




V1.4.10: New scripting system, new content, Shanghai-Nanking DLC page ready!
In this post, we are sharing more news about the Shanghai-Nanking campaigns, the PlayStation release, and some new systems we are developing. But first, here are the changelogs for all the latest updates, including the most recent one just released:
Added a very early look of the Scripting system. Added new Japanese uniform parts, including new helmet and cap variants. Added German Smocks uniforms. Added new German M40 and M43 caps with many variants. Added P-40 plane. Added Polikarpov I-16 plane. Added KI-27 plane Added Ki-43 plane. Added Panzer I A tank. Added T-26 tank. Added Type94 tankette. Added new Lee-Enfield reload animation system. Released coming soon Shanghai-Nanking DLC page.
Smaller improvements in face textures. Big changes in Japanese loadouts for better historical accuracy. Improved riggings of uniforms. Improved save data system to handle cases of no space on disk. Improved memory management of TPS animations. Adjustments on stone wall prop for better placement on the ground. Various sounds and animations improvemen Addressed various smaller bugs reported via Discord.
Exciting update for Easy Red 2! Were introducing an optional Lua-based Scripting System that lets you completely customize your missions: Create new game modes, design unique mission objectives (like destroying a target or triggering explosions), and fine-tune AI and soldier behaviorsall while working alongside the default Mission Editor. Whether youre editing scripts in-game or using your favorite external editor, this system gives you unprecedented control over every mission phase and AI action. This system have been added in the game, but it's currently very early and not finalized at all. There are still many functions that needs to be added, especially in order to properly handle inventories, UI elements and custom sounds. We will also provide new Mission-Editor tool to acquire IDs of vehicles, items, squads, world positions and more, in order to properly use them in your scripts. However much of it can be used to start prototyping some new experiences! Once ready this system will of course be used for vanilla missions as well to create a more dynamic and less repetitive gameplay! You can start making your script by taking a look to Easy Red 2 Scripting system docs. Feel free to try the system as it is and to join the Discord Server where we have dedicated channel to report problems with the system, suggest new scripting features and share your scripts so other members of the community can use them in their missions!
Finally we are in the very last stages of the making of the Shanghai-Nanking DLC, where we are currently setting up last missions and testing them to ensure to bring the highest quality as possible. This DLC will bring 2 maps (with around 100 new map props) and several missions on them, various vehicles and weapons, more than 70 clothing pieces and the new China faction! You can wishlist the DLC now here! https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/ We don't have a very precise release date yet on any platform, but we expect it to be available on Steam between 3 and 6 weeks!
We have been working with Sony to ensure the game build complies with PlayStation's quality guidelines. Not only is the build 100% ready, but it also strictly adheres to all the requirements for release on PlayStation. The approval process is revealing being a bit more tricky than expected so hopefully we'll be able to bring good news about this very soon!
https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/ [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]
https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. Thank you all, Marco
[ 2025-02-25 12:54:45 CET ] [ Original post ]
Hi everyone,
In this post, we are sharing more news about the Shanghai-Nanking campaigns, the PlayStation release, and some new systems we are developing. But first, here are the changelogs for all the latest updates, including the most recent one just released:
Recent Changes
New Features:
Added a very early look of the Scripting system. Added new Japanese uniform parts, including new helmet and cap variants. Added German Smocks uniforms. Added new German M40 and M43 caps with many variants. Added P-40 plane. Added Polikarpov I-16 plane. Added KI-27 plane Added Ki-43 plane. Added Panzer I A tank. Added T-26 tank. Added Type94 tankette. Added new Lee-Enfield reload animation system. Released coming soon Shanghai-Nanking DLC page.
Fixes:
Smaller improvements in face textures. Big changes in Japanese loadouts for better historical accuracy. Improved riggings of uniforms. Improved save data system to handle cases of no space on disk. Improved memory management of TPS animations. Adjustments on stone wall prop for better placement on the ground. Various sounds and animations improvemen Addressed various smaller bugs reported via Discord.
Scripting system
Exciting update for Easy Red 2! Were introducing an optional Lua-based Scripting System that lets you completely customize your missions: Create new game modes, design unique mission objectives (like destroying a target or triggering explosions), and fine-tune AI and soldier behaviorsall while working alongside the default Mission Editor. Whether youre editing scripts in-game or using your favorite external editor, this system gives you unprecedented control over every mission phase and AI action. This system have been added in the game, but it's currently very early and not finalized at all. There are still many functions that needs to be added, especially in order to properly handle inventories, UI elements and custom sounds. We will also provide new Mission-Editor tool to acquire IDs of vehicles, items, squads, world positions and more, in order to properly use them in your scripts. However much of it can be used to start prototyping some new experiences! Once ready this system will of course be used for vanilla missions as well to create a more dynamic and less repetitive gameplay! You can start making your script by taking a look to Easy Red 2 Scripting system docs. Feel free to try the system as it is and to join the Discord Server where we have dedicated channel to report problems with the system, suggest new scripting features and share your scripts so other members of the community can use them in their missions!
Shanghai - Nanking Campaign
Finally we are in the very last stages of the making of the Shanghai-Nanking DLC, where we are currently setting up last missions and testing them to ensure to bring the highest quality as possible. This DLC will bring 2 maps (with around 100 new map props) and several missions on them, various vehicles and weapons, more than 70 clothing pieces and the new China faction! You can wishlist the DLC now here! https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/ We don't have a very precise release date yet on any platform, but we expect it to be available on Steam between 3 and 6 weeks!

PlayStation Release
We have been working with Sony to ensure the game build complies with PlayStation's quality guidelines. Not only is the build 100% ready, but it also strictly adheres to all the requirements for release on PlayStation. The approval process is revealing being a bit more tricky than expected so hopefully we'll be able to bring good news about this very soon!
Available content
You can get Battle of the Bulge and France Invasion here
https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/ [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]
You can get Normandy campaign here
https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]
Extra informations
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. Thank you all, Marco
[ 2025-02-25 12:54:45 CET ] [ Original post ]
Easy Red 2
Marco Amadei
Developer
Corvostudio di Amadei Marco
Publisher
2020-11-10
Release
Game News Posts:
143
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(5396 reviews)
Public Linux Depots:
- Easy Red 2 LINUX [2.48 G]
Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
- Simulation and immersivity
That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills. - Large battles and historical locations
All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission. - Squad based gameplay
No one can go to war alone; A good tactic require a good team work.
So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way. - Vehicles
War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines. - Devastation
Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head. - Optimizations
We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
MINIMAL SETUP
- OS: Linux
- Processor: Intel PentiumMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Intel HD 600
- Storage: 2 GB available space
- OS: Linux
- Processor: Intel i3Memory: 2000 MB RAM
- Memory: 2000 MB RAM
- Graphics: Intel GT750ti
- Storage: 2 GB available space
GAMEBILLET
[ 5803 ]
GAMERSGATE
[ 1209 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB