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V1.4.9: New uniforms, gore improvements, Shanghai & PlayStation news and more!
Hi everyone, In this post, we are sharing more news about the Shanghai-Nanking campaigns, the PlayStation release, and some new systems we are developing. But first, here are the changelogs for all the latest updates, including the most recent one just released:
Added new German winter uniforms, including the German Parka and other new German uniforms. Expanded the gore system with a new prototype feature. New vehicle: Breda 37 static MG. Added new Enfield No.4 Mk1 and No.1 Mk3 animations, allowing dynamic combinations of stripper clip and individual bullet reloads, as well as the ability to cancel the reload animation at any moment. Added new third-person injured animation variants. Added new US voice acting. Added a new tool for the Map Editor: Multi-replace props. New intro and main menu music. Added new soundtracks. Added a "block player" feature for multiplayer. Added a "report player" feature for multiplayer. New FPS unequip animation system currently applied to various weapons. New MP40 & MP38 animations. Reworked Lanchester animations. Reworked Walther P.38 sounds. Reworked Enfield revolver and Ruby pistol animations. Improved Kar98 animations. New Type 100 sounds. New trench props. Added 24 new destructible sandbag wall props. Added various road sign props. Reworked various Japanese props. Various other props added.
Improved rigging on various uniforms. Enhanced many animations. Improved various weapon sounds. Reworked the Type 96 AA gun and added a camo variant. Reworked the M2A1 Howitzer. Fixed historical inaccuracies with some calibers and weapon penetration data. Fixed some achievements. Various quality and performance improvements. Improved vehicle armor stats. Adjusted the size of some headgear. Improved vehicle performance. Optimized building LOD performance. Adjusted some loadouts. Players can no longer ADS while reloading static MGs. Addressed various smaller bugs reported via Discord.
We are currently focused on reworking uniforms to include new variations and achieve greater historical accuracy. While this update already introduces many new uniforms, we are also working on German smocks, new headgear, and additional camouflage variants. Later, we plan to fully revisit Italian and Soviet uniforms. The historical accuracy of our uniforms has significantly improved, and we are now able to produce them much faster than before. This year will bring even more uniform improvements than we initially planned!
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We continue developing the gore system, achieving new and interesting results. The gore system now extends to soldiers legs, with more realistic blood effects. Remember that gore is a fully optional feature and can be disabled anytime in the pause settings.
In our last update, we shared percentage-based progress for different aspects of the campaign. Now, the uniforms, vehicles, props, and the Shanghai map are practically finished! We are currently finalizing the Nanking map and a few remaining weapons for the Chinese Army. We are slightly behind schedule for BETA testing the DLC, but we expect to start within a couple of weeks with some volunteers from Discord.
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Recently we have been showcasing a ton of Nanking-Shanghai content on our Discord server. This includes the upcoming weapons, tanks, planes, buildings and uniforms. We really suggest to join the community to get in touch and to see more about all the content we are developing!
We have been working with Sony to ensure the game build complies with PlayStation's quality guidelines. Not only is the build 100% ready, but it also strictly adheres to all the requirements for release on PlayStation. However, we still need to go through the approval process, and we expect to receive news from Sony next week.
https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/ [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]
https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. Thank you all, Marco
[ 2025-02-04 09:59:30 CET ] [ Original post ]
Hi everyone,
Hi everyone, In this post, we are sharing more news about the Shanghai-Nanking campaigns, the PlayStation release, and some new systems we are developing. But first, here are the changelogs for all the latest updates, including the most recent one just released:
Recent Changes
New Features:
Added new German winter uniforms, including the German Parka and other new German uniforms. Expanded the gore system with a new prototype feature. New vehicle: Breda 37 static MG. Added new Enfield No.4 Mk1 and No.1 Mk3 animations, allowing dynamic combinations of stripper clip and individual bullet reloads, as well as the ability to cancel the reload animation at any moment. Added new third-person injured animation variants. Added new US voice acting. Added a new tool for the Map Editor: Multi-replace props. New intro and main menu music. Added new soundtracks. Added a "block player" feature for multiplayer. Added a "report player" feature for multiplayer. New FPS unequip animation system currently applied to various weapons. New MP40 & MP38 animations. Reworked Lanchester animations. Reworked Walther P.38 sounds. Reworked Enfield revolver and Ruby pistol animations. Improved Kar98 animations. New Type 100 sounds. New trench props. Added 24 new destructible sandbag wall props. Added various road sign props. Reworked various Japanese props. Various other props added.
Fixes:
Improved rigging on various uniforms. Enhanced many animations. Improved various weapon sounds. Reworked the Type 96 AA gun and added a camo variant. Reworked the M2A1 Howitzer. Fixed historical inaccuracies with some calibers and weapon penetration data. Fixed some achievements. Various quality and performance improvements. Improved vehicle armor stats. Adjusted the size of some headgear. Improved vehicle performance. Optimized building LOD performance. Adjusted some loadouts. Players can no longer ADS while reloading static MGs. Addressed various smaller bugs reported via Discord.
Progress with New Uniforms
We are currently focused on reworking uniforms to include new variations and achieve greater historical accuracy. While this update already introduces many new uniforms, we are also working on German smocks, new headgear, and additional camouflage variants. Later, we plan to fully revisit Italian and Soviet uniforms. The historical accuracy of our uniforms has significantly improved, and we are now able to produce them much faster than before. This year will bring even more uniform improvements than we initially planned!


Progress on the Gore System
We continue developing the gore system, achieving new and interesting results. The gore system now extends to soldiers legs, with more realistic blood effects. Remember that gore is a fully optional feature and can be disabled anytime in the pause settings.
Shanghai - Nanking Campaign
In our last update, we shared percentage-based progress for different aspects of the campaign. Now, the uniforms, vehicles, props, and the Shanghai map are practically finished! We are currently finalizing the Nanking map and a few remaining weapons for the Chinese Army. We are slightly behind schedule for BETA testing the DLC, but we expect to start within a couple of weeks with some volunteers from Discord.


Recently we have been showcasing a ton of Nanking-Shanghai content on our Discord server. This includes the upcoming weapons, tanks, planes, buildings and uniforms. We really suggest to join the community to get in touch and to see more about all the content we are developing!
PlayStation Release
We have been working with Sony to ensure the game build complies with PlayStation's quality guidelines. Not only is the build 100% ready, but it also strictly adheres to all the requirements for release on PlayStation. However, we still need to go through the approval process, and we expect to receive news from Sony next week.
Available content
You can get Battle of the Bulge and France Invasion here
https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/ [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]
You can get Normandy campaign here
https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]
Extra informations
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. Thank you all, Marco
[ 2025-02-04 09:59:30 CET ] [ Original post ]
Easy Red 2
Marco Amadei
Developer
Corvostudio di Amadei Marco
Publisher
2020-11-10
Release
Game News Posts:
142
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(5396 reviews)
Public Linux Depots:
- Easy Red 2 LINUX [2.48 G]
Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
- Simulation and immersivity
That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills. - Large battles and historical locations
All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission. - Squad based gameplay
No one can go to war alone; A good tactic require a good team work.
So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way. - Vehicles
War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines. - Devastation
Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head. - Optimizations
We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
MINIMAL SETUP
- OS: Linux
- Processor: Intel PentiumMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Intel HD 600
- Storage: 2 GB available space
- OS: Linux
- Processor: Intel i3Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel GT750ti
- Storage: 2 GB available space
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