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Easy Red 2
Marco Amadei Developer
Corvostudio di Amadei Marco Publisher
2020-11-10 Release
Game News Posts: 147
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (5630 reviews)
Public Linux Depots:
  • Easy Red 2 LINUX [2.48 G]
The Future of Easy Red 2 and our Considerations Going Forward

Hello everyone, Recently we asked you what campaigns you wanted to see next in Easy Red 2. Here are the results of our latest poll. There are many interesting insights we can draw from these outcomes.

Most Requested Campaigns


So to recap, after more than 3000 votes, the most requested campaigns were:
  • Mid-Late War Chinese Campaign: 29.1%
  • Non-WW2 Campaign: 24.7% (This includes in order: Korean War, Vietnam War and WW1)
  • Spanish Civil War: 20%
  • Berlin Invasion / Seelow: 18.3%
  • Winter War: 18.1%
  • Invasion of Poland: 14.9%
  • Battle of Iwo Jima: 14.6%

Our Considerations


We have carefully analyzed the results, which ultimately turned out to be quite unexpected. Our team is highly excited about the possibilities ahead, and wed like to speak with you about our considerations going forward.

Quick-to-Implement Campaigns


Campaigns such as the Mid-Late War Chinese and Iwo Jima could require only a few additional elements to be implemented, meaning they may not need to be released as full DLCs. While we are still determining which major DLC campaign to pursue after this years reworks and additions, we believe we could possibly release a free Iwo Jima campaign within this year and later on also include a Late-War Chinese campaign as a free addition to the newly released Shanghai-Nanking DLC. We are continually evolving our techniques and are confident that, in the future, we will be able to offer more free content that leverages existing assets. This approach will allow us to deliver updates more quickly without requiring the entire team to focus exclusively on these projects, all while maintaining high quality. For example, the extensive assets we are developing for Italy (for both the Anzio rework and Italian uniforms reworks that are currently in progress) could enable us to create additional content featuring Italian troops in Italy or the Stalingrad region with minimal extra effort.

Future DLC Campaigns


Besides that, we believe that a DLC should introduce a new scenario with as much fresh content as possiblenew vehicles, weapons, uniforms, buildings, and possibly even new factions. Some campaigns that would require this level of effort include the Non-WW2 campaigns (with the Korean War and Vietnam War being among the most requested), the Spanish Civil War, the Winter War, and the Invasion of Poland. We would also include the Berlin Invasion to this list, primarily because it would necessitate various late-war vehicles and very specific German city buildings. Although we have begun seriously considering non-WW2 campaigns, we believe that our AI needs further development before we can confidently depict battles that introduced new types of vehicles and tactics. Additionally, we still need to work on implementing new WW2 vehicle typessuch as tactical long-range bombersbefore moving on to more modern ones like helicopters. We were pleasantly surprised to see the Spanish Civil War achieve such a significant result. Its a campaign I would personally love to see; however, the guerrilla tactics involved would require further evolution of our AI. For similar reasons, we feel that a WW1 scenario could also benefit from additional AI development time.

Looking Ahead


The Winter War, Invasion of Poland, and the Battle of Berlin were the three campaigns we truly expected to see stand out in the poll, as they have consistently ranked among the most popular in previous polls. As we feel that ER2 should expand with more content, factions, and weaponry, our team is in agreement that this criteria is especially met through a Winter War campaign. We believe the Winter War will also allow us to develop new Eastern European assets that can be reused to enhance the Stalingrad campaign further and simplify the creation of a future Eastern European campaignincluding an Invasion of Poland scenario. However, both the Battle of Berlin and the Invasion of Poland are also significant campaigns we hope to see in the game one day. As many of you know, we have been postponing the development of certain later-war German, American, and Soviet vehicles and weapons to reserve them for a possible Berlin campaign. While we wait for the right moment, we might release some of these vehicles early to lay the groundwork for that possibility and provide mission makers with more tools for their own creations. Remember that before moving into the development of such new campaigns, we would like to prioritize the upcoming reworks of Anzio and Montecassino (consisting of splitting them into 2 different campaigns and maps), as well the reworks of Kwajalein and Roi-namur. We also still plan to bring the Southern Tunisia campaign for free in the game as well.

Final Thoughts


We would like to emphasize that these considerations took weeks for our team to formulate, and since many aspects will be reworked in the coming months, we do not yet have a precise roadmap for these projects. The only certainty is that the game has been able to deliver more content each year at an accelerated pace and with improved qualityand we intend for 2025 and future years to further continue this trend. Thank you so much everyone and best regards, Marco and the Easy Red 2 Development Team


[ 2025-04-06 15:28:43 CET ] [ Original post ]

Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.

In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.


  • Simulation and immersivity
    That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills.

  • Large battles and historical locations
    All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission.

  • Squad based gameplay
    No one can go to war alone; A good tactic require a good team work.
    So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
    We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way.

  • Vehicles
    War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
    We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines.

  • Devastation
    Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
    Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head.

  • Optimizations
    We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.

MINIMAL SETUP
  • OS: Linux
  • Processor: Intel PentiumMemory: 1500 MB RAM
  • Memory: 1500 MB RAM
  • Graphics: Intel HD 600
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Linux
  • Processor: Intel i3Memory: 2000 MB RAM
  • Memory: 2000 MB RAM
  • Graphics: Intel GT750ti
  • Storage: 2 GB available space

GAMEBILLET

[ 6084 ]

16.96$ (15%)
7.54$ (16%)
17.59$ (12%)
12.44$ (17%)
24.79$ (17%)
8.78$ (12%)
30.74$ (12%)
12.84$ (74%)
4.24$ (92%)
8.20$ (86%)
16.59$ (17%)
25.19$ (16%)
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16.57$ (17%)
24.59$ (18%)
4.14$ (17%)
7.50$ (75%)
16.96$ (15%)
10.99$ (45%)
49.77$ (17%)
24.87$ (17%)
39.95$ (11%)
24.87$ (17%)
16.79$ (16%)
12.69$ (68%)
10.76$ (17%)
6.00$ (80%)
2.09$ (79%)
8.39$ (16%)
15.00$ (70%)
GAMERSGATE

[ 777 ]

8.0$ (80%)
1.88$ (92%)
3.0$ (50%)
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1.5$ (90%)
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1.13$ (96%)
13.19$ (47%)
8.0$ (60%)
7.92$ (74%)
10.0$ (75%)
1.74$ (91%)
2.0$ (90%)
1.2$ (90%)
30.0$ (50%)
4.5$ (85%)
1.5$ (90%)
14.0$ (60%)
1.5$ (92%)
10.0$ (60%)
14.99$ (50%)
3.0$ (85%)
10.91$ (22%)
3.48$ (83%)
15.0$ (70%)
14.24$ (53%)
3.33$ (76%)
MacGamestore

[ 4040 ]

1.19$ (88%)
17.49$ (12%)
5.99$ (85%)
7.49$ (75%)
3.74$ (75%)
2.24$ (85%)
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38.99$ (13%)
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1.59$ (68%)
1.19$ (94%)

FANATICAL BUNDLES

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