
In this new version of Easy red we wrote everything from scratch to reach quality in game mechanics, and optimization to manage a new great looking design running even on low end machines.
And we are taking you in Italy, from the shores of Anzio, to the bombed peaks of Montecassino, and in Japan in the middle of the Battle for Kwajalein.
And we are ready to add more battles in the future.
- Simulation and immersivity
That's what we want for Easy Red 2. We try to let the player feel all the emotions that soldiers live in the confusion and adrenaline of a battlefield. Explosions, devastation, orders, shot fires will be all around the player, that will be rewarded by the game not for his number of kills, but for his strategic and survival skills. - Large battles and historical locations
All campaign will take place in large Open-World maps that reproduces the real places of the fights, and battles plans are faithful to the events that have historically occurred. However, the player won't only be challenged from surviving the fighting, but could have to follow definite orders that could change the sort of the entire mission. - Squad based gameplay
No one can go to war alone; A good tactic require a good team work.
So be the squad leader, or the medic, or maybe the radioman: You will always have a job to do inside your squad.
We especially focused on creating sub-objectives that differs from main mission objectives. While the main objective of a team may be to have to conquer a specific area, a sub-objective could be assigned following the radio requests of a tank to clear its way from an anti-tank gun that has been sighted. So gameplay has radically improved in a more realistic and dynamic way. - Vehicles
War machines have changed the war forever, and World War 2 proved that in an unequivocal way, so Prepare to jump in you Panzer 4, Sherman, M3 lee, or any tank that dominated the real battles fought in the game.
We decided to let the player have a full control of the crew of the vehicles; He will be able to drive and shoot tanks, as long as there are crew members on the seats to use each armament. Also battles doesn't stop when a tank is disabled. Lot of tank crews in World War 2 had time to escape from unusable tanks and survive the battles, and so it will in Easy Red 2: If you lost your tank in a fight you will need to bring safely your crew back to your lines. - Devastation
Explosions, will destroy sandbags, walls, fences, vehicles, defenses, and the battlefield could radically change during all the fight.
Also, enemy fire will constantly suppress you and your squad. Learn how to move safely in a real combat scenario, and keep your helmet on your head. - Optimizations
We want a smooth war simulation, so we designed our own graphic style to bring great animations, textures and effects, with the compromise of having a high and stable Frame-Rate. This means that many more units and vehicles will be able to appear on the screen, contributing to the immersion of the fight.
Hello again everyone!
Today marks the 5th anniversary of Easy Red 2 on Steam, and to celebrate, were releasing a massive update! This update concludes a series of improvements that have pushed the game forward in a big way over the past few months.
Were also introducing a brand-new campaign a complete remake of the old Cassino, previously set as a segment in the old Anzio campaign.
New Features:
Complete FPS animation system rework.
[/*]Reworked TPS vehicle driving camera for smoother gameplay.
[/*]Added Cassino campaign, with 15 missions total.
[/*]Added Gebirgsjger units with uniforms and strapless gear.
[/*]Added Gewehr 33/40 rifle.
[/*]Added India and Gurkha factions, along with relevant uniforms, gear, and headgear.
[/*]Added QF 25-Pounder howitzer.
[/*]Added Vickers MG emplaced gun.
[/*]Major rework for M10 Wolverine, 17-Pounder SP Achilles, and M36 Jackson.
[/*]Major rework for StuGs + many variants added.
[/*]Reworked Thompson submachine guns, along with adding 4 new variants: M1921, M1928A1 Early, M1928A1 UK, and M1928A1 Early UK
[/*]Reworked shooting range map visuals.
[/*]Added Difficulty setting for Mission Editor testing.
[/*]Added selectable \"visible breath\" option in mission editor for cold weather environments.
[/*]New official font for menus and UI elements.
[/*]Various props added.
[/*]
Fixes and Improvements:
Reworked camo system on nearly every vehicle.
[/*]Huge improvements in camera motion.
[/*]Improved cinematic camera controls.
[/*]Improvements in various uniforms rigging.
[/*]Reworked Polish VAs.
[/*]important improvements in lighting and colors.
[/*]Various animation improvements.
[/*]Improvements in destruction transitions.
[/*]Minor improvements in infantry and vehicle AI.
[/*]Minor improvements in artillery system.
[/*]Adjusted many vehicle and weapon names for accuracy.
[/*]Minor performance improvements.
[/*]Other minor improvements.
[/*]
Trailer 2.0
Over the last year, the game has had nearly every single base-game map remade from the ground up, and among various improvements in animations, uniforms, and vehicles it looks entirely different to just a year ago today. Considering this, we\'ve put together a brand-new trailer that now showcases its current state (which is sure to only get even better)Enjoy!
Cassino Campaign
Cassino previously was 2 missions within the Anzio campaign. In reality, the campaign around Monte Cassino and Anzio were two different major campaigns, and for that reason we remade Cassino as its own!
[carousel autoadvance=\"true\"][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/9f87b60888e1cdacc05c04718a873d6e2a7f849c.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/428b7a24351eb210890948fc1863f5c52e6d00bb.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/24dcacd2ab7c57e10fd29bad81dd4735fb18602b.jpg\"][/img][/carousel]Now included are 15 original missions, beginning with the American advance to the Gustav line and key points from all 4 battles of Monte Cassino ranging from January to May 1944. Battle up and down the steeps of the Italian Apennine and flush Axis defenders out from the Gustav line, with the historical involvement of 7 different Allied factions partaking in the battle in game.
New Roadmap - Hungary, South Tunisia & More!
We are finally ready to announce the next DLC!
Our goal with this expansion is to bring new factions, many new weapons, and above all, a lineup of late-war vehicles to play on one of the bloodiest battles that Europe has ever seen!
The Battle of Hungary offers a great, unique setting for this criteria.
It features two factions totally new to Easy Red 2: Hungary alongside Germany, and Romania alongside Soviet Union (after switching sides in 1944).
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/8f6151e2bc2f09475505d21fe2f64c271b73eb27.jpg\"][/img]
It also potentially includes a wide variety of authentic weapons such as the Mannlicher rifles, Mauser VZ.24, Danuvia submachine guns, Steyr-Solothurn MG30, PPS-42/43 and much more.
Youll also see powerful late-war vehicles like the late war Panther variants, Tiger II, the Hungarian Zrnyi II, late war T-34 and T34/85, IS-2 and more including rare wartime technology such as infrared night vision on Panther tanks, one of the most advanced innovations of the era, and the only instance of night vision technology being used by tank commanders in WW2 for combat.
Below is a photo of the WIP Panther tank rework currently underway along with the night vision modification on top!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/742664e7a09ffdfde9cfabf0c522b2034118a5a7.jpg\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/37973310/9326c13f4fd6b592d3a85ff62fe877a001d9c962.jpg\"][/img]
One of Europe\'s Bloodiest City Battles
The DLC will include key operations such as the Siege of Budapest, Operation Konrad, and Operation Spring Awakening, offering a mix of rural, urban, and suburban combat during the final months of the war in Europe.
Operation Spring Awakening is known as the last major offensive launched by the Third Reich during World War II, a final effort by German forces to halt the Soviet advance through Hungary.
We also have many new features and content planned to come in next many months!
South Tunisia campaign, dynamically deployable MGs and mortars, the ability to reconstruct destroyed defenses and sandbag walls, and much more.
You can read about our new Roadmap here:
[dynamiclink href=\"https://store.steampowered.com/news/app/1324780/view/753916171125786050\"][/dynamiclink]
Another WW2 Project Worth Checking Out!
Our friends at De Generals Studio are also preparing a new update for their World War II game Tank Squad, releasing around the same time as this anniversary patch!
If you enjoy tactical tank gameplay and crew management in realistic battlefields, its definitely worth a look.
You can find Tank Squad on Steam here:
[dynamiclink href=\"https://store.steampowered.com/app/1498130/Tank_Squad/\"][/dynamiclink]
Check out the Shanghai-Nanking DLC if you havent yet!
\nOur most recent DLC was released just earlier this year!\nIn Easy Red 2: Shanghai-Nanking, you will fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.\n\n[dynamiclink href=\"https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/\"][/dynamiclink]
That\'s all for now!
Thank you for all of your continued support, and we\'ll see you again next time!
Marco and the Easy Red 2 Development Team
Minimum Setup
- OS: Linux
- Processor: Intel PentiumMemory: 1500 MB RAM
- Memory: 1500 MB RAM
- Graphics: Intel HD 600
- Storage: 2 GB available space
Recommended Setup
- OS: Linux
- Processor: Intel i3Memory: 2000 MB RAM
- Graphics: Intel GT750ti
- Storage: 2 GB available space
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