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Easy Red 2
Marco Amadei Developer
Corvostudio di Amadei Marco Publisher
2020-11-10 Release
Game News Posts: 150
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (8123 reviews)
Public Linux Depots:
  • Easy Red 2 LINUX [2.48 G]
Reworked Bastogne campaign, new Italian vehicles, new animations and more!

Hello all and happy July!


Let's get right into the changes for this last update. A major campaign rework has occurred, and very soon enough even bigger remakes and reworks are to come!

Added Features:


  • Fully reworked Battle of the Bulge campaign. The map has been given greater detail, all missions rebalanced, and 3 new missions added for the German offensive. Historically accurate vehicles have been added, such as the M8 Greyhound, M36 Jackson, Sd.Kfz 250, Sd.Kfz 222, and more!
  • Added a new Vote Kick system.
  • Type 95 Ha-Go and Type 4 Ke-Nu tanks reworked.
  • Reworked Italian tanks with many new variants.
  • Added CV33, CV35 and AB41 Italian vehicles with variants. Most can be found on Kos and in Tunisia now!
  • Added new Japanese Type 3 AT grenade.
  • Reworked explosion damage system.
  • Reworked Carcano (all variants), Type 96, Sig20, Smith & Wesson revolver animations.
  • Reworked idle relaxed animations.
  • Added new equip and unequip sound fx.

Fixes/Improvements:


  • Improvements with vehicle AI.
  • Fixed T26 tracks texture issue.
  • Fixed some uniforms missing wounded effect.
  • Fixed issue where some achievements couldn't be unlocked.
  • Improved bullet cracks effect.
  • Improved network stability.
  • Improved cheating detection.
  • Improved SSR (Screen-Spaced-Reflections).
  • Improvements with various props and vegetation assets.
  • Fixed issue with flamethrower units setting themselves on fire.
  • [Nintendo Switch] Fixed issue with occasional crashes.
Next, a bit more information on the Battle of the Bulge (Bastogne) rework.

Battle of the Bulge Rework


We've been spending lots of time constantly improving the standards for Easy Red 2 campaigns. Recently, we initiated the reworks for Anzio, Kwajalein, Roi Namur, and Makin. With these underway (and the pacific ones all near completed), we thought about what other campaigns would be left behind quality-wise. The first that came to mind was our Battle of the Bulge campaign, included in our 1940/1944 Ardennes DLC. We figured that the missions were unbalanced, there was not enough mission/vehicle variety, and the environment itself could use much more work. With this rework, we've upped the fidelity of the environment greatly, with many more hedgerows for cover among many improvements in general terrain detail and less smooth/"plastic" looking environments. We also fully detailed the namesake city of Bastogne, with one of the three new missions taking place there in a special wave defense gametype! All missions across the board have been rebalanced for better gameplay on both sides, with much better objective sizes as well as units present. We also upped the vehicle variety in the campaign. Now the German side has the Sd.Kfz 222, the Sd.Kfz 250, the Panzer IV Wirblewind, and the Bf-110, with the American side now having access to the M8 Greyhound, the M36 Jackson, and the GMC CCKW. We hope to see you all enjoy the changes and quality of life improvements. Feel free to direct any feedback to our Discord server. If you don't have it yet, get the Ardennes 1940/44 DLC here to see the rework for yourself!

Upcoming Remakes and Reworks


There's tons of great progress with the pacific overhaul for Easy Red 2. Tons of new assets have been added to the maps to bring the quality of the environments a great step forward. Among these are the new pacific huts and sheds, Japanese bunkers, pillboxes and blockhouses, as well as new beach defenses such as the log cribs and Japanese dragon's teeth defenses. Alongside these visual upgrades, all campaigns are receiving several new missions with new historically accurate units, weapons, and vehicle utilization, as well as the maps being totally re-done from the ground up. They will be in the PC's beta branch soon-- and they'll more than likely be in the game by next month's update, so be on the look for them soon! Roi Namur Airfield
Kwajalein's Admirality Area
Makin Island's "King's Warf"

Check out the Shanghai-Nanking DLC if you havent yet!


Our most recent DLC was released just earlier this year! In Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing. https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/

Extra Information


In case you didn't know, we have defined a precise roadmap for the next months of development and you can read it here. We will continue to improve all features of the base game, and as always we will be going on listening to suggestions from people inside the Steam Discussions forums and the official Discord server. Thank you all for the continued support of the game as always, and we'll see you again soon! Sooner than you may think actually, with a major community announcement coming soon... Marco and the Easy Red 2 Development Team


[ 2025-07-01 07:54:55 CET ] [ Original post ]

Easy Red 2 is the game for who knows what he wants from a World War 2 Game: Simulation in weapons and movements, historical accuracy in battles, huge maps with a lot of deployed units, vehicles dominating the battlefields and a realistic combat approach.

In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.


  • Simulation and immersivity
    That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills.

  • Large battles and historical locations
    All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission.

  • Squad based gameplay
    No one can go to war alone; A good tactic require a good team work.
    So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
    We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way.

  • Vehicles
    War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
    We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines.

  • Devastation
    Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
    Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head.

  • Optimizations
    We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.

MINIMAL SETUP
  • OS: Linux
  • Processor: Intel PentiumMemory: 1500 MB RAM
  • Memory: 1500 MB RAM
  • Graphics: Intel HD 600
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • OS: Linux
  • Processor: Intel i3Memory: 2000 MB RAM
  • Memory: 2000 MB RAM
  • Graphics: Intel GT750ti
  • Storage: 2 GB available space

GAMEBILLET

[ 6441 ]

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GAMERSGATE

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MacGamestore

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