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V1.5.0: New content & Upcoming PS4/PS5 version & Shanghai-Nanking DLC

Hi everyone,


We finally have a release date for the Shanghai-Nanking DLC and the PlayStation 4 / PlayStation 5 version, but first let's see what changes since last major update.

Recent Changes


New Features:


Added A5M-2 Japanese fighter plane. Added SDKFZ 222 armored car with 7 camo variants. Added 3,7cm Pak 36. Added M1937 1-K AT gun. Added M1937 19-K AT gun. Added M1937 53-K AT gun. Reworked C96 models. Enfield rifles animations reworked. M1911 animations reworked. Reworked most of the radios Added some new Face models. Started reworking Fallschirmjger uniforms. New system to add locations in custom maps. Finalized Shanghai-Nanking DLC for the upcoming release. New system to add into text for vanilla and custom missions. New system to localize custom missions. New system to set Campaign-tree order of custom missions. New system to localize custom missions. Added many new functionalities to Scripting System. Reworked rain effect. Released coming soon Shanghai-Nanking DLC page.

Fixes:


Removed "Take control of spawned vehicle" button; To take control of a spawned vehicle pressing on the vehicle label is now enough. Some fixes in uniform textures. Improved memory management to reduce potential memory leak issues. Fixed bug with I-16 rockets. Improved bots pathfinding for maps with very steep hills. Fixed Panzer I seat slot count. Improved performance of some FPS animations. Fixed bug with M1 helmet. Fixed bug with Paratroopers M1 Carbine. Changed the way ticket system works, by counting dead units instead of respawns now. Improvements in riggings. Improved AI to calculate longer paths when they can't find a good one. General bug fixes, especially around the new scripting system. Improved camera reload animation system. Addressed various smaller bugs reported via Discord.

Shanghai - Nanking Campaign


Shanghai Nanking will launch on Steam the 28th of March (2025)! This DLC will bring 2 maps (with around 100 new map props) and 23 missions on them, various vehicles and weapons, more than 70 clothing pieces and the new China faction! [previewyoutube=8VjKBlBBvKI;full][/previewyoutube] You can wishlist the DLC now here! https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/ The DLC will take a few extra weeks to be released on console as well, but we are doing our best to bring it ASAP!

PlayStation Release


The same day, 28th of March, the game will also become available on the PlayStation store for both PS4 and PS5! The game will launch with all DLCs except for Shanghai Nanking, that might take a few extra weeks to be approved and released on this console as well.

Scripting system


While we plan to add even more functionalities, the scripting system expanded a lot with functionalities such as callbacks. We managed to make the first fully scripted mission in Easy Red 2: The Sihang Warehouse defense mission for the upcoming Shanghai-Nanking DLC. More missions will feature scripting, including base game missions, and we are planning to run a scripting contest along with Workshop creators in order to promote the new system and help with it's usage.

Available content


You can get Battle of the Bulge and France Invasion here


https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/ [previewyoutube=7pN2CvzNz7g;full][/previewyoutube]

You can get Normandy campaign here


https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/ [previewyoutube=6lBxH8Hq2PA;full][/previewyoutube]

Extra informations


In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here. We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server. Thank you all, Marco


[ 2025-03-23 18:03:06 CET ] [ Original post ]

Easy Red 2
Marco Amadei Developer
Corvostudio di Amadei Marco Publisher
2020-11-10 Release
Game News Posts: 146
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (5630 reviews)
Public Linux Depots:
  • Easy Red 2 LINUX [2.48 G]

Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.

In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.


  • Simulation and immersivity
    That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills.

  • Large battles and historical locations
    All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission.

  • Squad based gameplay
    No one can go to war alone; A good tactic require a good team work.
    So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
    We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way.

  • Vehicles
    War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
    We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines.

  • Devastation
    Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
    Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head.

  • Optimizations
    We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.

MINIMAL SETUP
  • OS: Linux
  • Processor: Intel PentiumMemory: 1500 MB RAM
  • Memory: 1500 MB RAM
  • Graphics: Intel HD 600
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Linux
  • Processor: Intel i3Memory: 2000 MB RAM
  • Memory: 2000 MB RAM
  • Graphics: Intel GT750ti
  • Storage: 2 GB available space
GAMEBILLET

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