were released in a stable condition. However, as you'll see, this update includes significant performance improvements that were confident many of youespecially those with low-end setupswill appreciate! Here are the changelogs for this update:

Recent Changes


New Features


Completely reworked Campaign and Multiplayer menus to provide a higher-quality experience and greater control over mission setup, including new options. Reworked UI navigation for gamepads. New German Afrika Korps uniforms. New placeholder German Infantry uniforms (WIP). Added the MP38. Reworked the MP40, MP41, and STG 44. Added new patches for some battalions. Reworked some VFX. Added new on-cover animations for some vehicles. Added new Kar 98 animations. Added new Walther P.38 animations. Reworked various TPS animations. Reworked multiple sounds. Reworked several vehicles.

Fixes


Improved the performance of units during battles. Enhanced spawning performance for units in battle: spawning may now have a 12 second delay for units to load, which resolves occasional lag spikes during spawn events. Improved the performance of road decals. Completely reworked the map prop spawn system for faster, smoother, and more optimized gameplay. Improved the physics of planes. Made significant improvements to plane AI. Fixed various issues in tutorials. Fixed AI-related issues. Adjusted British army uniform colors. Fixed various FPS animation bugs. Improved the handling of infantry uniform shaders. Corrected localization issues. Enhanced overall stability and reduced memory usage. Addressed various smaller bugs reported via Discord.

New campaign menu


Weve reworked the campaign menu to give it a fresh look and improved functionality for managing campaign missions. The updated menu now offers two main ways to configure a match: A quick setup option for players who prefer minimal customization and want to jump straight into the action. This "Full Campaign" play type lets you play through all missions in the default campaign order without configuring options or returning to the menu after completing each mission. A detailed configuration option that allows for in-depth customization of one or multiple missions, played in a specific or random order. The menu also lets you set up missions for Multiplayer. You can decide at the last minute whether your configuration should be joinable by others online. While optional, this feature may encourage more players to host multiplayer matches and keep that section of the game active. Since the Singleplayer and Multiplayer menu configurations now share the same UI, any future features added to the match configuration (like the "Play Type" option) will be available for both modes. The Multiplayer menu has also been enhanced with additional server list details and a more user-friendly, less chaotic interface.

Performance improvements


Weve spent significant time reworking various systems to optimize performance, especially for low-end hardware such as the Nintendo Switch and Xbox One. The performance improvements include: Improved map prop spawn system: Props now load faster and smoother as you traverse the map. Optimized respawn performance: Previously, units spawned instantly but caused occasional lag spikes. Spawning is now asynchronous, taking 12 seconds per squad but resulting in smoother gameplay. Better AI rendering performance: AI now places less strain on the GPU. Enhanced cover generation: Props with AI cover positions are now managed more efficiently, reducing CPU usage.

Second Sino-Japanese War


Here is the new cover image for the upcoming Sino-Japanese DLC!
Now that weve completed urgent UI and performance updates, we can dedicate more time to completing the DLC. Heres the current progress: Props and buildings: 90% complete (this represents most of the DLCs workload, with nearly 100 unique assets). Map development: 50% complete. Uniforms: 90% complete. Weapons and animations: 50% complete. Vehicles: 30% complete. Music: 100% complete. Voiceovers (Chinese faction): 80% complete. While we initially hoped to release the DLC by Christmas, the scope has grown significantly. However, we aim to launch it before the end of winter.

PlayStation release & Console Updates


Weve submitted the update to Nintendo and Xbox and hope for swift approval. Console players will benefit from enhanced gamepad navigation, UI, and performance changes! The PlayStation version is nearly ready with a PS4PS5 cross-gen build. This allows a single purchase to work across both consoles, with graphical enhancements on PS5 to leverage its capabilities. A dedicated PS5 build is also in the works but will come later. It will primarily feature support for the PS5 DualSense controllers adaptive triggers.

Available content


You can get Battle of the Bulge and France Invasion here


https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/ [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]

You can get Normandy campaign here


https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]

Extra informations


In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. Thank you all, Marco


[ 2024-12-10 11:55:34 CET ] [ Original post ]

Easy Red 2
Marco Amadei Developer
Corvostudio di Amadei Marco Publisher
2020-11-10 Release
Game News Posts: 141
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (5159 reviews)
Public Linux Depots:
  • Easy Red 2 LINUX [2.48 G]
Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.

In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.


  • Simulation and immersivity
    That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills.

  • Large battles and historical locations
    All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission.

  • Squad based gameplay
    No one can go to war alone; A good tactic require a good team work.
    So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
    We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way.

  • Vehicles
    War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
    We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines.

  • Devastation
    Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
    Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head.

  • Optimizations
    We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.

MINIMAL SETUP
  • OS: Linux
  • Processor: Intel PentiumMemory: 1500 MB RAM
  • Memory: 1500 MB RAM
  • Graphics: Intel HD 600
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Linux
  • Processor: Intel i3Memory: 2000 MB RAM
  • Memory: 2000 MB RAM
  • Graphics: Intel GT750ti
  • Storage: 2 GB available space
GAMEBILLET

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